uniform sampler2D _UpTex; uniform vec4 _Tint; void main () { vec4 col; vec4 tmpvar_1; tmpvar_1 = texture2D (_UpTex, gl_TexCoord[0].xy); col.xyz = ((tmpvar_1.xyz + _Tint.xyz) - 0.5); col.w = (tmpvar_1.w * _Tint.w); gl_FragData[0] = col; }