void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); vec4 tmpvar_1; tmpvar_1.w = 1.0; tmpvar_1.xyz = (((mat3(0.1, 0.8, 0.1, 0.3, 0.3, 0.5, 0.9, 0.0, 0.1) * gl_Normal) * 0.5) + 0.5); gl_FrontColor = tmpvar_1; }