-- -- Copyright 2010-2012 Branimir Karadzic. All rights reserved. -- License: http://www.opensource.org/licenses/BSD-2-Clause -- solution "bgfx" configurations { "Debug", "Release", } platforms { "x32", "x64", "Xbox360", } language "C++" BGFX_DIR = (path.getabsolute("..") .. "/") local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/") local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/") BX_DIR = (BGFX_DIR .. "../bx/") dofile (BX_DIR .. "premake/toolchain.lua") toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR) function copyLib() end dofile "bgfx.lua" dofile "makedisttex.lua" dofile "shaderc.lua" dofile "texturec.lua" dofile "geometryc.lua" dofile "example-00-helloworld.lua" dofile "example-01-cubes.lua" dofile "example-02-metaballs.lua" dofile "example-03-raymarch.lua" dofile "example-04-mesh.lua" dofile "example-05-instancing.lua" dofile "example-06-bump.lua" dofile "example-07-callback.lua"