/* * Copyright 2011-2014 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "bgfx_p.h" #if BX_PLATFORM_OSX && (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL) # include "renderer_gl.h" # include # include namespace bgfx { # define GL_IMPORT(_optional, _proto, _func, _import) _proto _func # include "glimports.h" # undef GL_IMPORT static void* s_opengl = NULL; void GlContext::create(uint32_t _width, uint32_t _height) { BX_UNUSED(_width, _height); s_opengl = bx::dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"); BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!"); NSWindow* nsWindow = (NSWindow*)g_bgfxNSWindow; NSOpenGLPixelFormatAttribute profile = #if BGFX_CONFIG_RENDERER_OPENGL >= 31 NSOpenGLProfileVersion3_2Core #else NSOpenGLProfileVersionLegacy #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31 ; NSOpenGLPixelFormatAttribute pixelFormatAttributes[] = { NSOpenGLPFAOpenGLProfile, profile, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFADoubleBuffer, true, NSOpenGLPFAAccelerated, true, NSOpenGLPFANoRecovery, true, 0, 0, }; NSOpenGLPixelFormat* pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttributes]; NSRect glViewRect = [[nsWindow contentView] bounds]; NSOpenGLView* glView = [[NSOpenGLView alloc] initWithFrame:glViewRect pixelFormat:pixelFormat]; [pixelFormat release]; [nsWindow setContentView:glView]; NSOpenGLContext* glContext = [glView openGLContext]; [glContext makeCurrentContext]; m_view = glView; m_context = glContext; import(); } void GlContext::destroy() { NSOpenGLView* glView = (NSOpenGLView*)m_view; m_view = 0; m_context = 0; [glView release]; bx::dlclose(s_opengl); } void GlContext::resize(uint32_t _width, uint32_t _height, bool _vsync) { BX_UNUSED(_width, _height, _vsync); } void GlContext::swap() { NSOpenGLContext* glContext = (NSOpenGLContext*)m_context; [glContext makeCurrentContext]; [glContext flushBuffer]; } void GlContext::import() { # define GL_IMPORT(_optional, _proto, _func, _import) \ { \ _func = (_proto)bx::dlsym(s_opengl, #_import); \ BGFX_FATAL(_optional || NULL != _func, Fatal::UnableToInitialize, "Failed to create OpenGL context. NSGLGetProcAddress(\"%s\")", #_import); \ } # include "glimports.h" # undef GL_IMPORT } } // namespace bgfx #endif // BX_PLATFORM_OSX && (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)