$input v_texcoord0 /* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" SAMPLER2D(u_texColor, 0); void main() { gl_FragColor = texture2D(u_texColor, v_texcoord0.xy*0.5+0.5); }