namespace("WM"); WM.GridRows = (function() { function GridRows(parent_object) { this.ParentObject = parent_object; // Array of rows in the order they were added this.Rows = [ ]; // Collection of custom row indexes for fast lookup this.Indexes = { }; } GridRows.prototype.AddIndex = function(cell_field_name) { var index = { }; // Go through existing rows and add to the index for (var i in this.Rows) { var row = this.Rows[i]; if (cell_field_name in row.CellData) { var cell_field = row.CellData[cell_field_name]; index[cell_field] = row; } } this.Indexes[cell_field_name] = index; } GridRows.prototype.ClearIndex = function(index_name) { this.Indexes[index_name] = { }; } GridRows.prototype.AddRowToIndex = function(index_name, cell_data, row) { this.Indexes[index_name][cell_data] = row; } GridRows.prototype.Add = function(cell_data, row_classes, cell_classes) { var row = new WM.GridRow(this.ParentObject, cell_data, row_classes, cell_classes); this.Rows.push(row); return row; } GridRows.prototype.GetBy = function(cell_field_name, cell_data) { var index = this.Indexes[cell_field_name]; return index[cell_data]; } GridRows.prototype.Clear = function() { // Remove all node references from the parent for (var i in this.Rows) { var row = this.Rows[i]; row.Parent.BodyNode.removeChild(row.Node); } // Clear all indexes for (var i in this.Indexes) this.Indexes[i] = { }; this.Rows = [ ]; } return GridRows; })(); WM.GridRow = (function() { var template_html = "
"; // // 'cell_data' is an object with a variable number of fields. // Any fields prefixed with an underscore are hidden. // function GridRow(parent, cell_data, row_classes, cell_classes) { // Setup data this.Parent = parent; this.IsOpen = true; this.AnimHandle = null; this.Rows = new WM.GridRows(this); this.CellData = cell_data; this.CellNodes = { } // Create the main row node this.Node = DOM.Node.CreateHTML(template_html); if (row_classes) DOM.Node.AddClass(this.Node, row_classes); // Embed a pointer to the row in the root node so that it can be clicked this.Node.GridRow = this; // Create nodes for each required cell for (var attr in this.CellData) { if (this.CellData.hasOwnProperty(attr)) { var data = this.CellData[attr]; // Update any grid row index references if (attr in parent.Rows.Indexes) parent.Rows.AddRowToIndex(attr, data, this); // Hide any cells with underscore prefixes if (attr[0] == "_") continue; // Create a node for the cell and add any custom classes var node = DOM.Node.AppendHTML(this.Node, ""); if (cell_classes && attr in cell_classes) DOM.Node.AddClass(node, cell_classes[attr]); this.CellNodes[attr] = node; // If this is a Window Control, add its node to the cell if (data instanceof Object && "Node" in data && DOM.Node.IsNode(data.Node)) { data.ParentNode = node; node.appendChild(data.Node); } else { // Otherwise just assign the data as text node.innerHTML = data; } } } // Add the body node for any children DOM.Node.AppendClearFloat(this.Node); this.BodyNode = DOM.Node.AppendHTML(this.Node, ""); // Add the row to the parent this.Parent.BodyNode.appendChild(this.Node); } GridRow.prototype.Open = function() { // Don't allow open while animating if (this.AnimHandle == null || this.AnimHandle.Complete) { this.IsOpen = true; // Kick off open animation var node = this.BodyNode; this.AnimHandle = Anim.Animate( function (val) { DOM.Node.SetHeight(node, val) }, 0, this.Height, 0.2); } } GridRow.prototype.Close = function() { // Don't allow close while animating if (this.AnimHandle == null || this.AnimHandle.Complete) { this.IsOpen = false; // Record height for the next open request this.Height = this.BodyNode.offsetHeight; // Kick off close animation var node = this.BodyNode; this.AnimHandle = Anim.Animate( function (val) { DOM.Node.SetHeight(node, val) }, this.Height, 0, 0.2); } } GridRow.prototype.Toggle = function() { if (this.IsOpen) this.Close(); else this.Open(); } return GridRow; })(); WM.Grid = (function() { var template_html = " \