void main () { vec4 c; vec2 poisson[8]; poisson[0] = vec2(0.0, 0.0); poisson[1] = vec2(0.527837, -0.085868); poisson[2] = vec2(-0.040088, 0.536087); poisson[3] = vec2(-0.670445, -0.179949); poisson[4] = vec2(-0.419418, -0.616039); poisson[5] = vec2(0.440453, -0.639399); poisson[6] = vec2(-0.757088, 0.349334); poisson[7] = vec2(0.574619, 0.685879); c = vec4(0.0, 0.0, 0.0, 0.0); c.xy = poisson[0]; c.xy = (c.xy + poisson[1]); c.xy = (c.xy + poisson[2]); c.xy = (c.xy + poisson[3]); c.xy = (c.xy + poisson[4]); c.xy = (c.xy + poisson[5]); c.xy = (c.xy + poisson[6]); c.xy = (c.xy + poisson[7]); gl_FragData[0] = c; }