/* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" BX_NO_INLINE void* bgfxReallocStub(void* _ptr, size_t _size) { void* ptr = ::realloc(_ptr, _size); BX_CHECK(NULL != ptr, "Out of memory!"); // BX_TRACE("alloc %d, %p", _size, ptr); return ptr; } BX_NO_INLINE void bgfxFreeStub(void* _ptr) { // BX_TRACE("free %p", _ptr); ::free(_ptr); } namespace bgfx { #define BGFX_MAIN_THREAD_MAGIC 0x78666762 #if BGFX_CONFIG_MULTITHREADED # define BGFX_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.") # define BGFX_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.") #else # define BGFX_MAIN_THREAD() # define BGFX_RENDER_THREAD() #endif // BGFX_CONFIG_MULTITHREADED reallocFn g_realloc = bgfxReallocStub; freeFn g_free = bgfxFreeStub; static BX_THREAD uint32_t s_threadIndex = 0; static Context s_ctx; inline void vec_mul_mtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat) { _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12]; _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13]; _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14]; _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15]; } void matrix_mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b) { vec_mul_mtx(&_result[ 0], &_a[ 0], _b); vec_mul_mtx(&_result[ 4], &_a[ 4], _b); vec_mul_mtx(&_result[ 8], &_a[ 8], _b); vec_mul_mtx(&_result[12], &_a[12], _b); } void matrix_ortho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far) { const float aa = 2.0f/(_right - _left); const float bb = 2.0f/(_top - _bottom); const float cc = 1.0f/(_far - _near); const float dd = (_left + _right)/(_left - _right); const float ee = (_top + _bottom)/(_bottom - _top); const float ff = _near / (_near - _far); memset(_result, 0, sizeof(float)*16); _result[0] = aa; _result[5] = bb; _result[10] = cc; _result[12] = dd; _result[13] = ee; _result[14] = ff; _result[15] = 1.0f; } #define RADIX_BITS 11 #define RADIX_PASSES 6 #define RADIX_HISTOGRAM_SIZE (1<>shift)&RADIX_BIT_MASK; ++histogram[index]; } uint16_t offset = 0; for (uint32_t ii = 0; ii < RADIX_HISTOGRAM_SIZE; ++ii) { uint16_t count = histogram[ii]; histogram[ii] = offset; offset += count; } for (uint32_t ii = 0; ii < _size; ++ii) { uint64_t key = _keys[ii]; uint16_t index = (key>>shift)&RADIX_BIT_MASK; uint16_t dest = histogram[index]++; _tempKeys[dest] = key; uint16_t value = _values[ii]; _tempValues[dest] = value; } uint64_t* swapKeys = _tempKeys; _tempKeys = _keys; _keys = swapKeys; uint16_t* swapValues = _tempValues; _tempValues = _values; _values = swapValues; shift += RADIX_BITS; } } void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data) { FILE* file = fopen(_filePath, "wb"); if ( NULL != file ) { putc(0, file); putc(0, file); putc(2, file); // uncompressed RGBA putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); putc(0, file); // x origin putc(0, file); putc(0, file); // y origin putc( _width&0xff, file); putc( (_width>>8)&0xff, file); putc( _height&0xff, file); putc( (_height>>8)&0xff, file); putc(32, file); putc(32, file); uint8_t* data = (uint8_t*)_data; for (uint32_t yy = 0; yy < _height; ++yy) { fwrite(data, _width*4, 1, file); data += _pitch; } fclose(file); } } #include "charset.h" void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp) { for (uint32_t ii = 0; ii < 256; ++ii) { uint8_t* pix = &_rgba[ii*8*_bpp]; for (uint32_t yy = 0; yy < _height; ++yy) { for (uint32_t xx = 0; xx < 8; ++xx) { uint8_t bit = 1<<(7-xx); memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp); } pix += _pitch; } } } static const uint32_t numCharsPerBatch = 1024; static const uint32_t numBatchVertices = numCharsPerBatch*4; static const uint32_t numBatchIndices = numCharsPerBatch*6; void TextVideoMemBlitter::init() { m_decl.begin(); m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float); m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8); m_decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8); m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float); m_decl.end(); uint16_t width = 2048; uint16_t height = 24; uint8_t bpp = 1; uint32_t pitch = width*bpp; const bgfx::Memory* mem; mem = alloc(pitch*height+16); StreamWrite stream(mem->data, mem->size); uint32_t magic = BGFX_MAGIC; stream.write(magic); stream.write(width); stream.write(height); stream.write(bpp); uint8_t numMips = 1; stream.write(numMips); stream.align(16); uint8_t* rgba = stream.getDataPtr(); charsetFillTexture(vga8x8, rgba, 8, pitch, bpp); charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp); m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL); #if BGFX_CONFIG_RENDERER_DIRECT3D mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1); memcpy(mem->data, vs_debugfont_hlsl, mem->size-1); #else mem = bgfx::alloc(sizeof(vs_debugfont_glsl)+1); memcpy(mem->data, vs_debugfont_glsl, mem->size-1); #endif // BGFX_CONFIG_RENDERER_ mem->data[mem->size-1] = '\0'; bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem); #if BGFX_CONFIG_RENDERER_DIRECT3D mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1); memcpy(mem->data, fs_debugfont_hlsl, mem->size-1); #else mem = bgfx::alloc(sizeof(fs_debugfont_glsl)+1); memcpy(mem->data, fs_debugfont_glsl, mem->size-1); #endif // BGFX_CONFIG_RENDERER_ mem->data[mem->size-1] = '\0'; bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem); m_material = bgfx::createMaterial(vsh, fsh); m_vb = s_ctx.createDynamicVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl); m_ib = s_ctx.createDynamicIndexBuffer(numBatchIndices*2); } void TextVideoMemBlitter::blit(const TextVideoMem& _mem) { struct FontVertex { float m_x; float m_y; float m_z; uint32_t m_fg; uint32_t m_bg; float m_u; float m_v; }; static uint32_t palette[16] = { 0x0, 0xff0000cc, 0xff069a4e, 0xff00a0c4, 0xffa46534, 0xff7b5075, 0xff9a9806, 0xffcfd7d3, 0xff535755, 0xff2929ef, 0xff34e28a, 0xff4fe9fc, 0xffcf9f72, 0xffa87fad, 0xffe2e234, 0xffeceeee, }; uint32_t yy = 0; uint32_t xx = 0; const float texelWidth = 1.0f/2048.0f; const float texelWidthHalf = texelWidth*0.5f; const float texelHeight = 1.0f/24.0f; const float texelHeightHalf = texelHeight*0.5f; const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight - texelHeightHalf; const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight - texelHeightHalf; const float fontHeight = (_mem.m_small ? 8.0f : 16.0f); setup(); for (;xx < _mem.m_width && yy < _mem.m_height;) { FontVertex* vertex = (FontVertex*)m_vb->data; uint16_t* indices = (uint16_t*)m_ib->data; uint32_t startVertex = 0; uint32_t numIndices = 0; for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy) { xx = xx < _mem.m_width ? xx : 0; const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2]; for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx) { uint8_t ch = line[0]; uint8_t attr = line[1]; if (0 != (ch|attr) && (' ' != ch || 0 != (attr&0xf0) ) ) { uint32_t fg = palette[attr&0xf]; uint32_t bg = palette[(attr>>4)&0xf]; FontVertex vert[4] = { { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop }, { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop }, { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom }, { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom }, }; memcpy(vertex, vert, sizeof(vert) ); vertex += 4; indices[0] = startVertex+0; indices[1] = startVertex+1; indices[2] = startVertex+2; indices[3] = startVertex+2; indices[4] = startVertex+3; indices[5] = startVertex+0; startVertex += 4; indices += 6; numIndices += 6; } line += 2; } if (numIndices >= numBatchIndices) { break; } } render(numIndices); } } TextVideoMemBlitter g_textVideoMemBlitter; static const char* s_predefinedName[PredefinedUniform::Count] = { "u_viewRect", "u_viewTexel", "u_view", "u_viewProj", "u_viewProjX", "u_model", "u_modelViewProj", "u_modelViewProjX", "u_alphaRef", }; PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name) { for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii) { if (0 == strcmp(_name, s_predefinedName[ii]) ) { return PredefinedUniform::Enum(ii); } } return PredefinedUniform::Count; } void Frame::submit(uint8_t _id) { if (m_discard) { m_discard = false; return; } if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num) { ++m_numDropped; return; } m_key.m_view = _id; m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id]; s_ctx.m_seq[_id]++; uint64_t key = m_key.encode(); m_sortKeys[m_num] = key; m_sortValues[m_num] = m_numRenderStates; ++m_num; m_state.m_constEnd = m_constantBuffer->getPos(); m_state.m_flags |= m_flags; m_renderState[m_numRenderStates] = m_state; ++m_numRenderStates; m_state.clear(); m_flags = BGFX_STATE_NONE; } void Frame::submitMask(uint32_t _viewMask) { if (m_discard) { m_discard = false; return; } if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num) { m_numDropped += uint32_cntbits(_viewMask); return; } for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) ) { viewMask >>= ntz; id += ntz; m_key.m_view = id; m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id]; s_ctx.m_seq[id]++; uint64_t key = m_key.encode(); m_sortKeys[m_num] = key; m_sortValues[m_num] = m_numRenderStates; ++m_num; } m_state.m_constEnd = m_constantBuffer->getPos(); m_state.m_flags |= m_flags; m_renderState[m_numRenderStates] = m_state; ++m_numRenderStates; m_state.clear(); m_flags = BGFX_STATE_NONE; } void Frame::sort() { radixSort(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num); } void init(bool _createRenderThread, reallocFn _realloc, freeFn _free) { if (NULL != _realloc && NULL != _free) { g_realloc = _realloc; g_free = _free; } s_threadIndex = BGFX_MAIN_THREAD_MAGIC; s_ctx.init(_createRenderThread); } void shutdown() { BGFX_MAIN_THREAD(); s_ctx.shutdown(); } void reset(uint32_t _width, uint32_t _height, uint32_t _flags) { BGFX_MAIN_THREAD(); s_ctx.reset(_width, _height, _flags); } void frame() { BGFX_MAIN_THREAD(); s_ctx.frame(); } void renderFrame() { if (s_ctx.m_initialized) { BGFX_RENDER_THREAD(); s_ctx.renderFrame(); } } static const uint32_t s_attribTypeSize[AttribType::Count] = { 1, 2, 4, }; void VertexDecl::begin() { m_hash = 0; m_stride = 0; memset(m_attributes, 0xff, sizeof(m_attributes) ); memset(m_offset, 0, sizeof(m_offset) ); } void VertexDecl::end() { m_hash = hash(m_attributes, sizeof(m_attributes) ); } void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized) { const uint8_t encoded_norm = (_normalized&1)<<6; const uint8_t encoded_type = (_type&3)<<3; const uint8_t encoded_num = (_num-1)&3; m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num; m_offset[_attrib] = m_stride; m_stride += s_attribTypeSize[_type]*_num; } void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const { uint8_t val = m_attributes[_attrib]; _num = (val&3)+1; _type = AttribType::Enum((val>>3)&3); _normalized = !!(val&(1<<6) ); } const char* getAttribName(Attrib::Enum _attr) { static const char* attrName[Attrib::Count] = { "Attrib::Position", "Attrib::Normal", "Attrib::Color0", "Attrib::Color1", "Attrib::Indices", "Attrib::Weights", "Attrib::TexCoord0", "Attrib::TexCoord1", "Attrib::TexCoord2", "Attrib::TexCoord3", "Attrib::TexCoord4", "Attrib::TexCoord5", "Attrib::TexCoord6", "Attrib::TexCoord7", }; return attrName[_attr]; } void dump(const VertexDecl& _decl) { #if BGFX_DEBUG BX_TRACE("vertexdecl %08x (%08x), stride %d" , _decl.m_hash , hash(_decl.m_attributes, sizeof(_decl.m_attributes) ) , _decl.m_stride ); for (uint32_t attr = 0; attr < Attrib::Count; ++attr) { if (0xff != _decl.m_attributes[attr]) { uint8_t num; AttribType::Enum type; bool normalized; _decl.decode(Attrib::Enum(attr), num, type, normalized); BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d" , attr , getAttribName(Attrib::Enum(attr) ) , num , type , normalized , _decl.m_offset[attr] ); } } #endif // BGFX_DEBUG } const uint32_t g_constantTypeSize[ConstantType::Count] = { sizeof(int32_t), sizeof(float), 0, 1*sizeof(int32_t), 1*sizeof(float), 2*sizeof(float), 3*sizeof(float), 4*sizeof(float), 3*3*sizeof(float), 4*4*sizeof(float), }; void ConstantBuffer::writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num) { uint32_t opcode = encodeOpcode(_type, _loc, _num, true); write(opcode); write(_value, g_constantTypeSize[_type]*_num); } void ConstantBuffer::writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num) { uint32_t opcode = encodeOpcode(_type, _loc, _num, false); write(opcode); write(&_value, sizeof(void*) ); } void Context::init(bool _createRenderThread) { BX_TRACE("init"); #if BX_PLATFORM_WINDOWS m_window.init(); #endif // BX_PLATFORM_WINDOWS #if BGFX_CONFIG_MULTITHREADED if (_createRenderThread) { # if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360 CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL); # endif // BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360 } #endif // BGFX_CONFIG_MULTITHREADED memset(m_rt, 0xff, sizeof(m_rt) ); memset(m_clear, 0, sizeof(m_clear) ); memset(m_rect, 0, sizeof(m_rect) ); memset(m_seq, 0, sizeof(m_seq) ); memset(m_seqMask, 0, sizeof(m_seqMask) ); gameSemPost(); m_initialized = true; getCommandBuffer(CommandBuffer::RendererInit); g_textVideoMemBlitter.init(); m_submit->m_dynamicVb = createDynamicVertexBuffer(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE); m_submit->m_dynamicIb = createDynamicIndexBuffer(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE); frame(); m_submit->m_dynamicVb = createDynamicVertexBuffer(BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE); m_submit->m_dynamicIb = createDynamicIndexBuffer(BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE); frame(); } void Context::shutdown() { BX_TRACE("shutdown"); getCommandBuffer(CommandBuffer::RendererShutdown); frame(); m_initialized = false; } const Memory* alloc(uint32_t _size) { Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size); mem->size = _size; mem->data = (uint8_t*)mem + sizeof(Memory); return mem; } const Memory* makeRef(void* _data, uint32_t _size) { Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) ); mem->size = _size; mem->data = (uint8_t*)_data; return mem; } void free(Memory* _mem) { g_free(_mem); } void setDebug(uint32_t _debug) { s_ctx.m_debug = _debug; } void dbgTextClear(uint8_t _attr, bool _small) { s_ctx.dbgTextClear(_attr, _small); } void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...) { va_list argList; va_start(argList, _format); s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList); va_end(argList); } IndexBufferHandle createIndexBuffer(const Memory* _mem) { return s_ctx.createIndexBuffer(_mem); } void destroyIndexBuffer(IndexBufferHandle _handle) { s_ctx.destroyIndexBuffer(_handle); } bool checkAvailDynamicIndexBuffer(uint16_t _num) { return s_ctx.m_submit->checkAvailDynamicIndexBuffer(_num); } const DynamicIndexBuffer* allocDynamicIndexBuffer(uint16_t _num) { return s_ctx.allocDynamicIndexBuffer(_num); } VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl) { return s_ctx.createVertexBuffer(_mem, _decl); } void destroyVertexBuffer(VertexBufferHandle _handle) { s_ctx.destroyVertexBuffer(_handle); } bool checkAvailDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) { return s_ctx.m_submit->checkAvailDynamicVertexBuffer(_num, _decl.m_stride); } const DynamicVertexBuffer* allocDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl) { return s_ctx.allocDynamicVertexBuffer(_num, _decl); } VertexShaderHandle createVertexShader(const Memory* _mem) { return s_ctx.createVertexShader(_mem); } void destroyVertexShader(VertexShaderHandle _handle) { s_ctx.destroyVertexShader(_handle); } FragmentShaderHandle createFragmentShader(const Memory* _mem) { return s_ctx.createFragmentShader(_mem); } void destroyFragmentShader(FragmentShaderHandle _handle) { s_ctx.destroyFragmentShader(_handle); } MaterialHandle createMaterial(VertexShaderHandle _vsh, FragmentShaderHandle _fsh) { return s_ctx.createMaterial(_vsh, _fsh); } void destroyMaterial(MaterialHandle _handle) { s_ctx.destroyMaterial(_handle); } TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height) { return s_ctx.createTexture(_mem, _flags, _width, _height); } void destroyTexture(TextureHandle _handle) { s_ctx.destroyTexture(_handle); } RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags) { return s_ctx.createRenderTarget(_width, _height, _flags); } void destroyRenderTarget(RenderTargetHandle _handle) { s_ctx.destroyRenderTarget(_handle); } UniformHandle createUniform(const char* _name, ConstantType::Enum _type, uint16_t _num) { return s_ctx.createUniform(_name, _type, _num); } void destroyUniform(UniformHandle _handle) { s_ctx.destroyUniform(_handle); } void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { s_ctx.setViewRect(_id, _x, _y, _width, _height); } void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height) { s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height); } void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) { s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil); } void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) { s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil); } void setViewSeq(uint8_t _id, bool _enabled) { s_ctx.setViewSeq(_id, _enabled); } void setViewSeqMask(uint32_t _viewMask, bool _enabled) { s_ctx.setViewSeqMask(_viewMask, _enabled); } void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle) { s_ctx.setViewRenderTarget(_id, _handle); } void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle) { s_ctx.setViewRenderTargetMask(_mask, _handle); } void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other) { s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other); } void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other) { s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other); } void setState(uint64_t _state) { s_ctx.m_submit->setState(_state); } uint32_t setTransform(const void* _mtx, uint16_t _num) { return s_ctx.m_submit->setTransform(_mtx, _num); } void setTransform(uint32_t _cache, uint16_t _num) { s_ctx.m_submit->setTransform(_cache, _num); } void setUniform(UniformHandle _handle, const void* _value, uint16_t _num) { s_ctx.setUniform(_handle, _value, _num); } void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value) { s_ctx.setUniform(_material, _handle, _value); } void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices) { s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices); } void setIndexBuffer(IndexBufferHandle _handle) { s_ctx.m_submit->setIndexBuffer(_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0); } void setIndexBuffer(const DynamicIndexBuffer* _ib, uint32_t _numIndices) { uint32_t numIndices = uint32_min(_numIndices, _ib->size/2); s_ctx.m_submit->setIndexBuffer(_ib, numIndices); } void setVertexBuffer(VertexBufferHandle _handle) { s_ctx.m_submit->setVertexBuffer(_handle); } void setVertexBuffer(const DynamicVertexBuffer* _vb) { s_ctx.m_submit->setVertexBuffer(_vb); } void setMaterial(MaterialHandle _handle) { s_ctx.m_submit->setMaterial(_handle); } void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle) { s_ctx.m_submit->setTexture(_stage, _sampler, _handle); } void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth) { s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth); } void submit(uint8_t _id) { s_ctx.m_submit->submit(_id); } void submitMask(uint32_t _viewMask) { s_ctx.m_submit->submitMask(_viewMask); } void saveScreenShot(const char* _filePath) { uint32_t len = (uint32_t)strlen(_filePath)+1; const Memory* mem = alloc(len); memcpy(mem->data, _filePath, mem->size); return s_ctx.saveScreenShot(mem); } }