#extension GL_ARB_shader_texture_lod : enable varying highp vec4 xlv_TEXCOORD0; uniform sampler2D tex; vec4 xll_tex2Dlod ( in sampler2D s, in vec4 coord ) { lowp vec4 tmpvar_1; tmpvar_1 = texture2DLod (s, coord.xy, coord.w); return tmpvar_1; } mediump vec4 xlat_main ( in highp vec4 uv ) { highp vec4 tmpvar_1; tmpvar_1.zw = vec2(0.0, 0.0); tmpvar_1.xy = uv.xy.xy; vec4 tmpvar_2; tmpvar_2 = xll_tex2Dlod (tex, tmpvar_1); return tmpvar_2; } void main () { mediump vec4 xl_retval; highp vec4 tmpvar_1; tmpvar_1 = xlv_TEXCOORD0.xyzw; mediump vec4 tmpvar_2; tmpvar_2 = xlat_main (tmpvar_1); mediump vec4 tmpvar_3; tmpvar_3 = tmpvar_2; xl_retval = tmpvar_3; mediump vec4 tmpvar_4; tmpvar_4 = xl_retval.xyzw; mediump vec4 tmpvar_5; tmpvar_5 = tmpvar_4; gl_FragData[0] = tmpvar_5; }