struct v2f { highp vec4 vertex; lowp vec4 color; mediump vec2 texcoord; }; struct appdata_t { highp vec4 vertex; lowp vec4 color; highp vec2 texcoord; }; varying mediump vec2 xlv_TEXCOORD0; varying lowp vec4 xlv_COLOR; uniform highp mat4 glstate_matrix_mvp; uniform highp vec4 _MainTex_ST; attribute lowp vec4 _glesColor; attribute highp vec4 _glesMultiTexCoord1; attribute highp vec4 _glesMultiTexCoord0; attribute mediump vec3 _glesNormal; attribute highp vec4 _glesVertex; v2f xlat_main ( in appdata_t v ) { v2f o; highp vec4 tmpvar_1; tmpvar_1 = (glstate_matrix_mvp * v.vertex); o.vertex = tmpvar_1; lowp vec4 tmpvar_2; tmpvar_2 = v.color; o.color = tmpvar_2; highp vec2 tmpvar_3; tmpvar_3 = ((v.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw); o.texcoord = tmpvar_3; return o; } void main () { appdata_t xlt_v; v2f xl_retval; highp vec4 tmpvar_1; tmpvar_1 = _glesVertex.xyzw; highp vec4 tmpvar_2; tmpvar_2 = tmpvar_1; xlt_v.vertex = tmpvar_2; lowp vec4 tmpvar_3; tmpvar_3 = _glesColor.xyzw; lowp vec4 tmpvar_4; tmpvar_4 = tmpvar_3; xlt_v.color = tmpvar_4; highp vec2 tmpvar_5; tmpvar_5 = _glesMultiTexCoord0.xy; highp vec2 tmpvar_6; tmpvar_6 = tmpvar_5; xlt_v.texcoord = tmpvar_6; v2f tmpvar_7; tmpvar_7 = xlat_main (xlt_v); v2f tmpvar_8; tmpvar_8 = tmpvar_7; xl_retval = tmpvar_8; highp vec4 tmpvar_9; tmpvar_9 = xl_retval.vertex.xyzw; highp vec4 tmpvar_10; tmpvar_10 = tmpvar_9; gl_Position = tmpvar_10; lowp vec4 tmpvar_11; tmpvar_11 = xl_retval.color.xyzw; lowp vec4 tmpvar_12; tmpvar_12 = tmpvar_11; xlv_COLOR = tmpvar_12; mediump vec2 tmpvar_13; tmpvar_13 = xl_retval.texcoord.xy; mediump vec2 tmpvar_14; tmpvar_14 = tmpvar_13; xlv_TEXCOORD0 = tmpvar_14; }