/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD #define BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD #if BX_PLATFORM_IOS namespace bgfx { namespace gl { struct SwapChainGL; struct GlContext { GlContext() : m_context(0) { } void create(uint32_t _width, uint32_t _height); void destroy(); void resize(uint32_t _width, uint32_t _height, uint32_t _flags); static bool isSwapChainSupported(); SwapChainGL* createSwapChain(void* _nwh); void destroySwapChain(SwapChainGL* _swapChain); void swap(SwapChainGL* _swapChain = NULL); void makeCurrent(SwapChainGL* _swapChain = NULL); void import(); GLuint getFbo() { return m_fbo; } bool isValid() const { return 0 != m_context; } void* m_view; void* m_context; GLuint m_fbo; GLuint m_colorRbo; GLuint m_depthStencilRbo; }; } /* namespace gl */ } // namespace bgfx #endif // BX_PLATFORM_IOS #endif // BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD