/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef __ENTRY_PRIVATE_H__ #define __ENTRY_PRIVATE_H__ #include #include "entry.h" namespace entry { int main(int _argc, char** _argv); struct Event { enum Enum { Exit, Key, Mouse, Size, }; Event::Enum m_type; }; struct KeyEvent : public Event { Key::Enum m_key; uint8_t m_modifiers; bool m_down; }; struct MouseEvent : public Event { int32_t m_mx; int32_t m_my; MouseButton::Enum m_button; bool m_down; bool m_move; }; struct SizeEvent : public Event { uint32_t m_width; uint32_t m_height; }; const Event* poll(); void release(const Event* _event); void setWindowSize(uint32_t _width, uint32_t _height); void toggleWindowFrame(); void setMouseLock(bool _lock); class EventQueue { public: void postExitEvent() { Event* ev = new Event; ev->m_type = Event::Exit; m_queue.push(ev); } void postKeyEvent(Key::Enum _key, uint8_t _modifiers, bool _down) { KeyEvent* ev = new KeyEvent; ev->m_type = Event::Key; ev->m_key = _key; ev->m_modifiers = _modifiers; ev->m_down = _down; m_queue.push(ev); } void postMouseEvent(int32_t _mx, int32_t _my) { MouseEvent* ev = new MouseEvent; ev->m_type = Event::Mouse; ev->m_mx = _mx; ev->m_my = _my; ev->m_button = MouseButton::None; ev->m_down = false; ev->m_move = true; m_queue.push(ev); } void postMouseEvent(int32_t _mx, int32_t _my, MouseButton::Enum _button, bool _down) { MouseEvent* ev = new MouseEvent; ev->m_type = Event::Mouse; ev->m_mx = _mx; ev->m_my = _my; ev->m_button = _button; ev->m_down = _down; ev->m_move = false; m_queue.push(ev); } void postSizeEvent(uint32_t _width, uint32_t _height) { SizeEvent* ev = new SizeEvent; ev->m_type = Event::Size; ev->m_width = _width; ev->m_height = _height; m_queue.push(ev); } const Event* poll() { return m_queue.pop(); } void release(const Event* _event) const { delete _event; } private: bx::SpScUnboundedQueue m_queue; }; } // namespace entry #endif // __ENTRY_PRIVATE_H__