/* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include #include #include "../common/dbg.h" void fatalCb(bgfx::Fatal::Enum _code, const char* _str) { DBG("%x: %s", _code, _str); } int _main_(int _argc, char** _argv) { bgfx::init(BX_PLATFORM_WINDOWS, fatalCb); bgfx::reset(1280, 720); // Enable debug text. bgfx::setDebug(BGFX_DEBUG_TEXT); // Set view 0 default viewport. bgfx::setViewRect(0, 0, 0, 1280, 720); // Set view 0 clear state. bgfx::setViewClear(0 , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT , 0x303030ff , 1.0f , 0 ); while (true) { // This dummy draw call is here to make sure that view 0 is cleared // if no other draw calls are submitted to view 0. bgfx::submit(0); // Use debug font to print information about this example. bgfx::dbgTextClear(); bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/00-helloworld"); bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Initialization and debug text."); // Advance to next frame. Rendering thread will be kicked to // process submitted rendering primitives. bgfx::frame(); } // Shutdown bgfx. bgfx::shutdown(); return 0; }