varying highp vec4 xlv_COLOR; varying highp vec2 xlv_TEXCOORD0; mediump vec4 xlat_main ( in highp vec2 uv, in highp vec4 color ) { mediump vec4 c; highp vec4 tmpvar_1; tmpvar_1 = color; c = tmpvar_1; highp vec2 tmpvar_2; tmpvar_2 = (c.xy + uv); c.xy = tmpvar_2.xy.xy; return c; } void main () { mediump vec4 xl_retval; highp vec2 tmpvar_1; tmpvar_1 = xlv_TEXCOORD0.xy; highp vec4 tmpvar_2; tmpvar_2 = xlv_COLOR.xyzw; mediump vec4 tmpvar_3; tmpvar_3 = xlat_main (tmpvar_1, tmpvar_2); mediump vec4 tmpvar_4; tmpvar_4 = tmpvar_3; xl_retval = tmpvar_4; mediump vec4 tmpvar_5; tmpvar_5 = xl_retval.xyzw; mediump vec4 tmpvar_6; tmpvar_6 = tmpvar_5; gl_FragData[0] = tmpvar_6; }