$input a_position, a_normal, a_texcoord0 $output v_normal, v_view, v_texcoord0 /* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); vec4 normal = a_normal * 2.0 - 1.0; v_normal = mul(u_modelView, vec4(normal.xyz, 0.0) ).xyz; v_view = mul(u_modelView, vec4(a_position, 1.0) ).xyz; v_texcoord0 = a_texcoord0; }