/* * Copyright 2011-2013 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef __CONFIG_H__ #define __CONFIG_H__ #if !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \ && !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \ && !defined(BGFX_CONFIG_RENDERER_OPENGL) \ && !defined(BGFX_CONFIG_RENDERER_OPENGLES2) \ && !defined(BGFX_CONFIG_RENDERER_OPENGLES3) \ && !defined(BGFX_CONFIG_RENDERER_NULL) # ifndef BGFX_CONFIG_RENDERER_DIRECT3D9 # define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \ | (BX_PLATFORM_WINDOWS && _WIN32_WINNT < 0x0602 /*_WIN32_WINNT_WIN8*/) \ | BX_PLATFORM_XBOX360 \ ) # endif // BGFX_CONFIG_RENDERER_DIRECT3D9 # ifndef BGFX_CONFIG_RENDERER_DIRECT3D11 # define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \ | (BX_PLATFORM_WINDOWS && _WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) \ ) # endif // BGFX_CONFIG_RENDERER_DIRECT3D11 # ifndef BGFX_CONFIG_RENDERER_OPENGL # define BGFX_CONFIG_RENDERER_OPENGL (0 \ | BX_PLATFORM_LINUX \ | BX_PLATFORM_OSX \ ) # endif // BGFX_CONFIG_RENDERER_OPENGL # ifndef BGFX_CONFIG_RENDERER_OPENGLES2 # define BGFX_CONFIG_RENDERER_OPENGLES2 (0 \ | BX_PLATFORM_EMSCRIPTEN \ | BX_PLATFORM_NACL \ | BX_PLATFORM_ANDROID \ | BX_PLATFORM_IOS \ ) # endif // BGFX_CONFIG_RENDERER_OPENGLES2 # ifndef BGFX_CONFIG_RENDERER_OPENGLES3 # define BGFX_CONFIG_RENDERER_OPENGLES3 (0 \ ) # endif // BGFX_CONFIG_RENDERER_OPENGLES3 # ifndef BGFX_CONFIG_RENDERER_NULL # define BGFX_CONFIG_RENDERER_NULL (!(0 \ | BGFX_CONFIG_RENDERER_DIRECT3D9 \ | BGFX_CONFIG_RENDERER_DIRECT3D11 \ | BGFX_CONFIG_RENDERER_OPENGL \ | BGFX_CONFIG_RENDERER_OPENGLES2 \ | BGFX_CONFIG_RENDERER_OPENGLES3 \ ) ) # endif // BGFX_CONFIG_RENDERER_NULL #else # ifndef BGFX_CONFIG_RENDERER_DIRECT3D9 # define BGFX_CONFIG_RENDERER_DIRECT3D9 0 # endif // BGFX_CONFIG_RENDERER_DIRECT3D9 # ifndef BGFX_CONFIG_RENDERER_DIRECT3D11 # define BGFX_CONFIG_RENDERER_DIRECT3D11 0 # endif // BGFX_CONFIG_RENDERER_DIRECT3D11 # ifndef BGFX_CONFIG_RENDERER_OPENGL # define BGFX_CONFIG_RENDERER_OPENGL 0 # endif // BGFX_CONFIG_RENDERER_OPENGL # ifndef BGFX_CONFIG_RENDERER_OPENGLES2 # define BGFX_CONFIG_RENDERER_OPENGLES2 0 # endif // BGFX_CONFIG_RENDERER_OPENGLES2 # ifndef BGFX_CONFIG_RENDERER_OPENGLES3 # define BGFX_CONFIG_RENDERER_OPENGLES3 0 # endif // BGFX_CONFIG_RENDERER_OPENGLES3 # ifndef BGFX_CONFIG_RENDERER_NULL # define BGFX_CONFIG_RENDERER_NULL 0 # endif // BGFX_CONFIG_RENDERER_NULL #endif // !defined... #ifndef BGFX_CONFIG_DEBUG_PERFHUD # define BGFX_CONFIG_DEBUG_PERFHUD 0 #endif // BGFX_CONFIG_DEBUG_NVPERFHUD /// DX9 PIX markers #ifndef BGFX_CONFIG_DEBUG_PIX # define BGFX_CONFIG_DEBUG_PIX 0 #endif // BGFX_CONFIG_DEBUG_PIX /// AMD gDEBugger markers #ifndef BGFX_CONFIG_DEBUG_GREMEDY # define BGFX_CONFIG_DEBUG_GREMEDY 0 #endif // BGFX_CONFIG_DEBUG_GREMEDY /// DX11 object names #ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME # define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG #endif // BGFX_CONFIG_DEBUG_OBJECT_NAME #ifndef BGFX_CONFIG_MULTITHREADED # define BGFX_CONFIG_MULTITHREADED ( (BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360|BX_PLATFORM_NACL)&(!BGFX_CONFIG_RENDERER_NULL) ) #endif // BGFX_CONFIG_MULTITHREADED #ifndef BGFX_CONFIG_MAX_DRAW_CALLS # define BGFX_CONFIG_MAX_DRAW_CALLS (8<<10) #endif // BGFX_CONFIG_MAX_DRAW_CALLS #ifndef BGFX_CONFIG_MAX_MATRIX_CACHE # define BGFX_CONFIG_MAX_MATRIX_CACHE (16<<10) #endif // BGFX_CONFIG_MAX_MATRIX_CACHE #ifndef BGFX_CONFIG_MAX_VIEWS # define BGFX_CONFIG_MAX_VIEWS 32 #endif // BGFX_CONFIG_MAX_VIEWS #ifndef BGFX_CONFIG_MAX_VERTEX_DECLS # define BGFX_CONFIG_MAX_VERTEX_DECLS 64 #endif // BGFX_CONFIG_MAX_VERTEX_DECLS #ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS # define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10) #endif // BGFX_CONFIG_MAX_INDEX_BUFFERS #ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS # define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10) #endif // BGFX_CONFIG_MAX_VERTEX_BUFFERS #ifndef BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS # define BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS (4<<10) #endif // BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS #ifndef BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS # define BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS (4<<10) #endif // BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS #ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE # define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (1<<20) #endif // BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE #ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE # define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (3<<20) #endif // BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE #ifndef BGFX_CONFIG_MAX_VERTEX_SHADERS # define BGFX_CONFIG_MAX_VERTEX_SHADERS 256 #endif // BGFX_CONFIG_MAX_VERTEX_SHADERS #ifndef BGFX_CONFIG_MAX_FRAGMENT_SHADERS # define BGFX_CONFIG_MAX_FRAGMENT_SHADERS 256 #endif // BGFX_CONFIG_MAX_FRAGMENT_SHADERS #ifndef BGFX_CONFIG_MAX_PROGRAMS # define BGFX_CONFIG_MAX_PROGRAMS 512 #endif // BGFX_CONFIG_MAX_PROGRAMS #ifndef BGFX_CONFIG_MAX_PROGRAMS # define BGFX_CONFIG_MAX_PROGRAMS (4<<10) #endif // BGFX_CONFIG_MAX_PROGRAMS #ifndef BGFX_CONFIG_MAX_TEXTURES # define BGFX_CONFIG_MAX_TEXTURES (4<<10) #endif // BGFX_CONFIG_MAX_TEXTURES #ifndef BGFX_CONFIG_MAX_RENDER_TARGETS # define BGFX_CONFIG_MAX_RENDER_TARGETS 64 #endif // BGFX_CONFIG_MAX_RENDER_TARGETS #ifndef BGFX_CONFIG_MAX_UNIFORMS # define BGFX_CONFIG_MAX_UNIFORMS 512 #endif // BGFX_CONFIG_MAX_CONSTANTS #ifndef BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE # define BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE (64<<10) #endif // BGFX_CONFIG_MAX_COMMAND_BUFFER_SIZE #ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE # define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20) #endif // BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE #ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE # define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20) #endif // BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE #ifndef BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE # define BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE (512<<10) #endif // BGFX_CONFIG_MAX_CONSTANT_BUFFER_SIZE #ifndef BGFX_CONFIG_USE_TINYSTL # define BGFX_CONFIG_USE_TINYSTL 0 #endif // BGFX_CONFIG_USE_TINYSTL #ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT # define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5 #endif // BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT #ifndef BGFX_CONFIG_CLEAR_QUAD # define BGFX_CONFIG_CLEAR_QUAD (BGFX_CONFIG_RENDERER_DIRECT3D11|BGFX_CONFIG_RENDERER_OPENGL) #endif // BGFX_CONFIG_CLEAR_QUAD #endif // __CONFIG_H__