$input v_color0, v_color1, v_texcoord0 /* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_shader.sh" SAMPLER2D(u_texColor, 0); void main() { vec4 color = mix(v_color1, v_color0, texture2D(u_texColor, v_texcoord0).xxxx); if (color.w < 1.0/255.0) { discard; } gl_FragColor = color; }