$input v_texcoord0 /* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" SAMPLERCUBE(s_texCube, 0); void main() { gl_FragColor = textureCube(s_texCube, v_texcoord0); }