$input v_dir /* * Copyright 2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" SAMPLERCUBE(s_texCube, 0); uniform vec4 u_params; #define u_exposure u_params.y void main() { vec3 dir = normalize(v_dir); vec4 color = textureCubeLod(s_texCube, dir, 0.0); color *= exp2(u_exposure); gl_FragColor = toFilmic(color); }