varying highp vec4 xlv_TEXCOORD0; vec2 xll_vecTSel ( in bvec2 a, in vec2 b, in vec2 c ) { float tmpvar_1; if (a.x) { tmpvar_1 = b.x; } else { tmpvar_1 = c.x; }; float tmpvar_2; if (a.y) { tmpvar_2 = b.y; } else { tmpvar_2 = c.y; }; vec2 tmpvar_3; tmpvar_3.x = tmpvar_1; tmpvar_3.y = tmpvar_2; return tmpvar_3; } vec3 xll_vecTSel ( in bvec3 a, in vec3 b, in vec3 c ) { float tmpvar_1; if (a.x) { tmpvar_1 = b.x; } else { tmpvar_1 = c.x; }; float tmpvar_2; if (a.y) { tmpvar_2 = b.y; } else { tmpvar_2 = c.y; }; float tmpvar_3; if (a.z) { tmpvar_3 = b.z; } else { tmpvar_3 = c.z; }; vec3 tmpvar_4; tmpvar_4.x = tmpvar_1; tmpvar_4.y = tmpvar_2; tmpvar_4.z = tmpvar_3; return tmpvar_4; } vec4 xll_vecTSel ( in bvec4 a, in vec4 b, in vec4 c ) { float tmpvar_1; if (a.x) { tmpvar_1 = b.x; } else { tmpvar_1 = c.x; }; float tmpvar_2; if (a.y) { tmpvar_2 = b.y; } else { tmpvar_2 = c.y; }; float tmpvar_3; if (a.z) { tmpvar_3 = b.z; } else { tmpvar_3 = c.z; }; float tmpvar_4; if (a.w) { tmpvar_4 = b.w; } else { tmpvar_4 = c.w; }; vec4 tmpvar_5; tmpvar_5.x = tmpvar_1; tmpvar_5.y = tmpvar_2; tmpvar_5.z = tmpvar_3; tmpvar_5.w = tmpvar_4; return tmpvar_5; } mediump vec4 xlat_main ( in highp vec4 uv ) { highp vec4 a; vec4 tmpvar_1; tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0); a = tmpvar_1; bvec4 tmpvar_2; tmpvar_2 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5)); vec4 tmpvar_3; tmpvar_3 = xll_vecTSel (tmpvar_2, vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0)); highp vec4 tmpvar_4; tmpvar_4 = (a + tmpvar_3); a = tmpvar_4; bvec4 tmpvar_5; tmpvar_5 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5)); vec4 tmpvar_6; tmpvar_6 = xll_vecTSel (tmpvar_5, vec4(1.0, 2.0, 3.0, 4.0), vec4(5.0, 6.0, 7.0, 8.0)); highp vec4 tmpvar_7; tmpvar_7 = (a + tmpvar_6); a = tmpvar_7; bvec4 tmpvar_8; tmpvar_8 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5)); vec4 tmpvar_9; tmpvar_9 = xll_vecTSel (tmpvar_8, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0)); highp vec4 tmpvar_10; tmpvar_10 = (a + tmpvar_9); a = tmpvar_10; bvec4 tmpvar_11; tmpvar_11 = greaterThan (uv, vec4(0.5, 0.5, 0.5, 0.5)); vec4 tmpvar_12; tmpvar_12 = xll_vecTSel (tmpvar_11, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0)); highp vec4 tmpvar_13; tmpvar_13 = (a + tmpvar_12); a = tmpvar_13; highp vec4 tmpvar_14; tmpvar_14 = fract (uv); bvec4 tmpvar_15; tmpvar_15 = bvec4(tmpvar_14).xyzw; vec4 tmpvar_16; tmpvar_16 = xll_vecTSel (tmpvar_15, vec4(1.0, 1.0, 1.0, 1.0), vec4(2.0, 2.0, 2.0, 2.0)); highp vec4 tmpvar_17; tmpvar_17 = (a + tmpvar_16); a = tmpvar_17; return a; } void main () { mediump vec4 xl_retval; highp vec4 tmpvar_1; tmpvar_1 = xlv_TEXCOORD0.xyzw; mediump vec4 tmpvar_2; tmpvar_2 = xlat_main (tmpvar_1); mediump vec4 tmpvar_3; tmpvar_3 = tmpvar_2; xl_retval = tmpvar_3; mediump vec4 tmpvar_4; tmpvar_4 = xl_retval.xyzw; mediump vec4 tmpvar_5; tmpvar_5 = tmpvar_4; gl_FragData[0] = tmpvar_5; }