/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ // This code is based on: // // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // // Source altered and distributed from https://github.com/AdrienHerubel/imgui #include #include #include #include #include #include "imgui.h" #include "ocornut_imgui.h" #include "../nanovg/nanovg.h" // embedded shaders #include "vs_imgui_color.bin.h" #include "fs_imgui_color.bin.h" #include "vs_imgui_texture.bin.h" #include "fs_imgui_texture.bin.h" #include "vs_imgui_cubemap.bin.h" #include "fs_imgui_cubemap.bin.h" #include "vs_imgui_latlong.bin.h" #include "fs_imgui_latlong.bin.h" #include "vs_imgui_image.bin.h" #include "fs_imgui_image.bin.h" #include "fs_imgui_image_swizz.bin.h" // embedded font #include "droidsans.ttf.h" BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data #define USE_NANOVG_FONT 0 #define IMGUI_CONFIG_MAX_FONTS 20 #define MAX_TEMP_COORDS 100 #define NUM_CIRCLE_VERTS (8 * 4) static const int32_t BUTTON_HEIGHT = 20; static const int32_t SLIDER_HEIGHT = 20; static const int32_t SLIDER_MARKER_WIDTH = 10; static const int32_t CHECK_SIZE = 8; static const int32_t DEFAULT_SPACING = 4; static const int32_t TEXT_HEIGHT = 8; static const int32_t SCROLL_AREA_PADDING = 6; static const int32_t AREA_HEADER = 20; static const float s_tabStops[4] = {150, 210, 270, 330}; void* imguiMalloc(size_t _size, void*); void imguiFree(void* _ptr, void*); #define IMGUI_MIN(_a, _b) (_a)<(_b)?(_a):(_b) #define IMGUI_MAX(_a, _b) (_a)>(_b)?(_a):(_b) #define IMGUI_CLAMP(_a, _min, _max) IMGUI_MIN(IMGUI_MAX(_a, _min), _max) BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: ‘int rect_width_compare(const void*, const void*)’ defined but not used BX_PRAGMA_DIAGNOSTIC_PUSH(); BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type #define STBTT_malloc(_size, _userData) imguiMalloc(_size, _userData) #define STBTT_free(_ptr, _userData) imguiFree(_ptr, _userData) #define STB_RECT_PACK_IMPLEMENTATION #include #define STB_TRUETYPE_IMPLEMENTATION #include BX_PRAGMA_DIAGNOSTIC_POP(); namespace { static uint32_t addQuad(uint16_t* _indices, uint16_t _idx0, uint16_t _idx1, uint16_t _idx2, uint16_t _idx3) { _indices[0] = _idx0; _indices[1] = _idx3; _indices[2] = _idx1; _indices[3] = _idx1; _indices[4] = _idx3; _indices[5] = _idx2; return 6; } float sign(float px, float py, float ax, float ay, float bx, float by) { return (px - bx) * (ay - by) - (ax - bx) * (py - by); } bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy) { const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f; const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f; const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f; return ( (b1 == b2) && (b2 == b3) ); } void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by) { float dx = px - ax; float dy = py - ay; float lx = bx - ax; float ly = by - ay; float len = sqrtf(lx*lx+ly*ly); // Normalize. float invLen = 1.0f/len; lx*=invLen; ly*=invLen; float dot = (dx*lx + dy*ly); if (dot < 0.0f) { ox = ax; oy = ay; } else if (dot > len) { ox = bx; oy = by; } else { ox = ax + lx*dot; oy = ay + ly*dot; } } void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy) { float abx, aby; float bcx, bcy; float cax, cay; closestPointOnLine(abx, aby, px, py, ax, ay, bx, by); closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy); closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay); const float pabx = px - abx; const float paby = py - aby; const float pbcx = px - bcx; const float pbcy = py - bcy; const float pcax = px - cax; const float pcay = py - cay; const float lab = sqrtf(pabx*pabx+paby*paby); const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy); const float lca = sqrtf(pcax*pcax+pcay*pcay); const float m = bx::fmin3(lab, lbc, lca); if (m == lab) { ox = abx; oy = aby; } else if (m == lbc) { ox = bcx; oy = bcy; } else// if (m == lca). { ox = cax; oy = cay; } } inline float vec2Dot(const float* __restrict _a, const float* __restrict _b) { return _a[0]*_b[0] + _a[1]*_b[1]; } void barycentric(float& _u, float& _v, float& _w , float _ax, float _ay , float _bx, float _by , float _cx, float _cy , float _px, float _py ) { const float v0[2] = { _bx - _ax, _by - _ay }; const float v1[2] = { _cx - _ax, _cy - _ay }; const float v2[2] = { _px - _ax, _py - _ay }; const float d00 = vec2Dot(v0, v0); const float d01 = vec2Dot(v0, v1); const float d11 = vec2Dot(v1, v1); const float d20 = vec2Dot(v2, v0); const float d21 = vec2Dot(v2, v1); const float denom = d00 * d11 - d01 * d01; _v = (d11 * d20 - d01 * d21) / denom; _w = (d00 * d21 - d01 * d20) / denom; _u = 1.0f - _v - _w; } struct PosColorVertex { float m_x; float m_y; uint32_t m_abgr; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); } static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorVertex::ms_decl; struct PosColorUvVertex { float m_x; float m_y; float m_u; float m_v; uint32_t m_abgr; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) .end(); } static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosColorUvVertex::ms_decl; struct PosUvVertex { float m_x; float m_y; float m_u; float m_v; static void init() { ms_decl .begin() .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) .end(); } static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosUvVertex::ms_decl; struct PosNormalVertex { float m_x; float m_y; float m_z; float m_nx; float m_ny; float m_nz; static void init() { ms_decl.begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float) .end(); } void set(float _x, float _y, float _z, float _nx, float _ny, float _nz) { m_x = _x; m_y = _y; m_z = _z; m_nx = _nx; m_ny = _ny; m_nz = _nz; } static bgfx::VertexDecl ms_decl; }; bgfx::VertexDecl PosNormalVertex::ms_decl; } // namespace #if !USE_NANOVG_FONT static float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices) { float xpos = 0; float len = 0; uint32_t numVertices = 0; while (*_text) { int32_t ch = (uint8_t)*_text; if (ch == '\t') { for (int32_t ii = 0; ii < 4; ++ii) { if (xpos < s_tabStops[ii]) { xpos = s_tabStops[ii]; break; } } } else if (ch >= ' ' && ch < 128) { stbtt_bakedchar* b = _chardata + ch - ' '; int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5); len = round_x + b->x1 - b->x0 + 0.5f; xpos += b->xadvance; numVertices += 6; } ++_text; } _numVertices = numVertices; return len; } #endif // !USE_NANOVG_FONT struct Imgui { Imgui() : m_mx(-1) , m_my(-1) , m_scroll(0) , m_active(0) , m_hot(0) , m_hotToBe(0) , m_dragX(0) , m_dragY(0) , m_dragOrig(0) , m_left(false) , m_leftPressed(false) , m_leftReleased(false) , m_isHot(false) , m_wentActive(false) , m_insideArea(false) , m_isActivePresent(false) , m_checkActivePresence(false) , m_widgetId(0) , m_enabledAreaIds(0) , m_textureWidth(512) , m_textureHeight(512) , m_halfTexel(0.0f) , m_nvg(NULL) , m_view(255) , m_surfaceWidth(0) , m_surfaceHeight(0) , m_viewWidth(0) , m_viewHeight(0) , m_currentFontIdx(0) { m_areaId.reset(); m_invTextureWidth = 1.0f/m_textureWidth; m_invTextureHeight = 1.0f/m_textureHeight; u_imageLodEnabled.idx = bgfx::invalidHandle; u_imageSwizzle.idx = bgfx::invalidHandle; s_texColor.idx = bgfx::invalidHandle; m_missingTexture.idx = bgfx::invalidHandle; m_colorProgram.idx = bgfx::invalidHandle; m_textureProgram.idx = bgfx::invalidHandle; m_cubeMapProgram.idx = bgfx::invalidHandle; m_latlongProgram.idx = bgfx::invalidHandle; m_imageProgram.idx = bgfx::invalidHandle; m_imageSwizzProgram.idx = bgfx::invalidHandle; } ImguiFontHandle createFont(const void* _data, float _fontSize) { #if !USE_NANOVG_FONT const ImguiFontHandle handle = { m_fontHandle.alloc() }; const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight); stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata); m_fonts[handle.idx].m_texture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_NONE, mem); m_fonts[handle.idx].m_size = _fontSize; #else const ImguiFontHandle handle = { bgfx::invalidHandle }; #endif // !USE_NANOVG_FONT return handle; } void setFont(ImguiFontHandle _handle) { if (isValid(_handle) ) { m_currentFontIdx = _handle.idx; } } bgfx::TextureHandle genMissingTexture(uint32_t _width, uint32_t _height, float _lineWidth = 0.02f) { const bgfx::Memory* mem = bgfx::alloc(_width*_height*4); uint32_t* bgra8 = (uint32_t*)mem->data; const float sx = 0.70710677f; const float cx = 0.70710677f; for (uint32_t yy = 0; yy < _height; ++yy) { for (uint32_t xx = 0; xx < _width; ++xx) { float px = xx / float(_width) * 2.0f - 1.0f; float py = yy / float(_height) * 2.0f - 1.0f; float sum = bx::fpulse(px * cx - py * sx, _lineWidth, -_lineWidth) + bx::fpulse(px * sx + py * cx, _lineWidth, -_lineWidth) ; *bgra8++ = sum >= 1.0f ? 0xffff0000 : 0xffffffff; } } return bgfx::createTexture2D(uint16_t(_width), uint16_t(_height), 0, bgfx::TextureFormat::BGRA8, 0, mem); } ImguiFontHandle create(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator) { m_allocator = _allocator; if (NULL == m_allocator) { static bx::CrtAllocator allocator; m_allocator = &allocator; } if (NULL == _data) { _data = s_droidSansTtf; _size = sizeof(s_droidSansTtf); } IMGUI_create(_data, _size, _fontSize, m_allocator); m_nvg = nvgCreate(1, m_view); nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0); nvgFontSize(m_nvg, _fontSize); nvgFontFace(m_nvg, "default"); for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii) { float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(bx::pi * 2.0); m_circleVerts[ii * 2 + 0] = cosf(a); m_circleVerts[ii * 2 + 1] = sinf(a); } PosColorVertex::init(); PosColorUvVertex::init(); PosUvVertex::init(); PosNormalVertex::init(); u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4); u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Vec4); s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); const bgfx::Memory* vs_imgui_color; const bgfx::Memory* fs_imgui_color; const bgfx::Memory* vs_imgui_texture; const bgfx::Memory* fs_imgui_texture; const bgfx::Memory* vs_imgui_cubemap; const bgfx::Memory* fs_imgui_cubemap; const bgfx::Memory* vs_imgui_latlong; const bgfx::Memory* fs_imgui_latlong; const bgfx::Memory* vs_imgui_image; const bgfx::Memory* fs_imgui_image; const bgfx::Memory* fs_imgui_image_swizz; switch (bgfx::getRendererType() ) { case bgfx::RendererType::Direct3D9: vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) ); fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) ); vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) ); fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) ); vs_imgui_cubemap = bgfx::makeRef(vs_imgui_cubemap_dx9, sizeof(vs_imgui_cubemap_dx9) ); fs_imgui_cubemap = bgfx::makeRef(fs_imgui_cubemap_dx9, sizeof(fs_imgui_cubemap_dx9) ); vs_imgui_latlong = bgfx::makeRef(vs_imgui_latlong_dx9, sizeof(vs_imgui_latlong_dx9) ); fs_imgui_latlong = bgfx::makeRef(fs_imgui_latlong_dx9, sizeof(fs_imgui_latlong_dx9) ); vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx9, sizeof(vs_imgui_image_dx9) ); fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx9, sizeof(fs_imgui_image_dx9) ); fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx9, sizeof(fs_imgui_image_swizz_dx9) ); m_halfTexel = 0.5f; break; case bgfx::RendererType::Direct3D11: case bgfx::RendererType::Direct3D12: vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) ); fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) ); vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) ); fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) ); vs_imgui_cubemap = bgfx::makeRef(vs_imgui_cubemap_dx11, sizeof(vs_imgui_cubemap_dx11) ); fs_imgui_cubemap = bgfx::makeRef(fs_imgui_cubemap_dx11, sizeof(fs_imgui_cubemap_dx11) ); vs_imgui_latlong = bgfx::makeRef(vs_imgui_latlong_dx11, sizeof(vs_imgui_latlong_dx11) ); fs_imgui_latlong = bgfx::makeRef(fs_imgui_latlong_dx11, sizeof(fs_imgui_latlong_dx11) ); vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx11, sizeof(vs_imgui_image_dx11) ); fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx11, sizeof(fs_imgui_image_dx11) ); fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx11, sizeof(fs_imgui_image_swizz_dx11) ); break; case bgfx::RendererType::Metal: vs_imgui_color = bgfx::makeRef(vs_imgui_color_mtl, sizeof(vs_imgui_color_mtl) ); fs_imgui_color = bgfx::makeRef(fs_imgui_color_mtl, sizeof(fs_imgui_color_mtl) ); vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_mtl, sizeof(vs_imgui_texture_mtl) ); fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_mtl, sizeof(fs_imgui_texture_mtl) ); vs_imgui_cubemap = bgfx::makeRef(vs_imgui_cubemap_mtl, sizeof(vs_imgui_cubemap_mtl) ); fs_imgui_cubemap = bgfx::makeRef(fs_imgui_cubemap_mtl, sizeof(fs_imgui_cubemap_mtl) ); vs_imgui_latlong = bgfx::makeRef(vs_imgui_latlong_mtl, sizeof(vs_imgui_latlong_mtl) ); fs_imgui_latlong = bgfx::makeRef(fs_imgui_latlong_mtl, sizeof(fs_imgui_latlong_mtl) ); vs_imgui_image = bgfx::makeRef(vs_imgui_image_mtl, sizeof(vs_imgui_image_mtl) ); fs_imgui_image = bgfx::makeRef(fs_imgui_image_mtl, sizeof(fs_imgui_image_mtl) ); fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_mtl, sizeof(fs_imgui_image_swizz_mtl) ); break; default: vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) ); fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) ); vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) ); fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) ); vs_imgui_cubemap = bgfx::makeRef(vs_imgui_cubemap_glsl, sizeof(vs_imgui_cubemap_glsl) ); fs_imgui_cubemap = bgfx::makeRef(fs_imgui_cubemap_glsl, sizeof(fs_imgui_cubemap_glsl) ); vs_imgui_latlong = bgfx::makeRef(vs_imgui_latlong_glsl, sizeof(vs_imgui_latlong_glsl) ); fs_imgui_latlong = bgfx::makeRef(fs_imgui_latlong_glsl, sizeof(fs_imgui_latlong_glsl) ); vs_imgui_image = bgfx::makeRef(vs_imgui_image_glsl, sizeof(vs_imgui_image_glsl) ); fs_imgui_image = bgfx::makeRef(fs_imgui_image_glsl, sizeof(fs_imgui_image_glsl) ); fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_glsl, sizeof(fs_imgui_image_swizz_glsl) ); break; } bgfx::ShaderHandle vsh; bgfx::ShaderHandle fsh; vsh = bgfx::createShader(vs_imgui_color); fsh = bgfx::createShader(fs_imgui_color); m_colorProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyShader(vsh); bgfx::destroyShader(fsh); vsh = bgfx::createShader(vs_imgui_texture); fsh = bgfx::createShader(fs_imgui_texture); m_textureProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyShader(vsh); bgfx::destroyShader(fsh); vsh = bgfx::createShader(vs_imgui_cubemap); fsh = bgfx::createShader(fs_imgui_cubemap); m_cubeMapProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyShader(vsh); bgfx::destroyShader(fsh); vsh = bgfx::createShader(vs_imgui_latlong); fsh = bgfx::createShader(fs_imgui_latlong); m_latlongProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyShader(vsh); bgfx::destroyShader(fsh); vsh = bgfx::createShader(vs_imgui_image); fsh = bgfx::createShader(fs_imgui_image); m_imageProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyShader(fsh); // Notice: using the same vsh. fsh = bgfx::createShader(fs_imgui_image_swizz); m_imageSwizzProgram = bgfx::createProgram(vsh, fsh); bgfx::destroyShader(fsh); bgfx::destroyShader(vsh); m_missingTexture = genMissingTexture(256, 256, 0.04f); #if !USE_NANOVG_FONT const ImguiFontHandle handle = createFont(_data, _fontSize); m_currentFontIdx = handle.idx; #else const ImguiFontHandle handle = { bgfx::invalidHandle }; #endif // !USE_NANOVG_FONT return handle; } void destroy() { bgfx::destroyUniform(u_imageLodEnabled); bgfx::destroyUniform(u_imageSwizzle); bgfx::destroyUniform(s_texColor); #if !USE_NANOVG_FONT for (uint16_t ii = 0, num = m_fontHandle.getNumHandles(); ii < num; ++ii) { uint16_t idx = m_fontHandle.getHandleAt(0); bgfx::destroyTexture(m_fonts[idx].m_texture); m_fontHandle.free(idx); } #endif // !USE_NANOVG_FONT bgfx::destroyTexture(m_missingTexture); bgfx::destroyProgram(m_colorProgram); bgfx::destroyProgram(m_textureProgram); bgfx::destroyProgram(m_cubeMapProgram); bgfx::destroyProgram(m_latlongProgram); bgfx::destroyProgram(m_imageProgram); bgfx::destroyProgram(m_imageSwizzProgram); nvgDelete(m_nvg); IMGUI_destroy(); } bool anyActive() const { return m_active != 0; } inline void updatePresence(uint32_t _id) { if (m_checkActivePresence && m_active == _id) { m_isActivePresent = true; } } uint32_t getId() { const uint32_t id = (m_areaId << 16) | m_widgetId++; updatePresence(id); return id; } bool isActive(uint32_t _id) const { return m_active == _id; } bool isActiveInputField(uint32_t _id) const { return m_inputField == _id; } bool isHot(uint32_t _id) const { return m_hot == _id; } bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const { return (!_checkScroll || m_areas[m_areaId].m_inside) && m_mx >= _x && m_mx <= _x + _width && m_my >= _y && m_my <= _y + _height; } bool isEnabled(uint16_t _areaId) { return (m_enabledAreaIds>>_areaId)&0x1; } void setEnabled(uint16_t _areaId) { m_enabledAreaIds |= (UINT64_C(1)<<_areaId); } void clearInput() { m_leftPressed = false; m_leftReleased = false; m_scroll = 0; } void clearActive() { m_active = 0; // mark all UI for this frame as processed clearInput(); } void clearActiveInputField() { m_inputField = 0; } void setActive(uint32_t _id) { m_active = _id; m_wentActive = true; m_inputField = 0; } void setActiveInputField(uint32_t _id) { m_inputField = _id; } void setHot(uint32_t _id) { m_hotToBe = _id; } bool buttonLogic(uint32_t _id, bool _over) { bool res = false; // process down if (!anyActive() ) { if (_over) { setHot(_id); } if (isHot(_id) && m_leftPressed) { setActive(_id); } } // if button is active, then react on left up if (isActive(_id) ) { if (_over) { setHot(_id); } if (m_leftReleased) { if (isHot(_id) ) { res = true; } clearActive(); } } if (isHot(_id) ) { m_isHot = true; } return res; } void inputLogic(uint32_t _id, bool _over) { if (!anyActive() ) { if (_over) { setHot(_id); } if (isHot(_id) && m_leftPressed) { // Toggle active input. if (isActiveInputField(_id) ) { clearActiveInputField(); } else { setActiveInputField(_id); } } } if (isHot(_id) ) { m_isHot = true; } if (m_leftPressed && !m_isHot && m_inputField != 0) { clearActiveInputField(); } } void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar) { bool left = (_button & IMGUI_MBUT_LEFT) != 0; m_mx = _mx; m_my = _my; m_leftPressed = !m_left && left; m_leftReleased = m_left && !left; m_left = left; m_scroll = _scroll; _inputChar = _inputChar & 0x7f; // ASCII or GTFO! :) m_lastChar = m_char; m_char = _inputChar; } void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view) { m_view = _view; m_viewWidth = _width; m_viewHeight = _height; m_surfaceWidth = _surfaceWidth; m_surfaceHeight = _surfaceHeight; const float xscale = float(m_surfaceWidth) /float(m_viewWidth); const float yscale = float(m_surfaceHeight)/float(m_viewHeight); const int32_t mx = int32_t(float(_mx)*xscale); const int32_t my = int32_t(float(_my)*yscale); IMGUI_beginFrame(mx, my, _button, _scroll, _width, _height, _inputChar, _view); nvgBeginFrame(m_nvg, m_viewWidth, m_viewHeight, 1.0f); nvgViewId(m_nvg, _view); bgfx::setViewName(_view, "IMGUI"); bgfx::setViewSeq(_view, true); const bgfx::HMD* hmd = bgfx::getHMD(); if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) ) { m_viewWidth = _width / 2; m_surfaceWidth = _surfaceWidth / 2; float proj[16]; bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f); static float time = 0.0f; time += 0.05f; const float dist = 10.0f; const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]); const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]); float ortho[2][16]; const float viewOffset = _surfaceWidth/4.0f; const float viewWidth = _surfaceWidth/2.0f; bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset0); bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset1); bgfx::setViewTransform(_view, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]); bgfx::setViewRect(_view, 0, 0, hmd->width, hmd->height); } else { float ortho[16]; bx::mtxOrtho(ortho, 0.0f, (float)m_surfaceWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f); bgfx::setViewTransform(_view, NULL, ortho); bgfx::setViewRect(_view, 0, 0, _width, _height); } updateInput(mx, my, _button, _scroll, _inputChar); m_hot = m_hotToBe; m_hotToBe = 0; m_wentActive = false; m_isHot = false; Area& area = getCurrentArea(); area.m_widgetX = 0; area.m_widgetY = 0; area.m_widgetW = 0; m_areaId.reset(); m_widgetId = 0; m_enabledAreaIds = 0; m_insideArea = false; m_isActivePresent = false; } void endFrame() { if (m_checkActivePresence && !m_isActivePresent) { // The ui element is not present any more, reset active field. m_active = 0; } m_checkActivePresence = (0 != m_active); clearInput(); nvgEndFrame(m_nvg); IMGUI_endFrame(); } bool beginScroll(int32_t _height, int32_t* _scroll, bool _enabled) { Area& parentArea = getCurrentArea(); m_areaId.next(); const uint32_t scrollId = getId(); Area& area = getCurrentArea(); const uint16_t parentBottom = parentArea.m_scissorY + parentArea.m_scissorHeight; const uint16_t childBottom = parentArea.m_widgetY + _height; const uint16_t bottom = IMGUI_MIN(childBottom, parentBottom); const uint16_t top = IMGUI_MAX(parentArea.m_widgetY, parentArea.m_scissorY); area.m_contentX = parentArea.m_contentX; area.m_contentY = parentArea.m_widgetY; area.m_contentWidth = parentArea.m_contentWidth - (SCROLL_AREA_PADDING*3); area.m_contentHeight = _height; area.m_widgetX = parentArea.m_widgetX; area.m_widgetY = parentArea.m_widgetY + (*_scroll); area.m_widgetW = parentArea.m_widgetW - (SCROLL_AREA_PADDING*3); area.m_scissorX = area.m_contentX; area.m_scissorWidth = area.m_contentWidth; area.m_scissorY = top - 1; area.m_scissorHeight = bottom - top; area.m_scissorEnabled = true; area.m_height = _height; area.m_scrollVal = _scroll; area.m_scrollId = scrollId; area.m_inside = inRect(parentArea.m_scissorX , area.m_scissorY , parentArea.m_scissorWidth , area.m_scissorHeight , false ); area.m_didScroll = false; parentArea.m_widgetY += (_height + DEFAULT_SPACING); if (_enabled) { setEnabled(m_areaId); } nvgScissor(m_nvg, area); m_insideArea |= area.m_inside; return area.m_inside; } void endScroll(int32_t _r) { Area& area = getCurrentArea(); area.m_scissorEnabled = false; const int32_t xx = area.m_contentX + area.m_contentWidth - 1; const int32_t yy = area.m_contentY; const int32_t width = SCROLL_AREA_PADDING * 2; const int32_t height = area.m_height; const int32_t aa = area.m_contentY+area.m_height; const int32_t bb = area.m_widgetY-DEFAULT_SPACING; const int32_t sbot = IMGUI_MAX(aa, bb); const int32_t stop = area.m_contentY + (*area.m_scrollVal); const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height. const uint32_t hid = area.m_scrollId; const float barHeight = (float)height / (float)sh; const bool hasScrollBar = (barHeight < 1.0f); // Handle mouse scrolling. if (area.m_inside && !area.m_didScroll && !anyActive() ) { if (m_scroll) { const int32_t diff = height - sh; const int32_t val = *area.m_scrollVal + 20*m_scroll; const int32_t min = (diff < 0) ? diff : *area.m_scrollVal; const int32_t max = 0; const int32_t newVal = IMGUI_CLAMP(val, min, max); *area.m_scrollVal = newVal; if (hasScrollBar) { area.m_didScroll = true; } } } area.m_inside = false; int32_t* scroll = area.m_scrollVal; // This must be called here before drawing scroll bars // so that scissor of parrent area applies. m_areaId.pop(); // Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once. Area& parentArea = getCurrentArea(); parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll); // Draw and handle scroll click. if (hasScrollBar) { const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh); // Handle scroll bar logic. const int32_t hx = xx; const int32_t hy = yy + (int)(barY * height); const int32_t hw = width; const int32_t hh = (int)(barHeight * height); const int32_t range = height - (hh - 1); const bool over = inRect(hx, hy, hw, hh); buttonLogic(hid, over); if (isActive(hid) ) { float uu = (float)(hy - yy) / (float)range; if (m_wentActive) { m_dragY = m_my; m_dragOrig = uu; } if (m_dragY != m_my) { const int32_t diff = height - sh; const int32_t drag = m_my - m_dragY; const float dragFactor = float(sh)/float(height); const int32_t val = *scroll - int32_t(drag*dragFactor); const int32_t min = (diff < 0) ? diff : *scroll; const int32_t max = 0; *scroll = IMGUI_CLAMP(val, min, max); m_dragY = m_my; } } // BG drawRoundedRect( (float)xx , (float)yy , (float)width , (float)height , (float)_r , imguiRGBA(0, 0, 0, 196) ); // Bar if (isActive(hid) ) { drawRoundedRect( (float)hx , (float)hy , (float)hw , (float)hh , (float)_r , imguiRGBA(255, 196, 0, 196) ); } else { drawRoundedRect( (float)hx , (float)hy , (float)hw , (float)hh , (float)_r , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64) ); } } else { // Clear active if scroll is selected but not visible any more. if (isActive(hid) ) { clearActive(); } } nvgScissor(m_nvg, parentArea); } bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r) { m_areaId.next(); const uint32_t scrollId = getId(); const bool hasTitle = (NULL != _name && '\0' != _name[0]); const int32_t header = hasTitle ? AREA_HEADER : 0; Area& area = getCurrentArea(); area.m_x = _x; area.m_y = _y; area.m_width = _width; area.m_height = _height; area.m_contentX = area.m_x + SCROLL_AREA_PADDING; area.m_contentY = area.m_y + SCROLL_AREA_PADDING + header; area.m_contentWidth = area.m_width - SCROLL_AREA_PADDING; area.m_contentHeight = area.m_height - SCROLL_AREA_PADDING*2 - header; area.m_scissorX = area.m_contentX; area.m_scissorY = area.m_y + SCROLL_AREA_PADDING + header; area.m_scissorHeight = area.m_height - SCROLL_AREA_PADDING*2 - header; area.m_scissorWidth = area.m_contentWidth; area.m_scissorEnabled = false; area.m_widgetX = area.m_contentX; area.m_widgetY = area.m_contentY; area.m_widgetW = area.m_width - SCROLL_AREA_PADDING*2; static int32_t s_zeroScroll = 0; area.m_scrollVal = &s_zeroScroll; area.m_scrollId = scrollId; area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false); area.m_didScroll = false; if (_enabled) { setEnabled(m_areaId); } if (0 == _r) { drawRect( (float)_x , (float)_y , (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/ , (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/ , imguiRGBA(0, 0, 0, 192) ); } else { drawRoundedRect( (float)_x , (float)_y , (float)_width , (float)_height , (float)_r , imguiRGBA(0, 0, 0, 192) ); } if (hasTitle) { drawText(_x + 10 , _y + 18 , ImguiTextAlign::Left , _name , imguiRGBA(255, 255, 255, 128) ); } area.m_scissorEnabled = true; nvgScissor(m_nvg, area); m_insideArea |= area.m_inside; return area.m_inside; } void endArea() { m_areaId.pop(); nvgResetScissor(m_nvg); } bool button(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r) { const uint32_t id = getId(); Area& area = getCurrentArea(); const int32_t yy = area.m_widgetY; const int32_t height = BUTTON_HEIGHT; area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; int32_t xx; int32_t width; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; width = area.m_widgetW; } else if (ImguiAlign::LeftIndented == _align || ImguiAlign::Right == _align) { xx = area.m_widgetX; width = area.m_widgetW-1; //TODO: -1 ! } else //if (ImguiAlign::Center == _align //|| ImguiAlign::CenterIndented == _align). { xx = area.m_widgetX; width = area.m_widgetW - (area.m_widgetX-area.m_contentX); } const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, width, height); const bool res = buttonLogic(id, over); const uint32_t rgb0 = _rgb0&0x00ffffff; if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight)) { return false; } drawRoundedRect( (float)xx , (float)yy , (float)width , (float)height , (float)_r , rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96) ); if (enabled) { drawText(xx + BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _text , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _text , imguiRGBA(128, 128, 128, 200) ); } return res; } bool item(const char* _text, bool _enabled) { const uint32_t id = getId(); Area& area = getCurrentArea(); const int32_t xx = area.m_widgetX; const int32_t yy = area.m_widgetY; const int32_t width = area.m_widgetW; const int32_t height = BUTTON_HEIGHT; area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, width, height); const bool res = buttonLogic(id, over); if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight)) { return false; } if (isHot(id) ) { drawRoundedRect( (float)xx , (float)yy , (float)width , (float)height , 2.0f , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96) ); } if (enabled) { drawText(xx + BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _text , imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _text , imguiRGBA(128, 128, 128, 200) ); } return res; } bool check(const char* _text, bool _checked, bool _enabled) { const uint32_t id = getId(); Area& area = getCurrentArea(); const int32_t xx = area.m_widgetX; const int32_t yy = area.m_widgetY; const int32_t width = area.m_widgetW; const int32_t height = BUTTON_HEIGHT; area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, width, height); const bool res = buttonLogic(id, over); const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; if (!visible(cy, CHECK_SIZE+6, area.m_scissorY, area.m_scissorHeight)) { return false; } drawRoundedRect( (float)cx - 3 , (float)cy - 3 , (float)CHECK_SIZE + 6 , (float)CHECK_SIZE + 6 , 4 , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96) ); if (_checked) { if (enabled) { drawRoundedRect( (float)cx , (float)cy , (float)CHECK_SIZE , (float)CHECK_SIZE , (float)CHECK_SIZE / 2 - 1 , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) ); } else { drawRoundedRect( (float)cx , (float)cy , (float)CHECK_SIZE , (float)CHECK_SIZE , (float)CHECK_SIZE / 2 - 1 , imguiRGBA(128, 128, 128, 200) ); } } if (enabled) { drawText(xx + BUTTON_HEIGHT , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _text , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + BUTTON_HEIGHT , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _text , imguiRGBA(128, 128, 128, 200) ); } return res; } void input(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r) { const uint32_t id = getId(); Area& area = getCurrentArea(); const int32_t yy = area.m_widgetY; area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; int32_t xx; int32_t width; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; width = area.m_widgetW; } else if (ImguiAlign::LeftIndented == _align || ImguiAlign::Right == _align) { xx = area.m_widgetX; width = area.m_widgetW-1; //TODO: -1 ! } else //if (ImguiAlign::Center == _align //|| ImguiAlign::CenterIndented == _align). { xx = area.m_widgetX; width = area.m_widgetW - (area.m_widgetX-area.m_contentX); } const bool drawLabel = (NULL != _label && _label[0] != '\0'); if (drawLabel) { drawText(xx , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _label , imguiRGBA(255, 255, 255, 200) ); } // Handle input. if (isActiveInputField(id) ) { const size_t cursor = size_t(strlen(_str) ); if (m_char == 0x08 || m_char == 0x7f) //backspace or delete { _str[cursor-1] = '\0'; } else if (m_char == 0x0d || m_char == 0x1b) //enter or escape { clearActiveInputField(); } else if (cursor < _len-1 && 0 != m_char) { _str[cursor] = m_char; _str[cursor+1] = '\0'; } } // Draw input area. const int32_t height = BUTTON_HEIGHT; if (drawLabel) { uint32_t numVertices = 0; //unused const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices) ); xx += (labelWidth + 6); width -= (labelWidth + 6); } const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, width, height); inputLogic(id, over); drawRoundedRect( (float)xx , (float)yy , (float)width , (float)height , (float)_r , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96) ); if (isActiveInputField(id) ) { drawText(xx + 6 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _str , imguiRGBA(0, 0, 0, 255) ); } else { drawText(xx + 6 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _str , isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,255) ); } } uint8_t tabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, uint8_t _nEnabled, va_list _argList) { const char* titles[16]; bool tabEnabled[16]; const uint8_t tabCount = IMGUI_MIN(_nTabs, 16); const uint8_t enabledCount = IMGUI_MIN(_nEnabled, 16); // Read titles. { uint8_t ii = 0; for (; ii < tabCount; ++ii) { const char* str = va_arg(_argList, const char*); titles[ii] = str; } for (; ii < _nTabs; ++ii) { const char* str = va_arg(_argList, const char*); BX_UNUSED(str); } } // Read enabled tabs. { uint8_t ii = 0; for (; ii < enabledCount; ++ii) { const bool enabled = (0 != va_arg(_argList, int) ); tabEnabled[ii] = enabled; } for (; ii < _nEnabled; ++ii) { const int enabled = va_arg(_argList, int); BX_UNUSED(enabled); } for (; ii < _nTabs; ++ii) { tabEnabled[ii] = true; } } Area& area = getCurrentArea(); const int32_t yy = area.m_widgetY; area.m_widgetY += _height + DEFAULT_SPACING; int32_t xx; int32_t width; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; width = area.m_widgetW; } else if (ImguiAlign::LeftIndented == _align || ImguiAlign::Right == _align) { xx = area.m_widgetX; width = area.m_widgetW-1; //TODO: -1 ! } else //if (ImguiAlign::Center == _align //|| ImguiAlign::CenterIndented == _align). { xx = area.m_widgetX; width = area.m_widgetW - (area.m_widgetX-area.m_contentX); } uint8_t selected = _selected; const int32_t tabWidth = width / tabCount; const int32_t tabWidthHalf = width / (tabCount*2); const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2; drawRoundedRect( (float)xx , (float)yy , (float)width , (float)_height , (float)_r , _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64) ); for (uint8_t ii = 0; ii < tabCount; ++ii) { const uint32_t id = getId(); int32_t buttonX = xx + ii*width/tabCount; int32_t textX = buttonX + tabWidthHalf; const bool enabled = _enabled && tabEnabled[ii] && isEnabled(m_areaId); const bool over = enabled && inRect(buttonX, yy, tabWidth, _height); const bool res = buttonLogic(id, over); const uint32_t textColor = (ii == selected) ? (enabled ? imguiRGBA(0,0,0,255) : imguiRGBA(255,255,255,100) ) : (isHot(id) ? imguiRGBA(255,196,0,enabled?255:100) : imguiRGBA(255,255,255,enabled?200:100) ) ; if (ii == selected) { drawRoundedRect( (float)buttonX , (float)yy , (float)tabWidth , (float)_height , (float)_r , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32) ); } else if (isActive(id) ) { drawRoundedRect( (float)buttonX , (float)yy , (float)tabWidth , (float)_height , (float)_r , imguiRGBA(128,128,128,196) ); } drawText(textX , textY , ImguiTextAlign::Center , titles[ii] , textColor ); if (res) { selected = ii; } } return selected; } bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) { const uint32_t id = getId(); Area& area = getCurrentArea(); int32_t xx; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; } else if (ImguiAlign::LeftIndented == _align) { xx = area.m_widgetX; } else if (ImguiAlign::Center == _align) { xx = area.m_contentX + (area.m_widgetW-_width)/2; } else if (ImguiAlign::CenterIndented == _align) { xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2; } else //if (ImguiAlign::Right == _align). { xx = area.m_contentX + area.m_widgetW - _width; } const int32_t yy = area.m_widgetY; area.m_widgetY += _height + DEFAULT_SPACING; if (screenQuad(xx, yy, _width, _height, _originBottomLeft) ) { const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, _width, _height); const bool res = buttonLogic(id, over); const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; bgfx::setUniform(u_imageLodEnabled, lodEnabled); bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture); bgfx::setState(BGFX_STATE_RGB_WRITE |BGFX_STATE_ALPHA_WRITE |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) ); setCurrentScissor(); bgfx::submit(m_view, m_imageProgram); return res; } return false; } bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) { const float width = _width*float(getCurrentArea().m_widgetW); const float height = width/_aspect; return image(_image, _lod, int32_t(width), int32_t(height), _align, _enabled, _originBottomLeft); } bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled) { BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!"); const uint32_t id = getId(); Area& area = getCurrentArea(); int32_t xx; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; } else if (ImguiAlign::LeftIndented == _align) { xx = area.m_widgetX; } else if (ImguiAlign::Center == _align) { xx = area.m_contentX + (area.m_widgetW-_width)/2; } else if (ImguiAlign::CenterIndented == _align) { xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2; } else //if (ImguiAlign::Right == _align). { xx = area.m_contentX + area.m_widgetW - _width; } const int32_t yy = area.m_widgetY; area.m_widgetY += _height + DEFAULT_SPACING; if (screenQuad(xx, yy, _width, _height) ) { const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, _width, _height); const bool res = buttonLogic(id, over); const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; bgfx::setUniform(u_imageLodEnabled, lodEnabled); float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; swizz[_channel] = 1.0f; bgfx::setUniform(u_imageSwizzle, swizz); bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture); bgfx::setState(BGFX_STATE_RGB_WRITE |BGFX_STATE_ALPHA_WRITE |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) ); setCurrentScissor(); bgfx::submit(m_view, m_imageSwizzProgram); return res; } return false; } bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled) { const float width = _width*float(getCurrentArea().m_widgetW); const float height = width/_aspect; return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align, _enabled); } bool latlong(bgfx::TextureHandle _cubemap, float _lod, ImguiAlign::Enum _align, bool _enabled) { const uint32_t id = getId(); Area& area = getCurrentArea(); int32_t xx; int32_t width; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; width = area.m_widgetW; } else if (ImguiAlign::LeftIndented == _align || ImguiAlign::Right == _align) { xx = area.m_widgetX; width = area.m_widgetW; } else //if (ImguiAlign::Center == _align //|| ImguiAlign::CenterIndented == _align). { xx = area.m_widgetX; width = area.m_widgetW - (area.m_widgetX-area.m_contentX); } const int32_t height = width/2; const int32_t yy = area.m_widgetY; area.m_widgetY += height + DEFAULT_SPACING; if (screenQuad(xx, yy, width, height, false) ) { const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, width, height); const bool res = buttonLogic(id, over); const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; bgfx::setUniform(u_imageLodEnabled, lodEnabled); bgfx::setTexture(0, s_texColor, _cubemap); bgfx::setState(BGFX_STATE_RGB_WRITE |BGFX_STATE_ALPHA_WRITE |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) ); setCurrentScissor(); bgfx::submit(m_view, m_latlongProgram); return res; } return false; } bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled) { const uint32_t id = getId(); Area& area = getCurrentArea(); int32_t xx; int32_t width; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; width = area.m_widgetW; } else if (ImguiAlign::LeftIndented == _align || ImguiAlign::Right == _align) { xx = area.m_widgetX; width = area.m_widgetW; } else //if (ImguiAlign::Center == _align //|| ImguiAlign::CenterIndented == _align). { xx = area.m_widgetX; width = area.m_widgetW - (area.m_widgetX-area.m_contentX); } const bool adjustHeight = (_cross && _sameHeight); const bool fullHeight = (_cross && !_sameHeight); if (adjustHeight) { xx += width/6; } const int32_t height = fullHeight ? (width*3)/4 : (width/2); const int32_t yy = area.m_widgetY; area.m_widgetY += height + DEFAULT_SPACING; const uint32_t numVertices = 14; const uint32_t numIndices = 36; if (bgfx::checkAvailTransientBuffers(numVertices, PosNormalVertex::ms_decl, numIndices) ) { bgfx::TransientVertexBuffer tvb; bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosNormalVertex::ms_decl); bgfx::TransientIndexBuffer tib; bgfx::allocTransientIndexBuffer(&tib, numIndices); PosNormalVertex* vertex = (PosNormalVertex*)tvb.data; uint16_t* indices = (uint16_t*)tib.data; if (_cross) { vertex->set(0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; vertex->set(0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; vertex->set(0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; vertex->set(0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex; vertex->set(0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex; vertex->set(0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; vertex->set(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex; vertex->set(1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex; vertex->set(1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex; vertex->set(1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex; vertex->set(1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex; vertex->set(1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex; vertex->set(2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; vertex->set(2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; indices += addQuad(indices, 0, 3, 4, 1); indices += addQuad(indices, 2, 6, 7, 3); indices += addQuad(indices, 3, 7, 8, 4); indices += addQuad(indices, 4, 8, 9, 5); indices += addQuad(indices, 7, 10, 11, 8); indices += addQuad(indices, 10, 12, 13, 11); } else { vertex->set(0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; vertex->set(0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; vertex->set(0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex; vertex->set(0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex; vertex->set(0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex; vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex; vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex; vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex; vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex; vertex->set(1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex; vertex->set(1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex; vertex->set(1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex; vertex->set(2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; vertex->set(2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; indices += addQuad(indices, 0, 2, 3, 1); indices += addQuad(indices, 1, 3, 6, 4); indices += addQuad(indices, 2, 5, 6, 3); indices += addQuad(indices, 7, 9, 12, 10); indices += addQuad(indices, 7, 10, 11, 8); indices += addQuad(indices, 10, 12, 13, 11); } const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, width, height); const bool res = buttonLogic(id, over); const float widthf = float(width); const float scale = adjustHeight ? (widthf+0.5f)/3.0f : (widthf*0.5f + 0.25f); float mtx[16]; bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f); const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; bgfx::setUniform(u_imageLodEnabled, lodEnabled); bgfx::setTransform(mtx); bgfx::setTexture(0, s_texColor, _cubemap); bgfx::setVertexBuffer(&tvb); bgfx::setIndexBuffer(&tib); bgfx::setState(BGFX_STATE_RGB_WRITE |BGFX_STATE_ALPHA_WRITE |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) ); setCurrentScissor(); bgfx::submit(m_view, m_cubeMapProgram); return res; } return false; } bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled) { if (ImguiCubemap::Cross == _display || ImguiCubemap::Hex == _display) { return cubeMap(_cubemap, _lod, (ImguiCubemap::Cross == _display), _sameHeight, _align, _enabled); } else //(ImguiCubemap::Latlong == _display). { return latlong(_cubemap, _lod, _align, _enabled); } } bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled) { const uint32_t id = getId(); Area& area = getCurrentArea(); const int32_t xx = area.m_widgetX; const int32_t yy = area.m_widgetY; const int32_t width = area.m_widgetW; const int32_t height = BUTTON_HEIGHT; area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; const int32_t cx = xx + BUTTON_HEIGHT/2 - CHECK_SIZE/2; const int32_t cy = yy + BUTTON_HEIGHT/2 - CHECK_SIZE/2 + DEFAULT_SPACING/2; const int32_t textY = yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 + DEFAULT_SPACING/2; const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx, yy, width, height); const bool res = buttonLogic(id, over); if (_checked) { drawTriangle(cx , cy , CHECK_SIZE , CHECK_SIZE , TriangleOrientation::Up , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) ); } else { drawTriangle(cx-1 // With -1 is more aesthetically pleasing. , cy , CHECK_SIZE , CHECK_SIZE , TriangleOrientation::Right , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) ); } if (enabled) { drawText(xx + BUTTON_HEIGHT , textY , ImguiTextAlign::Left , _text , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + BUTTON_HEIGHT , textY , ImguiTextAlign::Left , _text , imguiRGBA(128, 128, 128, 200) ); } if (_subtext) { drawText(xx + width - BUTTON_HEIGHT / 2 , textY , ImguiTextAlign::Right , _subtext , imguiRGBA(255, 255, 255, 128) ); } return res; } bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled) { // Since border button isn't part of any area, just use this custom/unique areaId. const uint16_t areaId = UINT16_MAX-1; const uint32_t id = (areaId << 16) | m_widgetId++; updatePresence(id); const int32_t triSize = 12; const int32_t borderSize = 15; int32_t xx; int32_t yy; int32_t width; int32_t height; int32_t triX; int32_t triY; TriangleOrientation::Enum orientation; if (ImguiBorder::Left == _border) { xx = -borderSize; yy = -1; width = 2*borderSize+1; height = m_surfaceHeight+1; triX = 0; triY = (m_surfaceHeight-triSize)/2; orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right; } else if (ImguiBorder::Right == _border) { xx = m_surfaceWidth - borderSize; yy = -1; width = 2*borderSize+1; height = m_surfaceHeight+1; triX = m_surfaceWidth - triSize - 2; triY = (m_surfaceHeight-width)/2; orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left; } else if (ImguiBorder::Top == _border) { xx = 0; yy = -borderSize; width = m_surfaceWidth; height = 2*borderSize; triX = (m_surfaceWidth-triSize)/2; triY = 0; orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down; } else //if (ImguiBorder::Bottom == _border). { xx = 0; yy = m_surfaceHeight - borderSize; width = m_surfaceWidth; height = 2*borderSize; triX = (m_surfaceWidth-triSize)/2; triY = m_surfaceHeight-triSize; orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up; } const bool over = _enabled && inRect(xx, yy, width, height, false); const bool res = buttonLogic(id, over); drawRect( (float)xx , (float)yy , (float)width , (float)height , isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222) ); drawTriangle( triX , triY , triSize , triSize , orientation , isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192) ); return res; } void labelVargs(const char* _format, va_list _argList, uint32_t _rgba) { char temp[8192]; char* out = temp; int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList); if ( (int32_t)sizeof(temp) < len) { out = (char*)alloca(len+1); len = bx::vsnprintf(out, len, _format, _argList); } out[len] = '\0'; Area& area = getCurrentArea(); const int32_t xx = area.m_widgetX; const int32_t yy = area.m_widgetY; area.m_widgetY += BUTTON_HEIGHT; drawText(xx , yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 , ImguiTextAlign::Left , out , _rgba ); } void value(const char* _text) { Area& area = getCurrentArea(); const int32_t xx = area.m_widgetX; const int32_t yy = area.m_widgetY; const int32_t ww = area.m_widgetW; area.m_widgetY += BUTTON_HEIGHT; drawText(xx + ww - BUTTON_HEIGHT / 2 , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Right , _text , imguiRGBA(255, 255, 255, 200) ); } bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align) { const uint32_t id = getId(); Area& area = getCurrentArea(); const int32_t yy = area.m_widgetY; const int32_t height = SLIDER_HEIGHT; area.m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING; int32_t xx; int32_t width; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; width = area.m_widgetW; } else if (ImguiAlign::LeftIndented == _align || ImguiAlign::Right == _align) { xx = area.m_widgetX; width = area.m_widgetW; } else //if (ImguiAlign::Center == _align //|| ImguiAlign::CenterIndented == _align). { xx = area.m_widgetX; width = area.m_widgetW - (area.m_widgetX-area.m_contentX); } drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) ); const int32_t range = width - SLIDER_MARKER_WIDTH; float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) ); int32_t m = (int)(uu * range); bool valChanged = false; const bool enabled = _enabled && isEnabled(m_areaId); const bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); const bool res = buttonLogic(id, over); if (isActive(id) ) { if (m_wentActive) { m_dragX = m_mx; m_dragOrig = uu; } if (m_dragX != m_mx) { uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range); _val = _vmin + uu * (_vmax - _vmin); _val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc m = (int)(uu * range); valChanged = true; } } if (isActive(id) ) { drawRoundedRect( (float)(xx + m) , (float)yy , (float)SLIDER_MARKER_WIDTH , (float)SLIDER_HEIGHT , 4.0f , imguiRGBA(255, 255, 255, 255) ); } else { drawRoundedRect( (float)(xx + m) , (float)yy , (float)SLIDER_MARKER_WIDTH , (float)SLIDER_HEIGHT , 4.0f , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64) ); } // TODO: fix this, take a look at 'nicenum'. int32_t digits = (int)(ceilf(log10f(_vinc) ) ); char fmt[16]; bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); char msg[128]; bx::snprintf(msg, 128, fmt, _val); if (enabled) { drawText(xx + SLIDER_HEIGHT / 2 , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _text , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); drawText(xx + width - SLIDER_HEIGHT / 2 , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Right , msg , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) ); } else { drawText(xx + SLIDER_HEIGHT / 2 , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Left , _text , imguiRGBA(128, 128, 128, 200) ); drawText(xx + width - SLIDER_HEIGHT / 2 , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 , ImguiTextAlign::Right , msg , imguiRGBA(128, 128, 128, 200) ); } return res || valChanged; } void indent(uint16_t _width) { Area& area = getCurrentArea(); area.m_widgetX += _width; area.m_widgetW -= _width; } void unindent(uint16_t _width) { Area& area = getCurrentArea(); area.m_widgetX -= _width; area.m_widgetW += _width; } void separator(uint16_t _height) { Area& area = getCurrentArea(); area.m_widgetY += _height; } void separatorLine(uint16_t _height, ImguiAlign::Enum _align) { Area& area = getCurrentArea(); //const int32_t width = area.m_widgetW; const int32_t height = 1; //const int32_t xx = area.m_widgetX; const int32_t yy = area.m_widgetY + _height/2 - height; int32_t xx; int32_t width; if (ImguiAlign::Left == _align) { xx = area.m_contentX + SCROLL_AREA_PADDING; width = area.m_widgetW; } else if (ImguiAlign::LeftIndented == _align || ImguiAlign::Right == _align) { xx = area.m_widgetX; width = area.m_widgetW; } else //if (ImguiAlign::Center == _align //|| ImguiAlign::CenterIndented == _align). { xx = area.m_widgetX; width = area.m_widgetW - (area.m_widgetX-area.m_contentX) + 1; } area.m_widgetY += _height; drawRect( (float)xx , (float)yy , (float)width , (float)height , imguiRGBA(255, 255, 255, 32) ); } void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr) { _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS); for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++) { const float* v0 = &_coords[jj * 2]; const float* v1 = &_coords[ii * 2]; float dx = v1[0] - v0[0]; float dy = v1[1] - v0[1]; float d = sqrtf(dx * dx + dy * dy); if (d > 0) { d = 1.0f / d; dx *= d; dy *= d; } m_tempNormals[jj * 2 + 0] = dy; m_tempNormals[jj * 2 + 1] = -dx; } for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++) { float dlx0 = m_tempNormals[jj * 2 + 0]; float dly0 = m_tempNormals[jj * 2 + 1]; float dlx1 = m_tempNormals[ii * 2 + 0]; float dly1 = m_tempNormals[ii * 2 + 1]; float dmx = (dlx0 + dlx1) * 0.5f; float dmy = (dly0 + dly1) * 0.5f; float dmr2 = dmx * dmx + dmy * dmy; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 10.0f) { scale = 10.0f; } dmx *= scale; dmy *= scale; } m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r; m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r; } uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3; if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) ) { bgfx::TransientVertexBuffer tvb; bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl); uint32_t trans = _abgr&0xffffff; PosColorVertex* vertex = (PosColorVertex*)tvb.data; for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++) { vertex->m_x = _coords[ii*2+0]; vertex->m_y = _coords[ii*2+1]; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = _coords[jj*2+0]; vertex->m_y = _coords[jj*2+1]; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = m_tempCoords[jj*2+0]; vertex->m_y = m_tempCoords[jj*2+1]; vertex->m_abgr = trans; ++vertex; vertex->m_x = m_tempCoords[jj*2+0]; vertex->m_y = m_tempCoords[jj*2+1]; vertex->m_abgr = trans; ++vertex; vertex->m_x = m_tempCoords[ii*2+0]; vertex->m_y = m_tempCoords[ii*2+1]; vertex->m_abgr = trans; ++vertex; vertex->m_x = _coords[ii*2+0]; vertex->m_y = _coords[ii*2+1]; vertex->m_abgr = _abgr; ++vertex; } for (uint32_t ii = 2; ii < _numCoords; ++ii) { vertex->m_x = _coords[0]; vertex->m_y = _coords[1]; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = _coords[(ii-1)*2+0]; vertex->m_y = _coords[(ii-1)*2+1]; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = _coords[ii*2+0]; vertex->m_y = _coords[ii*2+1]; vertex->m_abgr = _abgr; ++vertex; } bgfx::setVertexBuffer(&tvb); bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) ); setCurrentScissor(); bgfx::submit(m_view, m_colorProgram); } } void drawRect(float _x, float _y, float _w, float _h, uint32_t _argb, float _fth = 1.0f) { float verts[4 * 2] = { _x + 0.5f, _y + 0.5f, _x + _w - 0.5f, _y + 0.5f, _x + _w - 0.5f, _y + _h - 0.5f, _x + 0.5f, _y + _h - 0.5f, }; drawPolygon(verts, 4, _fth, _argb); } void drawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb, float _fth = 1.0f) { if (0.0f == _r) { return drawRect(_x, _y, _w, _h, _argb, _fth); } const uint32_t num = NUM_CIRCLE_VERTS / 4; const float* cverts = m_circleVerts; float verts[(num + 1) * 4 * 2]; float* vv = verts; for (uint32_t ii = 0; ii <= num; ++ii) { *vv++ = _x + _w - _r + cverts[ii * 2] * _r; *vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r; } for (uint32_t ii = num; ii <= num * 2; ++ii) { *vv++ = _x + _r + cverts[ii * 2] * _r; *vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r; } for (uint32_t ii = num * 2; ii <= num * 3; ++ii) { *vv++ = _x + _r + cverts[ii * 2] * _r; *vv++ = _y + _r + cverts[ii * 2 + 1] * _r; } for (uint32_t ii = num * 3; ii < num * 4; ++ii) { *vv++ = _x + _w - _r + cverts[ii * 2] * _r; *vv++ = _y + _r + cverts[ii * 2 + 1] * _r; } *vv++ = _x + _w - _r + cverts[0] * _r; *vv++ = _y + _r + cverts[1] * _r; drawPolygon(verts, (num + 1) * 4, _fth, _argb); } void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f) { float dx = _x1 - _x0; float dy = _y1 - _y0; float d = sqrtf(dx * dx + dy * dy); if (d > 0.0001f) { d = 1.0f / d; dx *= d; dy *= d; } float nx = dy; float ny = -dx; float verts[4 * 2]; _r -= _fth; _r *= 0.5f; if (_r < 0.01f) { _r = 0.01f; } dx *= _r; dy *= _r; nx *= _r; ny *= _r; verts[0] = _x0 - dx - nx; verts[1] = _y0 - dy - ny; verts[2] = _x0 - dx + nx; verts[3] = _y0 - dy + ny; verts[4] = _x1 + dx + nx; verts[5] = _y1 + dy + ny; verts[6] = _x1 + dx - nx; verts[7] = _y1 + dy - ny; drawPolygon(verts, 4, _fth, _abgr); } struct TriangleOrientation { enum Enum { Left, Right, Up, Down, }; }; void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr) { if (TriangleOrientation::Left == _orientation) { const float verts[3 * 2] = { (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f, (float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f, (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f, }; drawPolygon(verts, 3, 1.0f, _abgr); } else if (TriangleOrientation::Right == _orientation) { const float verts[3 * 2] = { (float)_x + 0.5f, (float)_y + 0.5f, (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f, (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, }; drawPolygon(verts, 3, 1.0f, _abgr); } else if (TriangleOrientation::Up == _orientation) { const float verts[3 * 2] = { (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f, (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f, }; drawPolygon(verts, 3, 1.0f, _abgr); } else //if (TriangleOrientation::Down == _orientation). { const float verts[3 * 2] = { (float)_x + 0.5f, (float)_y + 0.5f, (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f, }; drawPolygon(verts, 3, 1.0f, _abgr); } } #if !USE_NANOVG_FONT void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad) { stbtt_bakedchar* b = _chardata + char_index; int32_t round_x = STBTT_ifloor(*_xpos + b->xoff); int32_t round_y = STBTT_ifloor(*_ypos + b->yoff); _quad->x0 = (float)round_x; _quad->y0 = (float)round_y; _quad->x1 = (float)round_x + b->x1 - b->x0; _quad->y1 = (float)round_y + b->y1 - b->y0; _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth; _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth; _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight; _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight; *_xpos += b->xadvance; } #endif // !USE_NANOVG_FONT void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr) { drawText( (float)_x, (float)_y, _text, _align, _abgr); } void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr) { if (NULL == _text || '\0' == _text[0]) { return; } #if USE_NANOVG_FONT static uint32_t textAlign[ImguiTextAlign::Count] = { NVG_ALIGN_LEFT, NVG_ALIGN_CENTER, NVG_ALIGN_RIGHT, }; nvgTextAlign(m_nvg, textAlign[_align]); nvgFontBlur(m_nvg, 0.0f); nvgFillColor(m_nvg, nvgRGBAu(_abgr) ); nvgText(m_nvg, _x, _y, _text, NULL); #else uint32_t numVertices = 0; if (_align == ImguiTextAlign::Center) { _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2; } else if (_align == ImguiTextAlign::Right) { _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices); } else // just count vertices { getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices); } if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) ) { bgfx::TransientVertexBuffer tvb; bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl); PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data; const float ox = _x; while (*_text) { int32_t ch = (uint8_t)*_text; if (ch == '\t') { for (int32_t i = 0; i < 4; ++i) { if (_x < s_tabStops[i] + ox) { _x = s_tabStops[i] + ox; break; } } } else if (ch >= ' ' && ch < 128) { stbtt_aligned_quad quad; getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad); vertex->m_x = quad.x0; vertex->m_y = quad.y0; vertex->m_u = quad.s0; vertex->m_v = quad.t0; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x1; vertex->m_y = quad.y1; vertex->m_u = quad.s1; vertex->m_v = quad.t1; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x1; vertex->m_y = quad.y0; vertex->m_u = quad.s1; vertex->m_v = quad.t0; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x0; vertex->m_y = quad.y0; vertex->m_u = quad.s0; vertex->m_v = quad.t0; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x0; vertex->m_y = quad.y1; vertex->m_u = quad.s0; vertex->m_v = quad.t1; vertex->m_abgr = _abgr; ++vertex; vertex->m_x = quad.x1; vertex->m_y = quad.y1; vertex->m_u = quad.s1; vertex->m_v = quad.t1; vertex->m_abgr = _abgr; ++vertex; } ++_text; } bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture); bgfx::setVertexBuffer(&tvb); bgfx::setState(0 | BGFX_STATE_RGB_WRITE | BGFX_STATE_ALPHA_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) ); setCurrentScissor(); bgfx::submit(m_view, m_textureProgram); } #endif // USE_NANOVG_FONT } bool screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height, bool _originBottomLeft = false) { if (bgfx::checkAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) ) { bgfx::TransientVertexBuffer vb; bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl); PosUvVertex* vertex = (PosUvVertex*)vb.data; const float widthf = float(_width); const float heightf = float(_height); const float minx = float(_x); const float miny = float(_y); const float maxx = minx+widthf; const float maxy = miny+heightf; const float texelHalfW = m_halfTexel/widthf; const float texelHalfH = m_halfTexel/heightf; const float minu = texelHalfW; const float maxu = 1.0f - texelHalfW; const float minv = _originBottomLeft ? texelHalfH+1.0f : texelHalfH ; const float maxv = _originBottomLeft ? texelHalfH : texelHalfH+1.0f; vertex[0].m_x = minx; vertex[0].m_y = miny; vertex[0].m_u = minu; vertex[0].m_v = minv; vertex[1].m_x = maxx; vertex[1].m_y = miny; vertex[1].m_u = maxu; vertex[1].m_v = minv; vertex[2].m_x = maxx; vertex[2].m_y = maxy; vertex[2].m_u = maxu; vertex[2].m_v = maxv; vertex[3].m_x = maxx; vertex[3].m_y = maxy; vertex[3].m_u = maxu; vertex[3].m_v = maxv; vertex[4].m_x = minx; vertex[4].m_y = maxy; vertex[4].m_u = minu; vertex[4].m_v = maxv; vertex[5].m_x = minx; vertex[5].m_y = miny; vertex[5].m_u = minu; vertex[5].m_v = minv; bgfx::setVertexBuffer(&vb); return true; } return false; } void colorWheelWidget(float _rgb[3], bool _respectIndentation, float _size, bool _enabled) { const uint32_t wheelId = getId(); const uint32_t triangleId = getId(); Area& area = getCurrentArea(); const float areaX = float(_respectIndentation ? area.m_widgetX : area.m_contentX); const float areaW = float(_respectIndentation ? area.m_widgetW : area.m_contentWidth); const float width = areaW*_size; const float xx = areaX + areaW*0.5f; const float yy = float(area.m_widgetY) + width*0.5f; const float center[2] = { xx, yy }; area.m_widgetY += int32_t(width) + DEFAULT_SPACING; const float ro = width*0.5f - 5.0f; // radiusOuter. const float rd = _size*25.0f; // radiusDelta. const float ri = ro - rd; // radiusInner. const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out). const float cmx = float(m_mx) - center[0]; const float cmy = float(m_my) - center[1]; const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point. const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point. const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point. const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] }; const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]); const float invLenCa = 1.0f/lenCa; const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa }; float sel[2]; float hsv[3]; bx::rgbToHsv(hsv, _rgb); const bool enabled = _enabled && isEnabled(m_areaId); if (enabled) { if (m_leftPressed) { const float len = sqrtf(cmx*cmx + cmy*cmy); if (len > ri) { if (len < ro) { setActive(wheelId); } } else { setActive(triangleId); } } if (m_leftReleased && (isActive(wheelId) || isActive(triangleId) ) ) { clearActive(); } // Set hue. if (m_left && isActive(wheelId) ) { hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f; if (hsv[0] < 0.0f) { hsv[0]+=1.0f; } } } if (enabled && m_left && isActive(triangleId) ) { float an = -hsv[0]*NVG_PI*2.0f; float tmx = (cmx*cosf(an)-cmy*sinf(an) ); float tmy = (cmx*sinf(an)+cmy*cosf(an) ); if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) ) { sel[0] = tmx; sel[1] = tmy; } else { closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]); } } else { /* * bb (black) * /\ * / \ * / \ * / \ * / \ * / .sel \ * / \ * cc(white)/____.ss_______\aa (hue) */ const float ss[2] = { cc[0] + dirCa[0]*lenCa*hsv[1], cc[1] + dirCa[1]*lenCa*hsv[1], }; const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] }; const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]); const float invLenSb = 1.0f/lenSb; const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb }; sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]); sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]); } float uu, vv, ww; barycentric(uu, vv, ww , aa[0], aa[1] , bb[0], bb[1] , cc[0], cc[1] , sel[0], sel[1] ); const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f); const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f); const float out[3] = { hsv[0], sat, val }; bx::hsvToRgb(_rgb, out); // Draw widget. nvgSave(m_nvg); { float saturation; uint8_t alpha0; uint8_t alpha1; if (enabled) { saturation = 1.0f; alpha0 = 255; alpha1 = 192; } else { saturation = 0.0f; alpha0 = 10; alpha1 = 10; } // Circle. for (uint8_t ii = 0; ii < 6; ii++) { const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps; const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps; nvgBeginPath(m_nvg); nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW); nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW); nvgClosePath(m_nvg); const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f; const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f; const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f; const float by = center[1] + sinf(a1) * (ri+ro)*0.5f; NVGpaint paint = nvgLinearGradient(m_nvg , ax, ay , bx, by , nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0) , nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0) ); nvgFillPaint(m_nvg, paint); nvgFill(m_nvg); } // Circle stroke. nvgBeginPath(m_nvg); nvgCircle(m_nvg, center[0], center[1], ri-0.5f); nvgCircle(m_nvg, center[0], center[1], ro+0.5f); nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) ); nvgStrokeWidth(m_nvg, 1.0f); nvgStroke(m_nvg); nvgSave(m_nvg); { // Hue selector. nvgTranslate(m_nvg, center[0], center[1]); nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f); nvgStrokeWidth(m_nvg, 2.0f); nvgBeginPath(m_nvg); nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f); nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) ); nvgStroke(m_nvg); // Hue selector drop shadow. NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) ); nvgBeginPath(m_nvg); nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f); nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f); nvgPathWinding(m_nvg, NVG_HOLE); nvgFillPaint(m_nvg, paint); nvgFill(m_nvg); // Center triangle stroke. nvgBeginPath(m_nvg); nvgMoveTo(m_nvg, aa[0], aa[1]); nvgLineTo(m_nvg, bb[0], bb[1]); nvgLineTo(m_nvg, cc[0], cc[1]); nvgClosePath(m_nvg); nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) ); nvgStroke(m_nvg); // Center triangle fill. paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) ); nvgFillPaint(m_nvg, paint); nvgFill(m_nvg); paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) ); nvgFillPaint(m_nvg, paint); nvgFill(m_nvg); // Color selector. nvgStrokeWidth(m_nvg, 2.0f); nvgBeginPath(m_nvg); nvgCircle(m_nvg, sel[0], sel[1], 5); nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) ); nvgStroke(m_nvg); // Color selector stroke. paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) ); nvgBeginPath(m_nvg); nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f); nvgCircle(m_nvg, sel[0], sel[1], 7.0f); nvgPathWinding(m_nvg, NVG_HOLE); nvgFillPaint(m_nvg, paint); nvgFill(m_nvg); } nvgRestore(m_nvg); } nvgRestore(m_nvg); } struct Area { int32_t m_x; int32_t m_y; int32_t m_width; int32_t m_height; int16_t m_contentX; int16_t m_contentY; int16_t m_contentWidth; int16_t m_contentHeight; int16_t m_scissorX; int16_t m_scissorY; int16_t m_scissorHeight; int16_t m_scissorWidth; int32_t m_widgetX; int32_t m_widgetY; int32_t m_widgetW; int32_t* m_scrollVal; uint32_t m_scrollId; bool m_inside; bool m_didScroll; bool m_scissorEnabled; }; bool visible(int32_t _elemY, int32_t _elemHeight, int32_t _scissorY, int32_t _scissorHeight) { return (_elemY+_elemHeight) > _scissorY && (_elemY) < (_scissorY+_scissorHeight); } inline Area& getCurrentArea() { return m_areas[m_areaId]; } inline void setCurrentScissor() { const Area& area = getCurrentArea(); if (area.m_scissorEnabled) { const float xscale = float(m_viewWidth) /float(m_surfaceWidth); const float yscale = float(m_viewHeight)/float(m_surfaceHeight); const int16_t scissorX = int16_t(float(area.m_scissorX)*xscale); const int16_t scissorY = int16_t(float(area.m_scissorY)*yscale); const int16_t scissorWidth = int16_t(float(area.m_scissorWidth)*xscale); const int16_t scissorHeight = int16_t(float(area.m_scissorHeight)*yscale); bgfx::setScissor(uint16_t(IMGUI_MAX(0, scissorX) ) , uint16_t(IMGUI_MAX(0, scissorY-1) ) , scissorWidth , scissorHeight+1 ); } else { bgfx::setScissor(UINT16_MAX); } } inline void nvgScissor(NVGcontext* _ctx, const Area& _area) { if (_area.m_scissorEnabled) { ::nvgScissor(_ctx , float(IMGUI_MAX(0, _area.m_scissorX) ) , float(IMGUI_MAX(0, _area.m_scissorY-1) ) , float(_area.m_scissorWidth) , float(_area.m_scissorHeight+1) ); } else { nvgResetScissor(_ctx); } } template struct IdStack { IdStack() { reset(); } void reset() { m_current = 0; m_idGen = 0; m_ids[0] = 0; } void next() { BX_CHECK(Max > (m_current+1), "Param out of bounds!"); m_ids[++m_current] = ++m_idGen; } void pop() { m_current = m_current > 0 ? m_current-1 : 0; } Ty current() const { BX_CHECK(Max > (m_current), "Param out of bounds!"); return m_ids[m_current]; } operator Ty() const { BX_CHECK(Max > (m_current), "Param out of bounds!"); return m_ids[m_current]; } private: uint16_t m_current; Ty m_idGen; Ty m_ids[Max]; }; bx::AllocatorI* m_allocator; int32_t m_mx; int32_t m_my; int32_t m_scroll; uint32_t m_active; uint32_t m_hot; uint32_t m_hotToBe; char m_char; char m_lastChar; uint32_t m_inputField; int32_t m_dragX; int32_t m_dragY; float m_dragOrig; bool m_left; bool m_leftPressed; bool m_leftReleased; bool m_isHot; bool m_wentActive; bool m_insideArea; bool m_isActivePresent; bool m_checkActivePresence; IdStack m_areaId; uint16_t m_widgetId; uint64_t m_enabledAreaIds; Area m_areas[64]; float m_tempCoords[MAX_TEMP_COORDS * 2]; float m_tempNormals[MAX_TEMP_COORDS * 2]; float m_circleVerts[NUM_CIRCLE_VERTS * 2]; uint16_t m_textureWidth; uint16_t m_textureHeight; float m_invTextureWidth; float m_invTextureHeight; float m_halfTexel; NVGcontext* m_nvg; uint8_t m_view; uint16_t m_surfaceWidth; uint16_t m_surfaceHeight; uint16_t m_viewWidth; uint16_t m_viewHeight; #if !USE_NANOVG_FONT struct Font { stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs bgfx::TextureHandle m_texture; float m_size; }; uint16_t m_currentFontIdx; bx::HandleAllocT m_fontHandle; Font m_fonts[IMGUI_CONFIG_MAX_FONTS]; #endif // !USE_NANOVG_FONT bgfx::UniformHandle u_imageLodEnabled; bgfx::UniformHandle u_imageSwizzle; bgfx::UniformHandle s_texColor; bgfx::ProgramHandle m_colorProgram; bgfx::ProgramHandle m_textureProgram; bgfx::ProgramHandle m_cubeMapProgram; bgfx::ProgramHandle m_latlongProgram; bgfx::ProgramHandle m_imageProgram; bgfx::ProgramHandle m_imageSwizzProgram; bgfx::TextureHandle m_missingTexture; }; static Imgui s_imgui; void* imguiMalloc(size_t _size, void*) { return BX_ALLOC(s_imgui.m_allocator, _size); } void imguiFree(void* _ptr, void*) { BX_FREE(s_imgui.m_allocator, _ptr); } ImguiFontHandle imguiCreate(const void* _data, uint32_t _size, float _fontSize, bx::AllocatorI* _allocator) { return s_imgui.create(_data, _size, _fontSize, _allocator); } void imguiDestroy() { s_imgui.destroy(); } ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize) { return s_imgui.createFont(_data, _fontSize); } void imguiSetFont(ImguiFontHandle _handle) { s_imgui.setFont(_handle); } ImguiFontHandle imguiGetCurrentFont() { const ImguiFontHandle handle = { s_imgui.m_currentFontIdx }; return handle; } void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view) { s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _surfaceWidth, _surfaceHeight, _inputChar, _view); } void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view) { s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _width, _height, _inputChar, _view); } void imguiEndFrame() { s_imgui.endFrame(); } void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb) { s_imgui.drawText(_x, _y, _align, _text, _argb); } void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb) { s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb); } void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb) { s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb); } void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb) { s_imgui.drawRect(_x, _y, _width, _height, _argb); } bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled) { return s_imgui.borderButton(_border, _checked, _enabled); } bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled, int32_t _r) { return s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r); } void imguiEndArea() { return s_imgui.endArea(); } bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled) { return s_imgui.beginScroll(_height, _scroll, _enabled); } void imguiEndScroll(int32_t _r) { s_imgui.endScroll(_r); } bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r) { const bool result = s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r); const bool hasTitle = (NULL != _name && '\0' != _name[0]); const int32_t margins = int32_t(hasTitle)*(AREA_HEADER+2*SCROLL_AREA_PADDING-1); s_imgui.beginScroll(_height - margins, _scroll, _enabled); return result; } void imguiEndScrollArea(int32_t _r) { s_imgui.endScroll(_r); s_imgui.endArea(); } void imguiIndent(uint16_t _width) { s_imgui.indent(_width); } void imguiUnindent(uint16_t _width) { s_imgui.unindent(_width); } void imguiSeparator(uint16_t _height) { s_imgui.separator(_height); } void imguiSeparatorLine(uint16_t _height, ImguiAlign::Enum _align) { s_imgui.separatorLine(_height, _align); } int32_t imguiGetWidgetX() { return s_imgui.getCurrentArea().m_widgetX; } int32_t imguiGetWidgetY() { return s_imgui.getCurrentArea().m_widgetY; } int32_t imguiGetWidgetW() { return s_imgui.getCurrentArea().m_widgetW; } void imguiSetCurrentScissor() { return s_imgui.setCurrentScissor(); } bool imguiButton(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r) { return s_imgui.button(_text, _enabled, _align, _rgb0, _r); } bool imguiItem(const char* _text, bool _enabled) { return s_imgui.item(_text, _enabled); } bool imguiCheck(const char* _text, bool _checked, bool _enabled) { return s_imgui.check(_text, _checked, _enabled); } bool imguiBool(const char* _text, bool& _flag, bool _enabled) { bool result = imguiCheck(_text, _flag, _enabled); if (result) { _flag = !_flag; } return result; } bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled) { return s_imgui.collapse(_text, _subtext, _checked, _enabled); } void imguiLabel(const char* _format, ...) { va_list argList; va_start(argList, _format); s_imgui.labelVargs(_format, argList, imguiRGBA(255, 255, 255, 255) ); va_end(argList); } void imguiLabel(uint32_t _rgba, const char* _format, ...) { va_list argList; va_start(argList, _format); s_imgui.labelVargs(_format, argList, _rgba); va_end(argList); } void imguiValue(const char* _text) { s_imgui.value(_text); } bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align) { return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled, _align); } bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled, ImguiAlign::Enum _align) { float val = (float)_val; bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled, _align); _val = (int32_t)val; return result; } void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r) { s_imgui.input(_label, _str, _len, _enabled, _align, _r); } uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, uint8_t _nEnabled, ...) { va_list argList; va_start(argList, _nEnabled); const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, _nEnabled, argList); va_end(argList); return result; } uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint8_t _nTabs, ...) { va_list argList; va_start(argList, _nTabs); const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, 0, argList); va_end(argList); return result; } uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...) { va_list argList; va_start(argList, _selected); const char* str = va_arg(argList, const char*); for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) ) { if (imguiCheck(str, ii == _selected) ) { _selected = ii; } } va_end(argList); return _selected; } void imguiColorWheel(float _rgb[3], bool _respectIndentation, float _size, bool _enabled) { s_imgui.colorWheelWidget(_rgb, _respectIndentation, _size, _enabled); } void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, float _size, bool _enabled) { char buf[128]; bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]" , _rgb[0] , _rgb[1] , _rgb[2] ); if (imguiCollapse(_text, buf, _activated) ) { _activated = !_activated; } if (_activated) { imguiColorWheel(_rgb, false, _size, _enabled); } } bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) { return s_imgui.image(_image, _lod, _width, _height, _align, _enabled, _originBottomLeft); } bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) { return s_imgui.image(_image, _lod, _width, _aspect, _align, _enabled, _originBottomLeft); } bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled) { return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align, _enabled); } bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled) { return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align, _enabled); } bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled) { return s_imgui.cubeMap(_cubemap, _lod, _display, _sameHeight, _align, _enabled); } float imguiGetTextLength(const char* _text, ImguiFontHandle _handle) { #if !USE_NANOVG_FONT uint32_t numVertices = 0; //unused return getTextLength(s_imgui.m_fonts[_handle.idx].m_cdata, _text, numVertices); #else return 0.0f; #endif } bool imguiMouseOverArea() { return s_imgui.m_insideArea; }