uniform sampler2D _MainTex; uniform sampler2D _GUIClipTexture; void main () { vec4 col; vec4 tmpvar_1; tmpvar_1 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color); col = tmpvar_1; col.w = (tmpvar_1.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w); gl_FragData[0] = col; }