/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef SHADERC_DEBUG # define SHADERC_DEBUG 0 #endif // SHADERC_DEBUG #define NOMINMAX #include #include #include #include #include #include #include #include #include namespace std { namespace tr1 {} using namespace tr1; } // namespace std #define MAX_TAGS 256 extern "C" { #include } // extern "C" #if SHADERC_DEBUG # define BX_TRACE(_format, ...) fprintf(stderr, "" _format "\n", ##__VA_ARGS__) #endif // DEBUG #define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x1) #define BGFX_CHUNK_MAGIC_FSH BX_MAKEFOURCC('F', 'S', 'H', 0x1) #include #include #include #include #include #include #include #include #include "glsl_optimizer.h" #if BX_PLATFORM_WINDOWS # if BX_COMPILER_GCC # include # endif // BX_COMPILER_GCC # include # include #endif // BX_PLATFORM_WINDOWS long int fsize(FILE* _file) { long int pos = ftell(_file); fseek(_file, 0L, SEEK_END); long int size = ftell(_file); fseek(_file, pos, SEEK_SET); return size; } struct Attrib { enum Enum { Position = 0, Normal, Tangent, Color0, Color1, Indices, Weight, TexCoord0, TexCoord1, TexCoord2, TexCoord3, TexCoord4, TexCoord5, TexCoord6, TexCoord7, Count, }; }; struct RemapInputSemantic { Attrib::Enum m_attr; const char* m_name; uint8_t m_index; }; static const RemapInputSemantic s_remapInputSemantic[Attrib::Count+1] = { { Attrib::Position, "POSITION", 0 }, { Attrib::Normal, "NORMAL", 0 }, { Attrib::Tangent, "TANGENT", 0 }, { Attrib::Color0, "COLOR", 0 }, { Attrib::Color1, "COLOR", 1 }, { Attrib::Indices, "BLENDINDICES", 0 }, { Attrib::Weight, "BLENDWEIGHT", 0 }, { Attrib::TexCoord0, "TEXCOORD", 0 }, { Attrib::TexCoord1, "TEXCOORD", 1 }, { Attrib::TexCoord2, "TEXCOORD", 2 }, { Attrib::TexCoord3, "TEXCOORD", 3 }, { Attrib::TexCoord4, "TEXCOORD", 4 }, { Attrib::TexCoord5, "TEXCOORD", 5 }, { Attrib::TexCoord6, "TEXCOORD", 6 }, { Attrib::TexCoord7, "TEXCOORD", 7 }, { Attrib::Count, "", 0 }, }; const RemapInputSemantic& findInputSemantic(const char* _name, uint8_t _index) { for (uint32_t ii = 0; ii < Attrib::Count; ++ii) { const RemapInputSemantic& ris = s_remapInputSemantic[ii]; if (0 == strcmp(ris.m_name, _name) && ris.m_index == _index) { return ris; } } return s_remapInputSemantic[Attrib::Count]; } struct ConstantType { enum Enum { Uniform1i, Uniform1f, End, Uniform1iv, Uniform1fv, Uniform2fv, Uniform3fv, Uniform4fv, Uniform3x3fv, Uniform4x4fv, Count, }; }; #define BGFX_UNIFORM_FRAGMENTBIT UINT8_C(0x10) const char* s_constantTypeName[ConstantType::Count] = { "int", "float", NULL, "int", "float", "float2", "float3", "float4", "float3x3", "float4x4", }; struct Uniform { std::string name; ConstantType::Enum type; uint8_t num; uint16_t regIndex; uint16_t regCount; }; typedef std::vector UniformArray; #if BX_PLATFORM_WINDOWS struct ConstRemapDx9 { ConstantType::Enum id; D3DXPARAMETER_CLASS paramClass; D3DXPARAMETER_TYPE paramType; uint32_t paramBytes; }; static const ConstRemapDx9 s_constRemapDx9[7] = { { ConstantType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 4 }, { ConstantType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 4 }, { ConstantType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 8 }, { ConstantType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 12 }, { ConstantType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 16 }, { ConstantType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 36 }, { ConstantType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 64 }, }; ConstantType::Enum findConstantTypeDx9(const D3DXCONSTANT_DESC& constDesc) { uint32_t count = sizeof(s_constRemapDx9)/sizeof(ConstRemapDx9); for (uint32_t ii = 0; ii < count; ++ii) { const ConstRemapDx9& remap = s_constRemapDx9[ii]; if (remap.paramClass == constDesc.Class && remap.paramType == constDesc.Type && (constDesc.Bytes%remap.paramBytes) == 0) { return remap.id; } } return ConstantType::Count; } static uint32_t s_optimizationLevelDx9[4] = { D3DXSHADER_OPTIMIZATION_LEVEL0, D3DXSHADER_OPTIMIZATION_LEVEL1, D3DXSHADER_OPTIMIZATION_LEVEL2, D3DXSHADER_OPTIMIZATION_LEVEL3, }; struct ConstRemapDx11 { ConstantType::Enum id; D3D_SHADER_VARIABLE_CLASS paramClass; D3D_SHADER_VARIABLE_TYPE paramType; uint32_t paramBytes; }; static const ConstRemapDx11 s_constRemapDx11[7] = { { ConstantType::Uniform1iv, D3D_SVC_SCALAR, D3D_SVT_INT, 4 }, { ConstantType::Uniform1fv, D3D_SVC_SCALAR, D3D_SVT_FLOAT, 4 }, { ConstantType::Uniform2fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 8 }, { ConstantType::Uniform3fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 12 }, { ConstantType::Uniform4fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 16 }, { ConstantType::Uniform3x3fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 36 }, { ConstantType::Uniform4x4fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 64 }, }; ConstantType::Enum findConstantTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc, uint32_t _size) { uint32_t count = sizeof(s_constRemapDx11)/sizeof(ConstRemapDx9); for (uint32_t ii = 0; ii < count; ++ii) { const ConstRemapDx11& remap = s_constRemapDx11[ii]; if (remap.paramClass == constDesc.Class && remap.paramType == constDesc.Type && (_size%remap.paramBytes) == 0) { return remap.id; } } return ConstantType::Count; } static uint32_t s_optimizationLevelDx11[4] = { D3DCOMPILE_OPTIMIZATION_LEVEL0, D3DCOMPILE_OPTIMIZATION_LEVEL1, D3DCOMPILE_OPTIMIZATION_LEVEL2, D3DCOMPILE_OPTIMIZATION_LEVEL3, }; #endif // BX_PLATFORM_WINDOWS int32_t writef(bx::WriterI* _writer, const char* _format, ...) { va_list argList; va_start(argList, _format); char temp[2048]; char* out = temp; int32_t max = sizeof(temp); int32_t len = bx::vsnprintf(out, max, _format, argList); if (len > max) { out = (char*)alloca(len); len = bx::vsnprintf(out, len, _format, argList); } len = _writer->write(out, len); va_end(argList); return len; } class Bin2cWriter : public bx::CrtFileWriter { public: Bin2cWriter(const char* _name) : m_name(_name) { } virtual ~Bin2cWriter() { } virtual int32_t close() BX_OVERRIDE { generate(); return bx::CrtFileWriter::close(); } virtual int32_t write(const void* _data, int32_t _size) BX_OVERRIDE { const char* data = (const char*)_data; m_buffer.insert(m_buffer.end(), data, data+_size); return _size; } private: void generate() { #define HEX_DUMP_WIDTH 16 #define HEX_DUMP_SPACE_WIDTH 96 #define HEX_DUMP_FORMAT "%-" BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "." BX_STRINGIZE(HEX_DUMP_SPACE_WIDTH) "s" const uint8_t* data = &m_buffer[0]; uint32_t size = (uint32_t)m_buffer.size(); outf("static const uint8_t %s[%d] =\n{\n", m_name.c_str(), size); if (NULL != data) { char hex[HEX_DUMP_SPACE_WIDTH+1]; char ascii[HEX_DUMP_WIDTH+1]; uint32_t hexPos = 0; uint32_t asciiPos = 0; for (uint32_t ii = 0; ii < size; ++ii) { bx::snprintf(&hex[hexPos], sizeof(hex)-hexPos, "0x%02x, ", data[asciiPos]); hexPos += 6; ascii[asciiPos] = isprint(data[asciiPos]) && data[asciiPos] != '\\' ? data[asciiPos] : '.'; asciiPos++; if (HEX_DUMP_WIDTH == asciiPos) { ascii[asciiPos] = '\0'; outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii); data += asciiPos; hexPos = 0; asciiPos = 0; } } if (0 != asciiPos) { ascii[asciiPos] = '\0'; outf("\t" HEX_DUMP_FORMAT "// %s\n", hex, ascii); } } outf("};\n"); #undef HEX_DUMP_WIDTH #undef HEX_DUMP_SPACE_WIDTH #undef HEX_DUMP_FORMAT } int32_t outf(const char* _format, ...) { va_list argList; va_start(argList, _format); char temp[2048]; char* out = temp; int32_t max = sizeof(temp); int32_t len = bx::vsnprintf(out, max, _format, argList); if (len > max) { out = (char*)alloca(len); len = bx::vsnprintf(out, len, _format, argList); } int32_t size = bx::CrtFileWriter::write(out, len); va_end(argList); return size; } std::string m_filePath; std::string m_name; typedef std::vector Buffer; Buffer m_buffer; }; struct Varying { std::string m_name; std::string m_type; std::string m_init; std::string m_semantics; }; typedef std::unordered_map VaryingMap; class File { public: File(const char* _filePath) : m_data(NULL) { FILE* file = fopen(_filePath, "r"); if (NULL != file) { m_size = fsize(file); m_data = new char[m_size+1]; m_size = (uint32_t)fread(m_data, 1, m_size, file); m_data[m_size] = '\0'; fclose(file); } } ~File() { delete [] m_data; } const char* getData() const { return m_data; } uint32_t getSize() const { return m_size; } private: char* m_data; uint32_t m_size; }; void strins(char* _str, const char* _insert) { size_t len = strlen(_insert); memmove(&_str[len], _str, strlen(_str) ); memcpy(_str, _insert, len); } class LineReader { public: LineReader(const char* _str) : m_str(_str) , m_pos(0) , m_size( (uint32_t)strlen(_str) ) { } std::string getLine() { const char* str = &m_str[m_pos]; skipLine(); const char* eol = &m_str[m_pos]; std::string tmp; tmp.assign(str, eol-str); return tmp; } bool isEof() const { return m_str[m_pos] == '\0'; } private: void skipLine() { const char* str = &m_str[m_pos]; const char* nl = bx::strnl(str); m_pos += (uint32_t)(nl - str); } const char* m_str; uint32_t m_pos; uint32_t m_size; }; void printCode(const char* _code) { fprintf(stderr, "Code:\n---\n"); LineReader lr(_code); for (uint32_t line = 1; !lr.isEof(); ++line) { fprintf(stderr, "%3d: %s", line, lr.getLine().c_str() ); } fprintf(stderr, "---\n"); } void writeFile(const char* _filePath, void* _data, uint32_t _size) { FILE* file = fopen(_filePath, "wb"); if (NULL != file) { fwrite(_data, 1, _size, file); fclose(file); } } bool compileGLSLShader(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer) { const glslopt_shader_type type = tolower(_cmdLine.findOption('\0', "type")[0]) == 'f' ? kGlslOptShaderFragment : kGlslOptShaderVertex; glslopt_ctx* ctx = glslopt_initialize(false); glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0); if( !glslopt_get_status(shader) ) { printCode(_code.c_str() ); fprintf(stderr, "Error: %s\n", glslopt_get_log(shader) ); glslopt_cleanup(ctx); return false; } const char* optimizedShader = glslopt_get_output(shader); const char* profile = _cmdLine.findOption('p', "profile"); if (NULL == profile) { writef(_writer, "#ifdef GL_ES\n"); writef(_writer, "precision highp float;\n"); writef(_writer, "#endif // GL_ES\n\n"); } else { writef(_writer, "#version %s\n\n", profile); } _writer->write(optimizedShader, (int32_t)strlen(optimizedShader) ); uint8_t nul = 0; bx::write(_writer, nul); glslopt_cleanup(ctx); return true; } bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer) { #if BX_PLATFORM_WINDOWS const char* profile = _cmdLine.findOption('p', "profile"); if (NULL == profile) { fprintf(stderr, "Shader profile must be specified.\n"); return false; } uint32_t flags = 0; flags |= _cmdLine.hasArg('\0', "debug") ? D3DXSHADER_DEBUG : 0; flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0; flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0; flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0; flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0; flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0; bool werror = _cmdLine.hasArg('\0', "Werror"); uint32_t optimization = 3; if (_cmdLine.hasArg(optimization, 'O') ) { optimization = bx::uint32_min(optimization, countof(s_optimizationLevelDx9)-1); flags |= s_optimizationLevelDx9[optimization]; } else { flags |= D3DXSHADER_SKIPOPTIMIZATION; } BX_TRACE("Profile: %s", profile); BX_TRACE("Flags: 0x%08x", flags); LPD3DXBUFFER code; LPD3DXBUFFER errorMsg; LPD3DXCONSTANTTABLE constantTable; HRESULT hr = D3DXCompileShader(_code.c_str() , (uint32_t)_code.size() , NULL , NULL , "main" , profile , flags , &code , &errorMsg , &constantTable ); if (FAILED(hr) || (werror && NULL != errorMsg) ) { printCode(_code.c_str() ); fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, (const char*)errorMsg->GetBufferPointer() ); return false; } D3DXCONSTANTTABLE_DESC desc; hr = constantTable->GetDesc(&desc); if (FAILED(hr) ) { fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr); return false; } BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version); BX_TRACE("Num constants: %d", desc.Constants); BX_TRACE("# cl ty RxC S By Name"); UniformArray uniforms; for (uint32_t ii = 0; ii < desc.Constants; ++ii) { D3DXHANDLE handle = constantTable->GetConstant(NULL, ii); D3DXCONSTANT_DESC constDesc; uint32_t count; constantTable->GetConstantDesc(handle, &constDesc, &count); BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)" , ii , constDesc.Class , constDesc.Type , constDesc.Rows , constDesc.Columns , constDesc.StructMembers , constDesc.Bytes , constDesc.Name , constDesc.Elements , constDesc.RegisterIndex , constDesc.RegisterCount ); ConstantType::Enum type = findConstantTypeDx9(constDesc); if (ConstantType::Count != type) { Uniform un; un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name; un.type = type; un.num = constDesc.Elements; un.regIndex = constDesc.RegisterIndex; un.regCount = constDesc.RegisterCount; uniforms.push_back(un); } } uint16_t count = (uint16_t)uniforms.size(); bx::write(_writer, count); uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0; for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it) { const Uniform& un = *it; uint8_t nameSize = (uint8_t)un.name.size(); bx::write(_writer, nameSize); _writer->write(un.name.c_str(), nameSize); uint8_t type = un.type|fragmentBit; bx::write(_writer, type); bx::write(_writer, un.num); bx::write(_writer, un.regIndex); bx::write(_writer, un.regCount); BX_UNUSED(s_constantTypeName); BX_TRACE("%s, %s, %d, %d, %d" , un.name.c_str() , s_constantTypeName[un.type] , un.num , un.regIndex , un.regCount ); BX_UNUSED(s_constantTypeName); } uint16_t shaderSize = (uint16_t)code->GetBufferSize(); bx::write(_writer, shaderSize); _writer->write(code->GetBufferPointer(), shaderSize); uint8_t nul = 0; bx::write(_writer, nul); if (_cmdLine.hasArg('\0', "disasm") ) { LPD3DXBUFFER disasm; D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer() , false , NULL , &disasm ); if (NULL != disasm) { std::string ofp = _cmdLine.findOption('o'); ofp += ".disasm"; writeFile(ofp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() ); disasm->Release(); } } if (NULL != code) { code->Release(); } if (NULL != errorMsg) { errorMsg->Release(); } if (NULL != constantTable) { constantTable->Release(); } return true; #else fprintf(stderr, "HLSL compiler is not supported on this platform.\n"); return false; #endif // BX_PLATFORM_WINDOWS } bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer) { #if BX_PLATFORM_WINDOWS const char* profile = _cmdLine.findOption('p', "profile"); if (NULL == profile) { fprintf(stderr, "Shader profile must be specified.\n"); return false; } uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; flags |= _cmdLine.hasArg('\0', "debug") ? D3DCOMPILE_DEBUG : 0; flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0; flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0; flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0; flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DCOMPILE_PREFER_FLOW_CONTROL : 0; flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0; bool werror = _cmdLine.hasArg('\0', "Werror"); if (werror) { flags |= D3DCOMPILE_WARNINGS_ARE_ERRORS; } uint32_t optimization = 3; if (_cmdLine.hasArg(optimization, 'O') ) { optimization = bx::uint32_min(optimization, countof(s_optimizationLevelDx11)-1); flags |= s_optimizationLevelDx11[optimization]; } else { flags |= D3DCOMPILE_SKIP_OPTIMIZATION; } BX_TRACE("Profile: %s", profile); BX_TRACE("Flags: 0x%08x", flags); ID3DBlob* code; ID3DBlob* errorMsg; HRESULT hr = D3DCompile(_code.c_str() , _code.size() , NULL , NULL , NULL , "main" , profile , flags , 0 , &code , &errorMsg ); if (FAILED(hr) || (werror && NULL != errorMsg) ) { printCode(_code.c_str() ); fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x %s\n", (uint32_t)hr, (char*)errorMsg->GetBufferPointer() ); errorMsg->Release(); return false; } UniformArray uniforms; ID3D11ShaderReflection* reflect = NULL; hr = D3DReflect(code->GetBufferPointer() , code->GetBufferSize() , IID_ID3D11ShaderReflection , (void**)&reflect ); if (FAILED(hr) ) { fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x\n", (uint32_t)hr); return false; } D3D11_SHADER_DESC desc; hr = reflect->GetDesc(&desc); if (FAILED(hr) ) { fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x\n", (uint32_t)hr); return false; } BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version); BX_TRACE("Num constant buffers: %d", desc.ConstantBuffers); BX_TRACE("Input:"); uint8_t attrMask[Attrib::Count]; memset(attrMask, 0, sizeof(attrMask) ); for (uint32_t ii = 0; ii < desc.InputParameters; ++ii) { D3D11_SIGNATURE_PARAMETER_DESC spd; reflect->GetInputParameterDesc(ii, &spd); BX_TRACE("\t%2d: %s%d, vt %d, ct %d, mask %x, reg %d" , ii , spd.SemanticName , spd.SemanticIndex , spd.SystemValueType , spd.ComponentType , spd.Mask , spd.Register ); const RemapInputSemantic& ris = findInputSemantic(spd.SemanticName, spd.SemanticIndex); if (ris.m_attr != Attrib::Count) { attrMask[ris.m_attr] = 0xff; } } _writer->write(attrMask, sizeof(attrMask) ); BX_TRACE("Output:"); for (uint32_t ii = 0; ii < desc.OutputParameters; ++ii) { D3D11_SIGNATURE_PARAMETER_DESC spd; reflect->GetOutputParameterDesc(ii, &spd); BX_TRACE("\t%2d: %s%d, %d, %d", ii, spd.SemanticName, spd.SemanticIndex, spd.SystemValueType, spd.ComponentType); } uint16_t size = 0; for (uint32_t ii = 0; ii < bx::uint32_min(1, desc.ConstantBuffers); ++ii) { ID3D11ShaderReflectionConstantBuffer* cbuffer = reflect->GetConstantBufferByIndex(ii); D3D11_SHADER_BUFFER_DESC bufferDesc; hr = cbuffer->GetDesc(&bufferDesc); size = (uint16_t)bufferDesc.Size; if (SUCCEEDED(hr) ) { BX_TRACE("%s, %d, vars %d, size %d" , bufferDesc.Name , bufferDesc.Type , bufferDesc.Variables , bufferDesc.Size ); for (uint32_t jj = 0; jj < bufferDesc.Variables; ++jj) { ID3D11ShaderReflectionVariable* var = cbuffer->GetVariableByIndex(jj); ID3D11ShaderReflectionType* type = var->GetType(); D3D11_SHADER_VARIABLE_DESC varDesc; hr = var->GetDesc(&varDesc); if (SUCCEEDED(hr) ) { D3D11_SHADER_TYPE_DESC constDesc; hr = type->GetDesc(&constDesc); if (SUCCEEDED(hr) ) { ConstantType::Enum type = findConstantTypeDx11(constDesc, varDesc.Size); if (ConstantType::Count != type && 0 != (varDesc.uFlags & D3D_SVF_USED) ) { Uniform un; un.name = varDesc.Name; un.type = type; un.num = constDesc.Elements; un.regIndex = varDesc.StartOffset; un.regCount = BX_ALIGN_16(varDesc.Size)/16; uniforms.push_back(un); BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d" , varDesc.Name , varDesc.StartOffset , varDesc.Size , varDesc.uFlags , type ); } } } } } } BX_TRACE("Bound:"); for (uint32_t ii = 0; ii < desc.BoundResources; ++ii) { D3D11_SHADER_INPUT_BIND_DESC bindDesc; hr = reflect->GetResourceBindingDesc(ii, &bindDesc); if (SUCCEEDED(hr) ) { // if (bindDesc.Type == D3D_SIT_SAMPLER) { BX_TRACE("\t%s, %d, %d, %d" , bindDesc.Name , bindDesc.Type , bindDesc.BindPoint , bindDesc.BindCount ); } } } uint16_t count = (uint16_t)uniforms.size(); bx::write(_writer, count); bx::write(_writer, size); uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0; for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it) { const Uniform& un = *it; uint8_t nameSize = (uint8_t)un.name.size(); bx::write(_writer, nameSize); _writer->write(un.name.c_str(), nameSize); uint8_t type = un.type|fragmentBit; bx::write(_writer, type); bx::write(_writer, un.num); bx::write(_writer, un.regIndex); bx::write(_writer, un.regCount); BX_TRACE("%s, %s, %d, %d, %d" , un.name.c_str() , s_constantTypeName[un.type] , un.num , un.regIndex , un.regCount ); } uint16_t shaderSize = (uint16_t)code->GetBufferSize(); bx::write(_writer, shaderSize); _writer->write(code->GetBufferPointer(), shaderSize); uint8_t nul = 0; bx::write(_writer, nul); if (_cmdLine.hasArg('\0', "disasm") ) { ID3DBlob* disasm; D3DDisassemble(code->GetBufferPointer() , code->GetBufferSize() , 0 , NULL , &disasm ); if (NULL != disasm) { std::string ofp = _cmdLine.findOption('o'); ofp += ".disasm"; writeFile(ofp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() ); disasm->Release(); } } if (NULL != reflect) { reflect->Release(); } if (NULL != errorMsg) { errorMsg->Release(); } code->Release(); return true; #else fprintf(stderr, "HLSL compiler is not supported on this platform.\n"); return false; #endif // BX_PLATFORM_WINDOWS } struct Preprocessor { Preprocessor(const char* _filePath) : m_tagptr(m_tags) , m_scratchPos(0) , m_fgetsPos(0) { m_tagptr->tag = FPPTAG_USERDATA; m_tagptr->data = this; m_tagptr++; m_tagptr->tag = FPPTAG_DEPENDS; m_tagptr->data = (void*)fppDepends; m_tagptr++; m_tagptr->tag = FPPTAG_INPUT; m_tagptr->data = (void*)fppInput; m_tagptr++; m_tagptr->tag = FPPTAG_OUTPUT; m_tagptr->data = (void*)fppOutput; m_tagptr++; m_tagptr->tag = FPPTAG_ERROR; m_tagptr->data = (void*)fppError; m_tagptr++; m_tagptr->tag = FPPTAG_IGNOREVERSION; m_tagptr->data = (void*)0; m_tagptr++; m_tagptr->tag = FPPTAG_LINE; m_tagptr->data = (void*)0; m_tagptr++; m_tagptr->tag = FPPTAG_INPUT_NAME; m_tagptr->data = scratch(_filePath); m_tagptr++; m_default = "#define lowp\n#define mediump\n#define highp\n"; } void setDefine(const char* _define) { m_tagptr->tag = FPPTAG_DEFINE; m_tagptr->data = scratch(_define); m_tagptr++; } void setDefaultDefine(const char* _name) { char temp[1024]; bx::snprintf(temp, countof(temp) , "#ifndef %s\n" "# define %s 0\n" "#endif // %s\n" "\n" , _name , _name , _name ); m_default += temp; } void writef(const char* _format, ...) { va_list argList; va_start(argList, _format); bx::stringPrintfVargs(m_default, _format, argList); va_end(argList); } void addDependency(const char* _fileName) { m_depends += " \\\n "; m_depends += _fileName; } bool run(const char* _input) { m_fgetsPos = 0; m_input = m_default; m_input += "\n\n"; size_t len = strlen(_input)+1; char* temp = new char[len]; bx::eolLF(temp, len, _input); m_input += temp; delete [] temp; fppTag* tagptr = m_tagptr; tagptr->tag = FPPTAG_END; tagptr->data = 0; tagptr++; int result = fppPreProcess(m_tags); return 0 == result; } char* fgets(char* _buffer, int _size) { int ii = 0; for (char ch = m_input[m_fgetsPos]; m_fgetsPos < m_input.size() && ii < _size-1; ch = m_input[++m_fgetsPos]) { _buffer[ii++] = ch; if (ch == '\n' || ii == _size) { _buffer[ii] = '\0'; m_fgetsPos++; return _buffer; } } return NULL; } static void fppDepends(char* _fileName, void* _userData) { Preprocessor* thisClass = (Preprocessor*)_userData; thisClass->addDependency(_fileName); } static char* fppInput(char* _buffer, int _size, void* _userData) { Preprocessor* thisClass = (Preprocessor*)_userData; return thisClass->fgets(_buffer, _size); } static void fppOutput(int _ch, void* _userData) { Preprocessor* thisClass = (Preprocessor*)_userData; thisClass->m_preprocessed += _ch; } static void fppError(void* /*_userData*/, char* _format, va_list _vargs) { vfprintf(stderr, _format, _vargs); } char* scratch(const char* _str) { char* result = &m_scratch[m_scratchPos]; strcpy(result, _str); m_scratchPos += (uint32_t)strlen(_str)+1; return result; } fppTag m_tags[MAX_TAGS]; fppTag* m_tagptr; std::string m_depends; std::string m_default; std::string m_input; std::string m_preprocessed; char m_scratch[16<<10]; uint32_t m_scratchPos; uint32_t m_fgetsPos; }; const char* baseName(const char* _filePath) { const char* bs = strrchr(_filePath, '\\'); const char* fs = strrchr(_filePath, '/'); const char* column = strrchr(_filePath, ':'); const char* basename = std::max(std::max(bs, fs), column); if (NULL != basename) { return basename+1; } return _filePath; } typedef std::vector InOut; uint32_t parseInOut(InOut& _inout, const char* _str, const char* _eol) { uint32_t hash = 0; _str = bx::strws(_str); if (_str < _eol) { const char* delim; do { delim = strpbrk(_str, " ,"); if (NULL != delim) { delim = delim > _eol ? _eol : delim; std::string token; token.assign(_str, delim-_str); _inout.push_back(token); _str = bx::strws(delim + 1); } } while (delim < _eol && NULL != delim); std::sort(_inout.begin(), _inout.end() ); bx::HashMurmur2A murmur; murmur.begin(); for (InOut::const_iterator it = _inout.begin(), itEnd = _inout.end(); it != itEnd; ++it) { murmur.add(it->c_str(), (uint32_t)it->size() ); } hash = murmur.end(); } return hash; } // OpenGL #version Features Direct3D Features Shader Model // 2.1 120 vf 9.0 vf 2.0 // 3.0 130 // 3.1 140 // 3.2 150 vgf // 3.3 330 10.0 vgf 4.0 // 4.0 400 vhdgf // 4.1 410 // 4.2 420 11.0 vhdgf 5.0 void help(const char* _error = NULL) { if (NULL != _error) { fprintf(stderr, "Error:\n%s\n\n", _error); } fprintf(stderr , "shaderc, bgfx shader compiler tool\n" "Copyright 2011-2013 Branimir Karadzic. All rights reserved.\n" "License: http://www.opensource.org/licenses/BSD-2-Clause\n\n" ); fprintf(stderr , "Usage: shaderc -f -o --type --platform \n" "\n" "Options:\n" " -f Input file path.\n" " -o Output file path.\n" " --bin2c Generate C header file.\n" " --depends Generate makefile style depends file.\n" " --platform Target platform.\n" " android\n" " ios\n" " linux\n" " nacl\n" " osx\n" " windows\n" " --type Shader type (vertex, fragment)\n" " --varyingdef Path to varying.def.sc file.\n" "\n" "Options (DX9 and DX11 only):\n" "\n" " --disasm Disassemble compiled shader.\n" " -p, --profile Shader model (f.e. ps_3_0).\n" "\n" "For additional information, see https://github.com/bkaradzic/bgfx\n" ); } int main(int _argc, const char* _argv[]) { bx::CommandLine cmdLine(_argc, _argv); if (cmdLine.hasArg('h', "help") ) { help(); return EXIT_FAILURE; } const char* filePath = cmdLine.findOption('f'); if (NULL == filePath) { help("Shader file name must be specified."); return EXIT_FAILURE; } const char* outFilePath = cmdLine.findOption('o'); if (NULL == outFilePath) { help("Output file name must be specified."); return EXIT_FAILURE; } const char* type = cmdLine.findOption('\0', "type"); if (NULL == type) { help("Must specify shader type."); return EXIT_FAILURE; } const char* platform = cmdLine.findOption('\0', "platform"); if (NULL == platform) { help("Must specify platform."); return EXIT_FAILURE; } uint32_t hlsl = 2; const char* profile = cmdLine.findOption('p', "profile"); if (NULL != profile) { if (0 == strncmp(&profile[1], "s_3", 3) ) { hlsl = 3; } else if (0 == strncmp(&profile[1], "s_4", 3) ) { hlsl = 4; } else if (0 == strncmp(&profile[1], "s_5", 3) ) { hlsl = 5; } } const char* bin2c = NULL; if (cmdLine.hasArg("bin2c") ) { bin2c = cmdLine.findOption("bin2c"); if (NULL == bin2c) { bin2c = baseName(outFilePath); uint32_t len = (uint32_t)strlen(bin2c); char* temp = (char*)alloca(len+1); for (char *out = temp; *bin2c != '\0';) { char ch = *bin2c++; if (isalnum(ch) ) { *out++ = ch; } else { *out++ = '_'; } } temp[len] = '\0'; bin2c = temp; } } bool depends = cmdLine.hasArg("depends"); bool preprocessOnly = cmdLine.hasArg("preprocess"); Preprocessor preprocessor(filePath); preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID"); preprocessor.setDefaultDefine("BX_PLATFORM_IOS"); preprocessor.setDefaultDefine("BX_PLATFORM_LINUX"); preprocessor.setDefaultDefine("BX_PLATFORM_NACL"); preprocessor.setDefaultDefine("BX_PLATFORM_OSX"); preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS"); preprocessor.setDefaultDefine("BX_PLATFORM_XBOX360"); preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_GLSL"); preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_HLSL"); preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_FRAGMENT"); preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX"); bool glsl = false; if (0 == bx::stricmp(platform, "android") ) { preprocessor.setDefine("BX_PLATFORM_ANDROID=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); glsl = true; } else if (0 == bx::stricmp(platform, "ios") ) { preprocessor.setDefine("BX_PLATFORM_IOS=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); glsl = true; } else if (0 == bx::stricmp(platform, "linux") ) { preprocessor.setDefine("BX_PLATFORM_LINUX=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); glsl = true; } else if (0 == bx::stricmp(platform, "nacl") ) { preprocessor.setDefine("BX_PLATFORM_NACL=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); glsl = true; } else if (0 == bx::stricmp(platform, "osx") ) { preprocessor.setDefine("BX_PLATFORM_OSX=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1"); glsl = true; } else if (0 == bx::stricmp(platform, "windows") ) { preprocessor.setDefine("BX_PLATFORM_WINDOWS=1"); char temp[256]; bx::snprintf(temp, sizeof(temp), "BGFX_SHADER_LANGUAGE_HLSL=%d", hlsl); preprocessor.setDefine(temp); } else if (0 == bx::stricmp(platform, "xbox360") ) { preprocessor.setDefine("BX_PLATFORM_XBOX360=1"); preprocessor.setDefine("BGFX_SHADER_LANGUAGE_HLSL=3"); } else { fprintf(stderr, "Unknown platform %s?!", platform); return EXIT_FAILURE; } preprocessor.setDefine("M_PI=3.1415926535897932384626433832795"); bool fragment = false; switch (tolower(type[0]) ) { case 'f': preprocessor.setDefine("BGFX_SHADER_TYPE_FRAGMENT=1"); fragment = true; break; case 'v': preprocessor.setDefine("BGFX_SHADER_TYPE_VERTEX=1"); break; default: fprintf(stderr, "Unknown type: %s?!", type); return EXIT_FAILURE; } FILE* file = fopen(filePath, "r"); if (NULL != file) { VaryingMap varyingMap; File attribdef(cmdLine.findOption("varyingdef", "varying.def.sc") ); const char* parse = attribdef.getData(); while (NULL != parse && *parse != '\0') { parse = bx::strws(parse); const char* eol = strchr(parse, ';'); if (NULL != eol) { const char* type = parse; const char* name = parse = bx::strws(bx::strword(parse) ); const char* column = parse = bx::strws(bx::strword(parse) ); const char* semantics = parse = bx::strws(bx::strnws(parse) ); const char* assign = parse = bx::strws(bx::strword(parse) ); const char* init = parse = bx::strws(bx::strnws(parse) ); if (type < eol && name < eol && column < eol && ':' == *column && semantics < eol) { Varying var; var.m_type.assign(type, bx::strword(type)-type); var.m_name.assign(name, bx::strword(name)-name); var.m_semantics.assign(semantics, bx::strword(semantics)-semantics); if (assign < eol && '=' == *assign && init < eol) { var.m_init.assign(init, eol-init); } varyingMap.insert(std::make_pair(var.m_name, var) ); } parse = eol + 1; } } const size_t padding = 16; uint32_t size = (uint32_t)fsize(file); char* data = new char[size+padding+1]; size = (uint32_t)fread(data, 1, size, file); // Compiler generates "error X3000: syntax error: unexpected end of file" // if input doesn't have empty line at EOF. data[size] = '\n'; memset(&data[size+1], 0, padding); fclose(file); char* entry = strstr(data, "void main()"); if (NULL == entry) { fprintf(stderr, "Shader entry point 'void main()' is not found.\n"); } else { InOut shaderInputs; InOut shaderOutputs; uint32_t inputHash = 0; uint32_t outputHash = 0; const char* input = data; while (input[0] == '$') { const char* str = input+1; const char* eol = bx::streol(str); const char* nl = bx::strnl(eol); input = nl; if (0 == strncmp(str, "input", 5) ) { str += 5; inputHash = parseInOut(shaderInputs, str, eol); } else if (0 == strncmp(str, "output", 6) ) { str += 6; outputHash = parseInOut(shaderOutputs, str, eol); } } if (glsl) { preprocessor.writef( "#define ivec2 vec2\n" "#define ivec3 vec3\n" "#define ivec4 vec4\n" ); for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; const char* name = var.m_name.c_str(); if (0 == strncmp(name, "a_", 2) || 0 == strncmp(name, "i_", 2) ) { preprocessor.writef("attribute %s %s;\n", var.m_type.c_str(), name); } else { preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), name); } } } for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef("varying %s %s;\n", var.m_type.c_str(), var.m_name.c_str() ); } } } else { preprocessor.writef( "#define lowp\n" "#define mediump\n" "#define highp\n" "#define ivec2 int2\n" "#define ivec3 int3\n" "#define ivec4 int4\n" "#define vec2 float2\n" "#define vec3 float3\n" "#define vec4 float4\n" "#define mat2 float2x2\n" "#define mat3 float3x3\n" "#define mat4 float4x4\n" ); entry[4] = '_'; if (fragment) { preprocessor.writef("#define void_main() \\\n"); preprocessor.writef("\tvoid main(vec4 gl_FragCoord : SV_POSITION \\\n"); for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef("\t, %s %s : %s \\\n", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() ); } } preprocessor.writef( ", out vec4 gl_FragColor : SV_TARGET \\\n" ); if (NULL != strstr(data, "gl_FragDepth") ) { preprocessor.writef( ", out float gl_FragDepth : SV_DEPTH \\\n" ); } preprocessor.writef( ")\n" ); } else { const char* brace = strstr(entry, "{"); if (NULL != brace) { const char* end = bx::strmb(brace, '{', '}'); if (NULL != end) { strins(const_cast(end), "__RETURN__;\n"); } } preprocessor.writef( "struct Output\n" "{\n" "\tvec4 gl_Position : SV_POSITION;\n" "#define gl_Position _varying_.gl_Position\n" ); for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef("\t%s %s : %s;\n", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() ); preprocessor.writef("#define %s _varying_.%s\n", var.m_name.c_str(), var.m_name.c_str() ); } } preprocessor.writef( "};\n" ); preprocessor.writef("#define void_main() \\\n"); preprocessor.writef("Output main("); bool first = true; for (InOut::const_iterator it = shaderInputs.begin(), itEnd = shaderInputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef("%s%s %s : %s\\\n", first ? "" : "\t, ", var.m_type.c_str(), var.m_name.c_str(), var.m_semantics.c_str() ); first = false; } } preprocessor.writef( ") \\\n" "{ \\\n" "\tOutput _varying_;" ); for (InOut::const_iterator it = shaderOutputs.begin(), itEnd = shaderOutputs.end(); it != itEnd; ++it) { VaryingMap::const_iterator varyingIt = varyingMap.find(*it); if (varyingIt != varyingMap.end() ) { const Varying& var = varyingIt->second; preprocessor.writef(" \\\n\t%s = %s;", var.m_name.c_str(), var.m_init.c_str() ); } } preprocessor.writef( "\n#define __RETURN__ \\\n" "\t} \\\n" "\treturn _varying_" ); } } if (preprocessor.run(input) ) { BX_TRACE("Input file: %s", filePath); BX_TRACE("Output file: %s", outFilePath); if (preprocessOnly) { bx::CrtFileWriter writer; if (0 != writer.open(outFilePath) ) { fprintf(stderr, "Unable to open output file '%s'.", outFilePath); return false; } if (glsl) { const char* profile = cmdLine.findOption('p', "profile"); if (NULL == profile) { writef(&writer, "#ifdef GL_ES\n"); writef(&writer, "precision highp float;\n"); writef(&writer, "#endif // GL_ES\n\n"); } else { writef(&writer, "#version %s\n\n", profile); } } writer.write(preprocessor.m_preprocessed.c_str(), (int32_t)preprocessor.m_preprocessed.size() ); writer.close(); return EXIT_SUCCESS; } bool compiled = false; { bx::CrtFileWriter* writer = NULL; if (NULL != bin2c) { writer = new Bin2cWriter(bin2c); } else { writer = new bx::CrtFileWriter; } if (0 != writer->open(outFilePath) ) { fprintf(stderr, "Unable to open output file '%s'.", outFilePath); return false; } if (fragment) { bx::write(writer, BGFX_CHUNK_MAGIC_FSH); bx::write(writer, inputHash); } else { bx::write(writer, BGFX_CHUNK_MAGIC_VSH); bx::write(writer, outputHash); } if (glsl) { compiled = compileGLSLShader(cmdLine, preprocessor.m_preprocessed, writer); } else { if (hlsl > 3) { compiled = compileHLSLShaderDx11(cmdLine, preprocessor.m_preprocessed, writer); } else { compiled = compileHLSLShaderDx9(cmdLine, preprocessor.m_preprocessed, writer); } } writer->close(); delete writer; } if (compiled) { if (depends) { std::string ofp = outFilePath; ofp += ".d"; bx::CrtFileWriter writer; if (0 == writer.open(ofp.c_str() ) ) { writef(&writer, "%s : %s\n", outFilePath, preprocessor.m_depends.c_str() ); writer.close(); } } return EXIT_SUCCESS; } } } delete [] data; } remove(outFilePath); fprintf(stderr, "Failed to build shader.\n"); return EXIT_FAILURE; }