void main () { mediump vec4 c; highp vec2 poisson[8]; poisson[0] = vec2(0.0, 0.0); poisson[1] = vec2(0.527837, -0.085868); poisson[2] = vec2(-0.040088, 0.536087); poisson[3] = vec2(-0.670445, -0.179949); poisson[4] = vec2(-0.419418, -0.616039); poisson[5] = vec2(0.440453, -0.639399); poisson[6] = vec2(-0.757088, 0.349334); poisson[7] = vec2(0.574619, 0.685879); c = vec4(0.0, 0.0, 0.0, 0.0); highp vec2 tmpvar_1; tmpvar_1 = poisson[0]; c.xy = tmpvar_1; highp vec2 tmpvar_2; tmpvar_2 = (c.xy + poisson[1]); c.xy = tmpvar_2; highp vec2 tmpvar_3; tmpvar_3 = (c.xy + poisson[2]); c.xy = tmpvar_3; highp vec2 tmpvar_4; tmpvar_4 = (c.xy + poisson[3]); c.xy = tmpvar_4; highp vec2 tmpvar_5; tmpvar_5 = (c.xy + poisson[4]); c.xy = tmpvar_5; highp vec2 tmpvar_6; tmpvar_6 = (c.xy + poisson[5]); c.xy = tmpvar_6; highp vec2 tmpvar_7; tmpvar_7 = (c.xy + poisson[6]); c.xy = tmpvar_7; highp vec2 tmpvar_8; tmpvar_8 = (c.xy + poisson[7]); c.xy = tmpvar_8; gl_FragData[0] = c; }