# # Copyright 2011-2013 Branimir Karadzic. All rights reserved. # License: http://www.opensource.org/licenses/BSD-2-Clause # ifndef VERBOSE SILENT = @ endif ifndef TARGET .PHONY: all all: @echo Usage: make TARGET=# [clean, all, rebuild] @echo " TARGET=0 (hlsl - dx9)" @echo " TARGET=1 (hlsl - dx11)" @echo " TARGET=2 (glsl - nacl)" @echo " TARGET=3 (glsl - android)" @echo " TARGET=4 (glsl - linux)" @echo " VERBOSE=1 show build commands." else THISDIR := $(dir $(lastword $(MAKEFILE_LIST))) UNAME := $(shell uname) ifeq ($(UNAME),$(filter $(UNAME),Linux Darwin)) CMD_MKDIR=mkdir -p "$(1)" CMD_RMDIR=rm -r "$(1)" ifeq ($(UNAME),$(filter $(UNAME),Darwin)) OS=darwin else OS=linux endif else CMD_MKDIR=cmd /C "if not exist "$(subst /,\,$(1))" mkdir "$(subst /,\,$(1))"" CMD_RMDIR=cmd /C "if exist "$(subst /,\,$(1))" rmdir /S /Q "$(subst /,\,$(1))"" OS=windows endif SHADERC="$(THISDIR)../tools/bin/$(OS)/shaderc" ifeq ($(TARGET), 0) VS_FLAGS=--platform windows -p vs_3_0 -O 3 FS_FLAGS=--platform windows -p ps_3_0 -O 3 SHADER_PATH=shaders/dx9 else ifeq ($(TARGET), 1) VS_FLAGS=--platform windows -p vs_4_0 -O 3 FS_FLAGS=--platform windows -p ps_4_0 -O 3 SHADER_PATH=shaders/dx11 else ifeq ($(TARGET), 2) VS_FLAGS=--platform nacl FS_FLAGS=--platform nacl SHADER_PATH=shaders/gles else ifeq ($(TARGET), 3) VS_FLAGS=--platform android FS_FLAGS=--platform android SHADER_PATH=shaders/gles else ifeq ($(TARGET), 4) VS_FLAGS=--platform linux -p 120 FS_FLAGS=--platform linux -p 120 SHADER_PATH=shaders/glsl endif endif endif endif endif THISDIR := $(dir $(lastword $(MAKEFILE_LIST))) VS_FLAGS+=-i $(THISDIR)../src/ FS_FLAGS+=-i $(THISDIR)../src/ BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH)) BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH)) VS_SOURCES=$(wildcard vs_*.sc) VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES)))) FS_SOURCES=$(wildcard fs_*.sc) FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES)))) VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES)))) FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES)))) BIN = $(VS_BIN) $(FS_BIN) ASM = $(VS_ASM) $(FS_ASM) $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc @echo [$(<)] $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc @echo [$(<)] $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F) .PHONY: all all: dirs $(BIN) @echo Target $(SHADER_PATH) .PHONY: clean clean: @echo Cleaning... @-rm -vf $(BIN) @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR)) .PHONY: dirs dirs: @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR)) @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR)) .PHONY: rebuild rebuild: clean all endif # TARGET -include $(VS_DEPS) -include $(FS_DEPS)