$input v_texcoord0 /* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" SAMPLER2D(u_texColor0, 0); SAMPLER2D(u_texColor1, 1); void main() { vec4 accum = texture2D(u_texColor0, v_texcoord0); float opacity = texture2D(u_texColor1, v_texcoord0).x; gl_FragColor = vec4(accum.xyz / clamp(accum.w, 1e-4, 5e4), opacity); }