/* * Copyright 2013-2014 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #include "../common/common.sh" vec4 stencilColor(float _k) { return vec4(float(abs(_k - 1.0) < 0.0001)/255.0 , float(abs(_k + 1.0) < 0.0001)/255.0 , float(abs(_k - 2.0) < 0.0001)/255.0 , float(abs(_k + 2.0) < 0.0001)/255.0 ); } void main() { float k = -2.0; if (gl_FrontFacing) k = -k; gl_FragColor = stencilColor(k); }