/* * Copyright 2011-2015 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "entry_p.h" #if ENTRY_CONFIG_USE_GLFW #define GLFW_DLL #include #include #include "dbg.h" // This is just trivial implementation of GLFW3 integration. // It's here just for testing purpose. namespace entry { static void errorCb(int _error, const char* _description) { DBG("GLFW error %d: %s", _error, _description); } struct Context { Context() { } int run(int _argc, char** _argv) { glfwSetErrorCallback(errorCb); glfwInit(); m_window = glfwCreateWindow(1280, 720, "bgfx", NULL, NULL); glfwMakeContextCurrent(m_window); glfwSetKeyCallback(m_window, keyCb); bgfx::glfwSetWindow(m_window); int result = main(_argc, _argv); glfwDestroyWindow(m_window); glfwTerminate(); return result; } static void keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods); EventQueue m_eventQueue; GLFWwindow* m_window; }; Context s_ctx; void Context::keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods) { BX_UNUSED(_window, _scancode, _mods); if (_key == GLFW_KEY_Q && _action == GLFW_PRESS && _mods == GLFW_MOD_CONTROL) { s_ctx.m_eventQueue.postExitEvent(); } } const Event* poll() { glfwPollEvents(); if (glfwWindowShouldClose(s_ctx.m_window) ) { s_ctx.m_eventQueue.postExitEvent(); } return s_ctx.m_eventQueue.poll(); } const Event* poll(WindowHandle _handle) { return s_ctx.m_eventQueue.poll(_handle); } void release(const Event* _event) { s_ctx.m_eventQueue.release(_event); } WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title) { BX_UNUSED(_x, _y, _width, _height, _flags, _title); WindowHandle handle = { UINT16_MAX }; return handle; } void destroyWindow(WindowHandle _handle) { BX_UNUSED(_handle); } void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y) { BX_UNUSED(_handle, _x, _y); } void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height) { BX_UNUSED(_handle, _width, _height); } void setWindowTitle(WindowHandle _handle, const char* _title) { BX_UNUSED(_handle, _title); } void toggleWindowFrame(WindowHandle _handle) { BX_UNUSED(_handle); } void toggleFullscreen(WindowHandle _handle) { BX_UNUSED(_handle); } void setMouseLock(WindowHandle _handle, bool _lock) { BX_UNUSED(_handle, _lock); } } int main(int _argc, char** _argv) { using namespace entry; return s_ctx.run(_argc, _argv); } #endif // ENTRY_CONFIG_USE_GLFW