$input a_position, a_normal $output v_view, v_normal /* * Copyright 2014 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" uniform vec3 u_camPos; void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); vec3 normal = a_normal * 2.0 - 1.0; v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz; v_view = normalize(u_camPos - mul(u_model[0], vec4(a_position, 1.0)).xyz); }