uniform sampler2D _MainTex; void main () { vec4 xlat_var_output; vec4 tmpvar_1; tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy); xlat_var_output = (vec4(0.191, -0.054, -0.221, 0.0) + dot (vec3(0.299, 0.587, 0.114), tmpvar_1.xyz)); xlat_var_output.w = tmpvar_1.w; gl_FragData[0] = xlat_var_output; }