/* * Copyright 2016 Dario Manesku. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ uniform vec4 u_params[3]; #define u_camPos u_params[0].xyz #define u_unused0 u_params[0].w #define u_wfColor u_params[1].xyz #define u_wfOpacity u_params[1].w #define u_drawEdges u_params[2].x #define u_wfThickness u_params[2].y