/* * Copyright 2014-2015 Daniel Collin. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef OCORNUT_IMGUI_H_HEADER_GUARD #define OCORNUT_IMGUI_H_HEADER_GUARD #include namespace bx { struct AllocatorI; } void IMGUI_create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator); void IMGUI_destroy(); void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, int _width, int _height, char _inputChar, uint8_t _viewId); void IMGUI_endFrame(); #endif // OCORNUT_IMGUI_H_HEADER_GUARD