#extension GL_ARB_shader_texture_lod : enable varying vec4 xlv_TEXCOORD0; uniform sampler2D tex; void main () { vec4 tmpvar_1; tmpvar_1.zw = vec2(0.0, 0.0); tmpvar_1.xy = xlv_TEXCOORD0.xy; gl_FragData[0] = texture2DLod (tex, tmpvar_1.xy, 0.0); }