#extension GL_EXT_shader_texture_lod : enable struct v2f { highp vec4 pos; highp vec2 uv; highp vec4 uvPosPos; }; varying highp vec4 xlv_TEXCOORD1; varying highp vec2 xlv_TEXCOORD0; uniform highp vec4 _MainTex_TexelSize; uniform sampler2D _MainTex; vec4 xll_tex2Dlod ( in sampler2D s_1, in vec4 coord_2 ) { lowp vec4 tmpvar_3; tmpvar_3 = texture2DLodEXT (s_1, coord_2.xy, coord_2.w); return tmpvar_3; } float FxaaLuma ( in lowp vec4 rgba_4 ) { return rgba_4.y; } lowp vec4 FxaaPixelShader ( in highp vec2 pos_5, in highp vec4 fxaaConsolePosPos_6, in sampler2D tex_7, in sampler2D fxaaConsole360TexExpBiasNegOne_8, in sampler2D fxaaConsole360TexExpBiasNegTwo_9, in highp vec2 fxaaQualityRcpFrame_10, in highp vec4 fxaaConsoleRcpFrameOpt_11, in highp vec4 fxaaConsoleRcpFrameOpt2_12, in highp vec4 fxaaConsole360RcpFrameOpt2_13, in highp float fxaaQualitySubpix_14, in highp float fxaaQualityEdgeThreshold_15, in highp float fxaaQualityEdgeThresholdMin_16, in highp float fxaaConsoleEdgeSharpness_17, in highp float fxaaConsoleEdgeThreshold_18, in highp float fxaaConsoleEdgeThresholdMin_19, in highp vec4 fxaaConsole360ConstDir_20 ) { bool twoTap_21; lowp vec4 rgbyB_22; lowp vec4 rgbyA_23; lowp vec4 rgbyP2_24; lowp vec4 rgbyN2_25; highp vec2 dir2_26; highp float dirAbsMinTimesC_27; lowp vec4 rgbyP1_28; lowp vec4 rgbyN1_29; highp vec2 dir1_30; highp vec2 dir_31; highp float dirSeMinusNw_32; highp float lumaMaxSubMinM_33; highp float dirSwMinusNe_34; highp float lumaMaxM_35; highp float lumaMaxScaledClamped_36; highp float lumaMinM_37; highp float lumaMaxScaled_38; highp float lumaMin_39; highp float lumaMax_40; highp float lumaMinNeSe_41; highp float lumaMaxNeSe_42; highp float lumaMinNwSw_43; highp float lumaMaxNwSw_44; highp float lumaM_45; lowp vec4 rgbyM_46; highp float lumaSe_47; highp float lumaNe_48; highp float lumaSw_49; highp float lumaNw_50; highp vec4 tmpvar_51; tmpvar_51.zw = vec2(0.0, 0.0); tmpvar_51.xy = fxaaConsolePosPos_6.xy.xy; vec4 tmpvar_52; tmpvar_52 = xll_tex2Dlod (tex_7, tmpvar_51); highp float tmpvar_53; tmpvar_53 = FxaaLuma (tmpvar_52); highp float tmpvar_54; tmpvar_54 = tmpvar_53; lumaNw_50 = tmpvar_54; highp vec4 tmpvar_55; tmpvar_55.zw = vec2(0.0, 0.0); tmpvar_55.xy = fxaaConsolePosPos_6.xw.xy; vec4 tmpvar_56; tmpvar_56 = xll_tex2Dlod (tex_7, tmpvar_55); highp float tmpvar_57; tmpvar_57 = FxaaLuma (tmpvar_56); highp float tmpvar_58; tmpvar_58 = tmpvar_57; lumaSw_49 = tmpvar_58; highp vec4 tmpvar_59; tmpvar_59.zw = vec2(0.0, 0.0); tmpvar_59.xy = fxaaConsolePosPos_6.zy.xy; vec4 tmpvar_60; tmpvar_60 = xll_tex2Dlod (tex_7, tmpvar_59); highp float tmpvar_61; tmpvar_61 = FxaaLuma (tmpvar_60); highp float tmpvar_62; tmpvar_62 = tmpvar_61; lumaNe_48 = tmpvar_62; highp vec4 tmpvar_63; tmpvar_63.zw = vec2(0.0, 0.0); tmpvar_63.xy = fxaaConsolePosPos_6.zw.xy; vec4 tmpvar_64; tmpvar_64 = xll_tex2Dlod (tex_7, tmpvar_63); highp float tmpvar_65; tmpvar_65 = FxaaLuma (tmpvar_64); highp float tmpvar_66; tmpvar_66 = tmpvar_65; lumaSe_47 = tmpvar_66; highp vec4 tmpvar_67; tmpvar_67.zw = vec2(0.0, 0.0); tmpvar_67.xy = pos_5.xy.xy; vec4 tmpvar_68; tmpvar_68 = xll_tex2Dlod (tex_7, tmpvar_67); vec4 tmpvar_69; tmpvar_69 = tmpvar_68; rgbyM_46 = tmpvar_69; lowp float tmpvar_70; tmpvar_70 = rgbyM_46.y; lumaM_45 = tmpvar_70; highp float tmpvar_71; tmpvar_71 = max (lumaNw_50, lumaSw_49); highp float tmpvar_72; tmpvar_72 = tmpvar_71; lumaMaxNwSw_44 = tmpvar_72; highp float tmpvar_73; tmpvar_73 = (lumaNe_48 + 0.00260417); lumaNe_48 = tmpvar_73; highp float tmpvar_74; tmpvar_74 = min (lumaNw_50, lumaSw_49); highp float tmpvar_75; tmpvar_75 = tmpvar_74; lumaMinNwSw_43 = tmpvar_75; highp float tmpvar_76; tmpvar_76 = max (lumaNe_48, lumaSe_47); highp float tmpvar_77; tmpvar_77 = tmpvar_76; lumaMaxNeSe_42 = tmpvar_77; highp float tmpvar_78; tmpvar_78 = min (lumaNe_48, lumaSe_47); highp float tmpvar_79; tmpvar_79 = tmpvar_78; lumaMinNeSe_41 = tmpvar_79; highp float tmpvar_80; tmpvar_80 = max (lumaMaxNeSe_42, lumaMaxNwSw_44); highp float tmpvar_81; tmpvar_81 = tmpvar_80; lumaMax_40 = tmpvar_81; highp float tmpvar_82; tmpvar_82 = min (lumaMinNeSe_41, lumaMinNwSw_43); highp float tmpvar_83; tmpvar_83 = tmpvar_82; lumaMin_39 = tmpvar_83; highp float tmpvar_84; tmpvar_84 = (lumaMax_40 * fxaaConsoleEdgeThreshold_18); lumaMaxScaled_38 = tmpvar_84; highp float tmpvar_85; tmpvar_85 = min (lumaMin_39, lumaM_45); highp float tmpvar_86; tmpvar_86 = tmpvar_85; lumaMinM_37 = tmpvar_86; highp float tmpvar_87; tmpvar_87 = max (fxaaConsoleEdgeThresholdMin_19, lumaMaxScaled_38); highp float tmpvar_88; tmpvar_88 = tmpvar_87; lumaMaxScaledClamped_36 = tmpvar_88; highp float tmpvar_89; tmpvar_89 = max (lumaMax_40, lumaM_45); highp float tmpvar_90; tmpvar_90 = tmpvar_89; lumaMaxM_35 = tmpvar_90; highp float tmpvar_91; tmpvar_91 = (lumaSw_49 - lumaNe_48); dirSwMinusNe_34 = tmpvar_91; highp float tmpvar_92; tmpvar_92 = (lumaMaxM_35 - lumaMinM_37); lumaMaxSubMinM_33 = tmpvar_92; highp float tmpvar_93; tmpvar_93 = (lumaSe_47 - lumaNw_50); dirSeMinusNw_32 = tmpvar_93; if ((lumaMaxSubMinM_33 < lumaMaxScaledClamped_36)) { return rgbyM_46; }; highp float tmpvar_94; tmpvar_94 = (dirSwMinusNe_34 + dirSeMinusNw_32); dir_31.x = tmpvar_94; highp float tmpvar_95; tmpvar_95 = (dirSwMinusNe_34 - dirSeMinusNw_32); dir_31.y = vec2(tmpvar_95).y; highp vec2 tmpvar_96; tmpvar_96 = normalize (dir_31.xy); highp vec2 tmpvar_97; tmpvar_97 = tmpvar_96; dir1_30 = tmpvar_97; highp vec4 tmpvar_98; tmpvar_98.zw = vec2(0.0, 0.0); tmpvar_98.xy = (pos_5.xy - (dir1_30 * fxaaConsoleRcpFrameOpt_11.zw)).xy; vec4 tmpvar_99; tmpvar_99 = xll_tex2Dlod (tex_7, tmpvar_98); vec4 tmpvar_100; tmpvar_100 = tmpvar_99; rgbyN1_29 = tmpvar_100; highp vec4 tmpvar_101; tmpvar_101.zw = vec2(0.0, 0.0); tmpvar_101.xy = (pos_5.xy + (dir1_30 * fxaaConsoleRcpFrameOpt_11.zw)).xy; vec4 tmpvar_102; tmpvar_102 = xll_tex2Dlod (tex_7, tmpvar_101); vec4 tmpvar_103; tmpvar_103 = tmpvar_102; rgbyP1_28 = tmpvar_103; highp float tmpvar_104; tmpvar_104 = abs (dir1_30.x); highp float tmpvar_105; tmpvar_105 = abs (dir1_30.y); highp float tmpvar_106; tmpvar_106 = min (tmpvar_104, tmpvar_105); highp float tmpvar_107; tmpvar_107 = (tmpvar_106 * fxaaConsoleEdgeSharpness_17); dirAbsMinTimesC_27 = tmpvar_107; highp vec2 tmpvar_108; tmpvar_108 = clamp ((dir1_30.xy / dirAbsMinTimesC_27), vec2(-2.0, -2.0), vec2(2.0, 2.0)); highp vec2 tmpvar_109; tmpvar_109 = tmpvar_108; dir2_26 = tmpvar_109; highp vec4 tmpvar_110; tmpvar_110.zw = vec2(0.0, 0.0); tmpvar_110.xy = (pos_5.xy - (dir2_26 * fxaaConsoleRcpFrameOpt2_12.zw)).xy; vec4 tmpvar_111; tmpvar_111 = xll_tex2Dlod (tex_7, tmpvar_110); vec4 tmpvar_112; tmpvar_112 = tmpvar_111; rgbyN2_25 = tmpvar_112; highp vec4 tmpvar_113; tmpvar_113.zw = vec2(0.0, 0.0); tmpvar_113.xy = (pos_5.xy + (dir2_26 * fxaaConsoleRcpFrameOpt2_12.zw)).xy; vec4 tmpvar_114; tmpvar_114 = xll_tex2Dlod (tex_7, tmpvar_113); vec4 tmpvar_115; tmpvar_115 = tmpvar_114; rgbyP2_24 = tmpvar_115; lowp vec4 tmpvar_116; tmpvar_116 = (rgbyN1_29 + rgbyP1_28); rgbyA_23 = tmpvar_116; lowp vec4 tmpvar_117; tmpvar_117 = (((rgbyN2_25 + rgbyP2_24) * 0.25) + (rgbyA_23 * 0.25)); rgbyB_22 = tmpvar_117; bool tmpvar_118; tmpvar_118 = ((rgbyB_22.y < lumaMin_39) || (rgbyB_22.y > lumaMax_40)); twoTap_21 = tmpvar_118; if (twoTap_21) { lowp vec3 tmpvar_119; tmpvar_119 = (rgbyA_23.xyz * 0.5); rgbyB_22.xyz = tmpvar_119.xyz.xyz; }; return rgbyB_22; } lowp vec4 xlat_main ( in v2f i_120 ) { highp float fxaaN_121; float tmpvar_122; tmpvar_122 = 0.5; fxaaN_121 = tmpvar_122; highp vec4 tmpvar_123; tmpvar_123.x = -(fxaaN_121); tmpvar_123.y = -(fxaaN_121); tmpvar_123.z = fxaaN_121; tmpvar_123.w = fxaaN_121; lowp vec4 tmpvar_124; tmpvar_124 = FxaaPixelShader (i_120.uv, i_120.uvPosPos, _MainTex, _MainTex, _MainTex, _MainTex_TexelSize.xy, (_MainTex_TexelSize.xyxy * tmpvar_123), (_MainTex_TexelSize.xyxy * vec4(-2.0, -2.0, 2.0, 2.0)), (_MainTex_TexelSize.xyxy * vec4(8.0, 8.0, -4.0, -4.0)), 0.75, 0.166, 0.0833, 8.0, 0.125, 0.05, vec4(1.0, -1.0, 0.25, -0.25)); return tmpvar_124; } void main () { v2f xlt_i_125; lowp vec4 xl_retval_126; vec4 tmpvar_127; tmpvar_127 = vec4(0.0, 0.0, 0.0, 0.0); xlt_i_125.pos = tmpvar_127; highp vec2 tmpvar_128; tmpvar_128 = xlv_TEXCOORD0.xy; highp vec2 tmpvar_129; tmpvar_129 = tmpvar_128; xlt_i_125.uv = tmpvar_129; highp vec4 tmpvar_130; tmpvar_130 = xlv_TEXCOORD1.xyzw; highp vec4 tmpvar_131; tmpvar_131 = tmpvar_130; xlt_i_125.uvPosPos = tmpvar_131; lowp vec4 tmpvar_132; tmpvar_132 = xlat_main (xlt_i_125); lowp vec4 tmpvar_133; tmpvar_133 = tmpvar_132; xl_retval_126 = tmpvar_133; lowp vec4 tmpvar_134; tmpvar_134 = xl_retval_126.xyzw; lowp vec4 tmpvar_135; tmpvar_135 = tmpvar_134; gl_FragData[0] = tmpvar_135; }