$input v_texcoord0 /* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" SAMPLER2D(s_albedo, 0); SAMPLER2D(s_light, 1); void main() { vec4 albedo = toLinear(texture2D(s_albedo, v_texcoord0) ); vec4 light = toLinear(texture2D(s_light, v_texcoord0) ); gl_FragColor = toGamma(albedo*light); }