varying highp vec2 xlv_VPOS; void main () { mediump vec4 tmpvar_1; highp vec4 tmpvar_2; tmpvar_2.zw = vec2(0.0, 0.0); tmpvar_2.xy = xlv_VPOS; tmpvar_1 = tmpvar_2; gl_FragData[0] = tmpvar_1; } // stats: 1 alu 0 tex 0 flow // inputs: 1 // #0: xlv_VPOS (high float) 2x1 [-1]