/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD #define BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD #if BX_PLATFORM_NACL # include # include # include # include namespace bgfx { struct SwapChainGL; struct GlContext { GlContext() { } void create(uint32_t _width, uint32_t _height); void destroy(); void resize(uint32_t _width, uint32_t _height, bool _vsync); static bool isSwapChainSupported(); SwapChainGL* createSwapChain(void* _nwh); void destroySwapChain(SwapChainGL* _swapChain); void swap(SwapChainGL* _swapChain = NULL); void makeCurrent(SwapChainGL* _swapChain = NULL); void import(); bool isValid() const; }; } // namespace bgfx #endif // BX_PLATFORM_NACL #endif // BGFX_GLCONTEXT_PPAPI_H_HEADER_GUARD