struct v2f_surf { highp vec4 pos; lowp vec2 pack0; lowp vec3 halfDir; lowp vec3 lightDir; lowp vec3 vlight; }; varying lowp vec3 xlv_TEXCOORD3; varying lowp vec3 xlv_TEXCOORD2; varying lowp vec3 xlv_TEXCOORD1; varying lowp vec2 xlv_TEXCOORD0; uniform lowp float _Shininess; uniform sampler2D _MainTex; uniform lowp vec4 _LightColor0; uniform sampler2D _BumpMap; lowp vec4 frag_surf ( in v2f_surf IN ) { lowp vec4 c; lowp float spec; lowp float nh; lowp float diff; lowp vec3 Normal; lowp vec4 tex; lowp vec4 tmpvar_1; tmpvar_1 = texture2D (_MainTex, IN.pack0); lowp vec4 tmpvar_2; tmpvar_2 = tmpvar_1; tex = tmpvar_2; lowp vec4 tmpvar_3; tmpvar_3 = texture2D (_BumpMap, IN.pack0); lowp vec3 tmpvar_4; tmpvar_4 = ((tmpvar_3.xyz * 2.0) - 1.0); Normal = tmpvar_4; lowp float tmpvar_5; tmpvar_5 = dot (Normal, IN.lightDir); lowp float tmpvar_6; tmpvar_6 = max (0.0, tmpvar_5); lowp float tmpvar_7; tmpvar_7 = tmpvar_6; diff = tmpvar_7; lowp float tmpvar_8; tmpvar_8 = dot (Normal, IN.halfDir); lowp float tmpvar_9; tmpvar_9 = max (0.0, tmpvar_8); lowp float tmpvar_10; tmpvar_10 = tmpvar_9; nh = tmpvar_10; lowp float tmpvar_11; tmpvar_11 = pow (nh, _Shininess); lowp float tmpvar_12; tmpvar_12 = (tmpvar_11 * tex.w); spec = tmpvar_12; lowp vec3 tmpvar_13; tmpvar_13 = tex.xyz; lowp vec3 tmpvar_14; tmpvar_14 = ((tmpvar_13 * ((_LightColor0.xyz * diff) + IN.vlight)) + (_LightColor0.xyz * spec)); c.xyz = tmpvar_14.xyz.xyz; float tmpvar_15; tmpvar_15 = 0.0; c.w = vec4(tmpvar_15).w; return c; } void main () { v2f_surf xlt_IN; lowp vec4 xl_retval; vec4 tmpvar_1; tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0); xlt_IN.pos = tmpvar_1; lowp vec2 tmpvar_2; tmpvar_2 = xlv_TEXCOORD0.xy; lowp vec2 tmpvar_3; tmpvar_3 = tmpvar_2; xlt_IN.pack0 = tmpvar_3; lowp vec3 tmpvar_4; tmpvar_4 = xlv_TEXCOORD1.xyz; lowp vec3 tmpvar_5; tmpvar_5 = tmpvar_4; xlt_IN.halfDir = tmpvar_5; lowp vec3 tmpvar_6; tmpvar_6 = xlv_TEXCOORD2.xyz; lowp vec3 tmpvar_7; tmpvar_7 = tmpvar_6; xlt_IN.lightDir = tmpvar_7; lowp vec3 tmpvar_8; tmpvar_8 = xlv_TEXCOORD3.xyz; lowp vec3 tmpvar_9; tmpvar_9 = tmpvar_8; xlt_IN.vlight = tmpvar_9; lowp vec4 tmpvar_10; tmpvar_10 = frag_surf (xlt_IN); lowp vec4 tmpvar_11; tmpvar_11 = tmpvar_10; xl_retval = tmpvar_11; lowp vec4 tmpvar_12; tmpvar_12 = xl_retval.xyzw; lowp vec4 tmpvar_13; tmpvar_13 = tmpvar_12; gl_FragData[0] = tmpvar_13; }