$input v_k /* * Copyright 2013 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" uniform vec4 u_svparams; #define u_dfail u_svparams.y vec4 stencilColor(float _k) { return vec4(float(abs(_k - 1.0) < 0.0001)/255.0 , float(abs(_k + 1.0) < 0.0001)/255.0 , float(abs(_k - 2.0) < 0.0001)/255.0 , float(abs(_k + 2.0) < 0.0001)/255.0 ); } void main() { float k = v_k; if (!gl_FrontFacing) k = -k; if (u_dfail == 0.0) k = -k; gl_FragColor = stencilColor(k); }