varying highp vec2 xlv_TEXCOORD0; varying highp vec4 xlv_COLOR; void main () { mediump vec4 c_1; c_1 = xlv_COLOR; highp vec2 tmpvar_2; tmpvar_2 = (c_1.xy + xlv_TEXCOORD0); c_1.xy = tmpvar_2; gl_FragData[0] = c_1; } // inputs: 2, stats: 1 alu 0 tex 0 flow