$input a_position, a_normal, a_texcoord0 $output v_pos, v_view, v_normal, v_texcoord0 /* * Copyright 2013 Milos Tosic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" void main() { vec3 pos = a_position; vec3 normal = a_normal.xyz*2.0 - 1.0; gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) ); v_pos = gl_Position.xyz/gl_Position.w; v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz; v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz; v_texcoord0 = a_texcoord0; }