uniform sampler2D _RampTex; uniform float _RampOffset; uniform sampler2D _MainTex; void main () { vec4 xlat_var_output; vec4 tmpvar_1; tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy); vec2 tmpvar_2; tmpvar_2.y = 0.5; tmpvar_2.x = (dot (tmpvar_1.xyz, vec3(0.22, 0.707, 0.071)) + _RampOffset); xlat_var_output = texture2D (_RampTex, tmpvar_2); xlat_var_output.w = tmpvar_1.w; gl_FragData[0] = xlat_var_output; }