#include using namespace metal; struct xlatMtlShaderInput { float4 xlv_TEXCOORD0; }; struct xlatMtlShaderOutput { half4 _fragData [[color(0)]]; }; struct xlatMtlShaderUniform { }; fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]]) { xlatMtlShaderOutput _mtl_o; half4 tmpvar_1; float4 a_2; a_2 = float4(0.0, 0.0, 0.0, 0.0); bool4 tmpvar_3; tmpvar_3 = bool4((_mtl_i.xlv_TEXCOORD0 > float4(0.5, 0.5, 0.5, 0.5))); float tmpvar_4; if (tmpvar_3.x) { tmpvar_4 = 1.0; } else { tmpvar_4 = 5.0; }; float tmpvar_5; if (tmpvar_3.y) { tmpvar_5 = 2.0; } else { tmpvar_5 = 6.0; }; float tmpvar_6; if (tmpvar_3.z) { tmpvar_6 = 3.0; } else { tmpvar_6 = 7.0; }; float tmpvar_7; if (tmpvar_3.w) { tmpvar_7 = 4.0; } else { tmpvar_7 = 8.0; }; float4 tmpvar_8; tmpvar_8.x = tmpvar_4; tmpvar_8.y = tmpvar_5; tmpvar_8.z = tmpvar_6; tmpvar_8.w = tmpvar_7; a_2 = tmpvar_8; bool4 tmpvar_9; tmpvar_9 = bool4((_mtl_i.xlv_TEXCOORD0 > float4(0.5, 0.5, 0.5, 0.5))); float tmpvar_10; if (tmpvar_9.x) { tmpvar_10 = 1.0; } else { tmpvar_10 = 5.0; }; float tmpvar_11; if (tmpvar_9.y) { tmpvar_11 = 2.0; } else { tmpvar_11 = 6.0; }; float tmpvar_12; if (tmpvar_9.z) { tmpvar_12 = 3.0; } else { tmpvar_12 = 7.0; }; float tmpvar_13; if (tmpvar_9.w) { tmpvar_13 = 4.0; } else { tmpvar_13 = 8.0; }; float4 tmpvar_14; tmpvar_14.x = tmpvar_10; tmpvar_14.y = tmpvar_11; tmpvar_14.z = tmpvar_12; tmpvar_14.w = tmpvar_13; a_2 = (tmpvar_8 + tmpvar_14); bool4 tmpvar_15; tmpvar_15 = bool4((_mtl_i.xlv_TEXCOORD0 > float4(0.5, 0.5, 0.5, 0.5))); float tmpvar_16; if (tmpvar_15.x) { tmpvar_16 = 1.0; } else { tmpvar_16 = 2.0; }; float tmpvar_17; if (tmpvar_15.y) { tmpvar_17 = 1.0; } else { tmpvar_17 = 2.0; }; float tmpvar_18; if (tmpvar_15.z) { tmpvar_18 = 1.0; } else { tmpvar_18 = 2.0; }; float tmpvar_19; if (tmpvar_15.w) { tmpvar_19 = 1.0; } else { tmpvar_19 = 2.0; }; float4 tmpvar_20; tmpvar_20.x = tmpvar_16; tmpvar_20.y = tmpvar_17; tmpvar_20.z = tmpvar_18; tmpvar_20.w = tmpvar_19; a_2 = (a_2 + tmpvar_20); bool4 tmpvar_21; tmpvar_21 = bool4((_mtl_i.xlv_TEXCOORD0 > float4(0.5, 0.5, 0.5, 0.5))); float tmpvar_22; if (tmpvar_21.x) { tmpvar_22 = 1.0; } else { tmpvar_22 = 2.0; }; float tmpvar_23; if (tmpvar_21.y) { tmpvar_23 = 1.0; } else { tmpvar_23 = 2.0; }; float tmpvar_24; if (tmpvar_21.z) { tmpvar_24 = 1.0; } else { tmpvar_24 = 2.0; }; float tmpvar_25; if (tmpvar_21.w) { tmpvar_25 = 1.0; } else { tmpvar_25 = 2.0; }; float4 tmpvar_26; tmpvar_26.x = tmpvar_22; tmpvar_26.y = tmpvar_23; tmpvar_26.z = tmpvar_24; tmpvar_26.w = tmpvar_25; a_2 = (a_2 + tmpvar_26); bool4 tmpvar_27; tmpvar_27 = bool4(fract(_mtl_i.xlv_TEXCOORD0)); float tmpvar_28; if (tmpvar_27.x) { tmpvar_28 = 1.0; } else { tmpvar_28 = 2.0; }; float tmpvar_29; if (tmpvar_27.y) { tmpvar_29 = 1.0; } else { tmpvar_29 = 2.0; }; float tmpvar_30; if (tmpvar_27.z) { tmpvar_30 = 1.0; } else { tmpvar_30 = 2.0; }; float tmpvar_31; if (tmpvar_27.w) { tmpvar_31 = 1.0; } else { tmpvar_31 = 2.0; }; float4 tmpvar_32; tmpvar_32.x = tmpvar_28; tmpvar_32.y = tmpvar_29; tmpvar_32.z = tmpvar_30; tmpvar_32.w = tmpvar_31; a_2 = (a_2 + tmpvar_32); tmpvar_1 = half4(a_2); _mtl_o._fragData = tmpvar_1; return _mtl_o; } // stats: 51 alu 0 tex 20 flow // inputs: 1 // #0: xlv_TEXCOORD0 (high float) 4x1 [-1]