/* * Copyright 2010-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "entry_p.h" #include "input.h" #include #include #include struct Mouse { Mouse() : m_width(1280) , m_height(720) , m_lock(false) { } void reset() { if (m_lock) { m_norm[0] = 0.0f; m_norm[1] = 0.0f; } memset(m_buttons, 0, sizeof(m_buttons) ); } void setResolution(uint16_t _width, uint16_t _height) { m_width = _width; m_height = _height; } void setPos(int32_t _mx, int32_t _my) { m_absolute[0] = _mx; m_absolute[1] = _my; m_norm[0] = float(_mx)/float(m_width); m_norm[1] = float(_my)/float(m_height); } void setButtonState(entry::MouseButton::Enum _button, uint8_t _state) { m_buttons[_button] = _state; } int32_t m_absolute[2]; float m_norm[2]; int32_t m_wheel; uint8_t m_buttons[entry::MouseButton::Count]; uint16_t m_width; uint16_t m_height; bool m_lock; }; struct Keyboard { Keyboard() { } void reset() { memset(m_key, 0, sizeof(m_key) ); memset(m_once, 0xff, sizeof(m_once) ); } static uint32_t encodeKeyState(uint8_t _modifiers, bool _down) { uint32_t state = 0; state |= uint32_t(_modifiers)<<16; state |= uint32_t(_down)<<8; return state; } static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down) { _modifiers = (_state>>16)&0xff; _down = 0 != ( (_state>>8)&0xff); } void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down) { m_key[_key] = encodeKeyState(_modifiers, _down); m_once[_key] = false; } uint32_t m_key[256]; bool m_once[256]; }; struct Input { Input() { reset(); } ~Input() { } void addBindings(const char* _name, const InputBinding* _bindings) { m_inputBindingsMap.insert(std::make_pair(_name, _bindings) ); } void removeBindings(const char* _name) { m_inputBindingsMap.erase(_name); } void process(const InputBinding* _bindings) { for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding) { uint8_t modifiers; bool down; Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down); if (binding->m_flags == 1) { if (down) { if (modifiers == binding->m_modifiers && !m_keyboard.m_once[binding->m_key]) { binding->m_fn(binding->m_userData); m_keyboard.m_once[binding->m_key] = true; } } else { m_keyboard.m_once[binding->m_key] = false; } } else { if (down && modifiers == binding->m_modifiers) { binding->m_fn(binding->m_userData); } } } } void process() { for (InputBindingMap::const_iterator it = m_inputBindingsMap.begin(); it != m_inputBindingsMap.end(); ++it) { process(it->second); } } void reset() { m_mouse.reset(); m_keyboard.reset(); } typedef std::unordered_map InputBindingMap; InputBindingMap m_inputBindingsMap; Mouse m_mouse; Keyboard m_keyboard; }; static Input s_input; void inputAddBindings(const char* _name, const InputBinding* _bindings) { s_input.addBindings(_name, _bindings); } void inputRemoveBindings(const char* _name) { s_input.removeBindings(_name); } void inputProcess() { s_input.process(); } void inputSetMouseResolution(uint16_t _width, uint16_t _height) { s_input.m_mouse.setResolution(_width, _height); } void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down) { s_input.m_keyboard.setKeyState(_key, _modifiers, _down); } void inputSetMousePos(int32_t _mx, int32_t _my) { s_input.m_mouse.setPos(_mx, _my); } void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state) { s_input.m_mouse.setButtonState(_button, _state); } void inputGetMouse(float _mouse[2]) { _mouse[0] = s_input.m_mouse.m_norm[0]; _mouse[1] = s_input.m_mouse.m_norm[1]; s_input.m_mouse.m_norm[0] = 0.0f; s_input.m_mouse.m_norm[1] = 0.0f; } bool inputIsMouseLocked() { return s_input.m_mouse.m_lock; } void inputSetMouseLock(bool _lock) { if (s_input.m_mouse.m_lock != _lock) { s_input.m_mouse.m_lock = _lock; entry::setMouseLock(_lock); if (_lock) { s_input.m_mouse.m_norm[0] = 0.0f; s_input.m_mouse.m_norm[1] = 0.0f; } } }