/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if BGFX_CONFIG_RENDERER_NULL namespace bgfx { void ConstantBuffer::commit() { } void TextVideoMemBlitter::setup() { } void TextVideoMemBlitter::render(uint32_t /*_numIndices*/) { } void Context::rendererFlip() { } void Context::rendererInit() { } void Context::rendererShutdown() { } void Context::rendererCreateIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/) { } void Context::rendererDestroyIndexBuffer(IndexBufferHandle /*_handle*/) { } void Context::rendererCreateVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) { } void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/) { } void Context::rendererCreateVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/) { } void Context::rendererDestroyVertexBuffer(VertexBufferHandle /*_handle*/) { } void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/) { } void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) { } void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) { } void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/) { } void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) { } void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) { } void Context::rendererCreateVertexShader(VertexShaderHandle /*_handle*/, Memory* /*_mem*/) { } void Context::rendererDestroyVertexShader(VertexShaderHandle /*_handle*/) { } void Context::rendererCreateFragmentShader(FragmentShaderHandle /*_handle*/, Memory* /*_mem*/) { } void Context::rendererDestroyFragmentShader(FragmentShaderHandle /*_handle*/) { } void Context::rendererCreateProgram(ProgramHandle /*_handle*/, VertexShaderHandle /*_vsh*/, FragmentShaderHandle /*_fsh*/) { } void Context::rendererDestroyProgram(FragmentShaderHandle /*_handle*/) { } void Context::rendererCreateTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/) { } void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) { } void Context::rendererUpdateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) { } void Context::rendererUpdateTextureEnd() { } void Context::rendererDestroyTexture(TextureHandle /*_handle*/) { } void Context::rendererCreateFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const TextureHandle* /*_textureHandles*/) { } void Context::rendererDestroyFrameBuffer(FrameBufferHandle /*_handle*/) { } void Context::rendererCreateUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) { } void Context::rendererDestroyUniform(UniformHandle /*_handle*/) { } void Context::rendererSaveScreenShot(const char* /*_filePath*/) { } void Context::rendererUpdateViewName(uint8_t /*_id*/, const char* /*_name*/) { } void Context::rendererUpdateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) { } void Context::rendererSetMarker(const char* /*_marker*/, uint32_t /*_size*/) { } void Context::rendererSubmit() { } } #endif // BGFX_CONFIG_RENDERER_NULL