varying lowp vec4 xlv_TEXCOORD1; varying highp vec2 xlv_TEXCOORD0; varying highp vec4 xlv_SV_POSITION; uniform highp mat4 glstate_matrix_mvp; uniform highp vec3 _WorldSpaceCameraPos; uniform highp mat4 _World2Object; uniform highp float _VerticalBillboarding; uniform highp float _TimeOnDuration; uniform highp float _TimeOffDuration; uniform highp vec4 _Time; uniform highp float _SizeGrowStartDist; uniform highp float _SizeGrowEndDist; uniform highp float _NoiseAmount; uniform highp float _Multiplier; uniform highp float _MaxGrowSize; uniform highp float _FadeOutDistNear; uniform highp float _FadeOutDistFar; uniform highp vec4 _Color; uniform highp float _BlinkingTimeOffsScale; uniform highp float _Bias; attribute lowp vec4 _glesColor; attribute highp vec4 _glesMultiTexCoord1; attribute highp vec4 _glesMultiTexCoord0; attribute mediump vec3 _glesNormal; attribute highp vec4 _glesVertex; void main () { highp vec3 tmpvar_1; highp vec4 tmpvar_2; tmpvar_1 = _glesNormal; tmpvar_2 = _glesColor; lowp vec4 tmpvar_3; highp vec3 localDir_4; highp vec3 tmpvar_5; tmpvar_5.z = 0.0; tmpvar_5.xy = (vec2(0.5, 0.5) - tmpvar_2.xy); highp vec3 tmpvar_6; tmpvar_6 = (tmpvar_5 * _glesMultiTexCoord1.xyy); highp vec3 tmpvar_7; tmpvar_7 = (_glesVertex.xyz + tmpvar_6); highp vec4 tmpvar_8; tmpvar_8.w = 1.0; tmpvar_8.xyz = _WorldSpaceCameraPos; highp vec3 tmpvar_9; tmpvar_9 = ((_World2Object * tmpvar_8).xyz - tmpvar_7); localDir_4.xz = tmpvar_9.xz; localDir_4.y = mix (0.0, tmpvar_9.y, _VerticalBillboarding); highp float tmpvar_10; tmpvar_10 = sqrt(dot (localDir_4, localDir_4)); highp vec3 dir_11; dir_11 = (localDir_4 / tmpvar_10); highp float tmpvar_12; tmpvar_12 = abs(dir_11.y); vec3 tmpvar_13; if ((tmpvar_12 > 0.999)) { tmpvar_13 = vec3(0.0, 0.0, 1.0); } else { tmpvar_13 = vec3(0.0, 1.0, 0.0); }; highp vec3 tmpvar_14; tmpvar_14 = normalize(((tmpvar_13.yzx * dir_11.zxy) - (tmpvar_13.zxy * dir_11.yzx))); highp vec3 tmpvar_15; tmpvar_15 = ((dir_11.yzx * tmpvar_14.zxy) - (dir_11.zxy * tmpvar_14.yzx)); highp float tmpvar_16; tmpvar_16 = min ((max ((tmpvar_10 - _SizeGrowStartDist), 0.0) / _SizeGrowEndDist), 1.0); highp vec3 tmpvar_17; tmpvar_17 = ((tmpvar_7 - ((tmpvar_14 * tmpvar_6.x) + (tmpvar_15 * tmpvar_6.y))) + (((tmpvar_14 * tmpvar_1.x) + (tmpvar_15 * tmpvar_1.y)) * (((tmpvar_16 * tmpvar_16) * _MaxGrowSize) * tmpvar_2.w))); highp float tmpvar_18; tmpvar_18 = (_Time.y + (_BlinkingTimeOffsScale * tmpvar_2.z)); highp float y_19; y_19 = (_TimeOnDuration + _TimeOffDuration); highp float tmpvar_20; tmpvar_20 = (tmpvar_18 / y_19); highp float tmpvar_21; tmpvar_21 = (fract(abs(tmpvar_20)) * y_19); highp float tmpvar_22; if ((tmpvar_20 >= 0.0)) { tmpvar_22 = tmpvar_21; } else { tmpvar_22 = -(tmpvar_21); }; highp float t_23; t_23 = max (min ((tmpvar_22 / (_TimeOnDuration * 0.25)), 1.0), 0.0); highp float edge0_24; edge0_24 = (_TimeOnDuration * 0.75); highp float t_25; t_25 = max (min (((tmpvar_22 - edge0_24) / (_TimeOnDuration - edge0_24)), 1.0), 0.0); highp float tmpvar_26; tmpvar_26 = ((t_23 * (t_23 * (3.0 - (2.0 * t_23)))) * (1.0 - (t_25 * (t_25 * (3.0 - (2.0 * t_25)))))); highp float tmpvar_27; tmpvar_27 = (tmpvar_18 * (6.28319 / _TimeOnDuration)); highp float tmpvar_28; tmpvar_28 = ((_NoiseAmount * (sin(tmpvar_27) * ((0.5 * cos(((tmpvar_27 * 0.6366) + 56.7272))) + 0.5))) + (1.0 - _NoiseAmount)); highp float tmpvar_29; if ((_NoiseAmount < 0.01)) { tmpvar_29 = tmpvar_26; } else { tmpvar_29 = tmpvar_28; }; highp vec4 tmpvar_30; tmpvar_30.w = 1.0; tmpvar_30.xyz = tmpvar_17; highp float tmpvar_31; tmpvar_31 = clamp ((tmpvar_10 / _FadeOutDistNear), 0.0, 1.0); highp float tmpvar_32; tmpvar_32 = (1.0 - clamp ((max ((tmpvar_10 - _FadeOutDistFar), 0.0) * 0.2), 0.0, 1.0)); highp float tmpvar_33; tmpvar_33 = (tmpvar_31 * tmpvar_31); highp vec4 tmpvar_34; tmpvar_34 = (((((tmpvar_33 * tmpvar_33) * (tmpvar_32 * tmpvar_32)) * _Color) * _Multiplier) * (tmpvar_29 + _Bias)); tmpvar_3 = tmpvar_34; xlv_SV_POSITION = (glstate_matrix_mvp * tmpvar_30); xlv_TEXCOORD0 = _glesMultiTexCoord0.xy; xlv_TEXCOORD1 = tmpvar_3; }