/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef BGFX_SHADER_DX9BC_H #define BGFX_SHADER_DX9BC_H #include namespace bgfx { struct Dx9bcOpcode { enum Enum { NOP, MOV, ADD, SUB, MAD, MUL, RCP, RSQ, DP3, DP4, MIN, MAX, SLT, SGE, EXP, LOG, LIT, DST, LRP, FRC, M4X4, M4X3, M3X4, M3X3, M3X2, CALL, CALLNZ, LOOP, RET, ENDLOOP, LABEL, DCL, POW, CRS, SGN, ABS, NRM, SINCOS, REP, ENDREP, IF, IFC, ELSE, ENDIF, BREAK, BREAKC, MOVA, DEFB, DEFI, Unknown = 63, TEXCOORD, TEXKILL, TEX, TEXBEM, TEXBEM1, TEXREG2AR, TEXREG2GB, TEXM3X2PAD, TEXM3X2TEX, TEXM3X3PAD, TEXM3X3TEX, TEXM3X3DIFF, TEXM3X3SPEC, TEXM3X3VSPEC, EXPP, LOGP, CND, DEF, TEXREG2RGB, TEXDP3TEX, TEXM3X2DEPTH, TEXDP3, TEXM3X3, TEXDEPTH, CMP, BEM, DP2ADD, DSX, DSY, TEXLDD, SETP, TEXLDL, BREAKP, Count, Phase = 0xfffd, Comment = 0xfffe, End = 0xffff }; }; const char* getName(Dx9bcOpcode::Enum _opcode); struct Dx9bcResourceDim { enum Enum { Unknown, Texture1D, Texture2D, TextureCube, Texture3D, }; }; struct Dx9bcOperandType { enum Enum { Temp, Input, Const, Texture, RastOut, AttrOut, TexCrdOut, Output, ConstInt, ColorOut, DepthOut, Sampler, Const2, Const3, Const4, ConstBool, Loop, TempFloat16, MiscType, Label, Predicate, Count }; }; struct Dx9bcDeclUsage { enum Enum { Position, BlendWeight, BlendIndices, Normal, Psize, Texcoord, Tangent, Binormal, TessFactor, PositionT, Color, Fog, Depth, Sample, Count }; }; struct Dx9bcOperandAddrMode { enum Enum { Absolute, Relative, Count }; }; struct Dx9bcSubOperand { Dx9bcOperandType::Enum type; uint32_t regIndex; uint8_t swizzleBits; }; struct Dx9bcOperand { Dx9bcOperandType::Enum type; uint32_t regIndex; bool destination; // Destination uint8_t writeMask; bool saturate; bool partialPrecision; bool centroid; // Source uint8_t swizzleBits; Dx9bcOperandAddrMode::Enum addrMode; Dx9bcSubOperand subOperand; }; struct Dx9bcInstruction { Dx9bcOpcode::Enum opcode; uint16_t length; uint8_t numOperands; uint8_t numValues; uint8_t specific; bool predicated; bool coissue; Dx9bcOperand operand[6]; int32_t value[4]; }; int32_t read(bx::ReaderI* _reader, Dx9bcInstruction& _instruction); int32_t write(bx::WriterI* _writer, const Dx9bcInstruction& _instruction); int32_t toString(char* _out, int32_t _size, const Dx9bcInstruction& _instruction); struct Dx9bcShader { stl::vector byteCode; }; int32_t read(bx::ReaderSeekerI* _reader, Dx9bcShader& _shader); int32_t write(bx::WriterI* _writer, const Dx9bcShader& _shader); struct Dx9bc { uint32_t version; Dx9bcShader shader; }; int32_t read(bx::ReaderSeekerI* _reader, Dx9bc& _dx9bc); int32_t write(bx::WriterSeekerI* _writer, const Dx9bc& _dx9bc); typedef void (*Dx9bcParseFn)(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData); void parse(const Dx9bcShader& _src, Dx9bcParseFn _fn, void* _userData); typedef void (*Dx9bcFilterFn)(Dx9bcInstruction& _instruction, void* _userData); void filter(Dx9bcShader& _dst, const Dx9bcShader& _src, Dx9bcFilterFn _fn, void* _userData); } // namespace bgfx #endif // BGFX_SHADER_DX9BC_H