/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 8.00.0613 */ /* @@MIDL_FILE_HEADING( ) */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 500 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include "rpc.h" #include "rpcndr.h" #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include "windows.h" #include "ole2.h" #endif /*COM_NO_WINDOWS_H*/ #ifndef __d3d11ShaderTracing_h__ #define __d3d11ShaderTracing_h__ #if defined(_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif /* Forward Declarations */ #ifndef __ID3D11ShaderTrace_FWD_DEFINED__ #define __ID3D11ShaderTrace_FWD_DEFINED__ typedef interface ID3D11ShaderTrace ID3D11ShaderTrace; #endif /* __ID3D11ShaderTrace_FWD_DEFINED__ */ #ifndef __ID3D11ShaderTraceFactory_FWD_DEFINED__ #define __ID3D11ShaderTraceFactory_FWD_DEFINED__ typedef interface ID3D11ShaderTraceFactory ID3D11ShaderTraceFactory; #endif /* __ID3D11ShaderTraceFactory_FWD_DEFINED__ */ /* header files for imported files */ #include "oaidl.h" #include "ocidl.h" #ifdef __cplusplus extern "C"{ #endif /* interface __MIDL_itf_d3d11ShaderTracing_0000_0000 */ /* [local] */ typedef enum D3D11_SHADER_TYPE { D3D11_VERTEX_SHADER = 1, D3D11_HULL_SHADER = 2, D3D11_DOMAIN_SHADER = 3, D3D11_GEOMETRY_SHADER = 4, D3D11_PIXEL_SHADER = 5, D3D11_COMPUTE_SHADER = 6 } D3D11_SHADER_TYPE; #define D3D11_TRACE_COMPONENT_X 0x1 #define D3D11_TRACE_COMPONENT_Y 0x2 #define D3D11_TRACE_COMPONENT_Z 0x4 #define D3D11_TRACE_COMPONENT_W 0x8 typedef UINT8 D3D11_TRACE_COMPONENT_MASK; typedef struct D3D11_VERTEX_SHADER_TRACE_DESC { UINT64 Invocation; } D3D11_VERTEX_SHADER_TRACE_DESC; typedef struct D3D11_HULL_SHADER_TRACE_DESC { UINT64 Invocation; } D3D11_HULL_SHADER_TRACE_DESC; typedef struct D3D11_DOMAIN_SHADER_TRACE_DESC { UINT64 Invocation; } D3D11_DOMAIN_SHADER_TRACE_DESC; typedef struct D3D11_GEOMETRY_SHADER_TRACE_DESC { UINT64 Invocation; } D3D11_GEOMETRY_SHADER_TRACE_DESC; typedef struct D3D11_PIXEL_SHADER_TRACE_DESC { UINT64 Invocation; INT X; INT Y; UINT64 SampleMask; } D3D11_PIXEL_SHADER_TRACE_DESC; typedef struct D3D11_COMPUTE_SHADER_TRACE_DESC { UINT64 Invocation; UINT ThreadIDInGroup[ 3 ]; UINT ThreadGroupID[ 3 ]; } D3D11_COMPUTE_SHADER_TRACE_DESC; #define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES 0x1 #define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS 0x2 typedef struct D3D11_SHADER_TRACE_DESC { D3D11_SHADER_TYPE Type; UINT Flags; union { D3D11_VERTEX_SHADER_TRACE_DESC VertexShaderTraceDesc; D3D11_HULL_SHADER_TRACE_DESC HullShaderTraceDesc; D3D11_DOMAIN_SHADER_TRACE_DESC DomainShaderTraceDesc; D3D11_GEOMETRY_SHADER_TRACE_DESC GeometryShaderTraceDesc; D3D11_PIXEL_SHADER_TRACE_DESC PixelShaderTraceDesc; D3D11_COMPUTE_SHADER_TRACE_DESC ComputeShaderTraceDesc; } ; } D3D11_SHADER_TRACE_DESC; typedef enum D3D11_TRACE_GS_INPUT_PRIMITIVE { D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED = 0, D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT = 1, D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE = 2, D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE = 3, D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ = 6, D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ = 7 } D3D11_TRACE_GS_INPUT_PRIMITIVE; typedef struct D3D11_TRACE_STATS { D3D11_SHADER_TRACE_DESC TraceDesc; UINT8 NumInvocationsInStamp; UINT8 TargetStampIndex; UINT NumTraceSteps; D3D11_TRACE_COMPONENT_MASK InputMask[ 32 ]; D3D11_TRACE_COMPONENT_MASK OutputMask[ 32 ]; UINT16 NumTemps; UINT16 MaxIndexableTempIndex; UINT16 IndexableTempSize[ 4096 ]; UINT16 ImmediateConstantBufferSize; UINT PixelPosition[ 4 ][ 2 ]; UINT64 PixelCoverageMask[ 4 ]; UINT64 PixelDiscardedMask[ 4 ]; UINT64 PixelCoverageMaskAfterShader[ 4 ]; UINT64 PixelCoverageMaskAfterA2CSampleMask[ 4 ]; UINT64 PixelCoverageMaskAfterA2CSampleMaskDepth[ 4 ]; UINT64 PixelCoverageMaskAfterA2CSampleMaskDepthStencil[ 4 ]; BOOL PSOutputsDepth; BOOL PSOutputsMask; D3D11_TRACE_GS_INPUT_PRIMITIVE GSInputPrimitive; BOOL GSInputsPrimitiveID; D3D11_TRACE_COMPONENT_MASK HSOutputPatchConstantMask[ 32 ]; D3D11_TRACE_COMPONENT_MASK DSInputPatchConstantMask[ 32 ]; } D3D11_TRACE_STATS; typedef struct D3D11_TRACE_VALUE { UINT Bits[ 4 ]; D3D11_TRACE_COMPONENT_MASK ValidMask; } D3D11_TRACE_VALUE; typedef enum D3D11_TRACE_REGISTER_TYPE { D3D11_TRACE_OUTPUT_NULL_REGISTER = 0, D3D11_TRACE_INPUT_REGISTER = ( D3D11_TRACE_OUTPUT_NULL_REGISTER + 1 ) , D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER = ( D3D11_TRACE_INPUT_REGISTER + 1 ) , D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER = ( D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER + 1 ) , D3D11_TRACE_TEMP_REGISTER = ( D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER + 1 ) , D3D11_TRACE_INDEXABLE_TEMP_REGISTER = ( D3D11_TRACE_TEMP_REGISTER + 1 ) , D3D11_TRACE_OUTPUT_REGISTER = ( D3D11_TRACE_INDEXABLE_TEMP_REGISTER + 1 ) , D3D11_TRACE_OUTPUT_DEPTH_REGISTER = ( D3D11_TRACE_OUTPUT_REGISTER + 1 ) , D3D11_TRACE_CONSTANT_BUFFER = ( D3D11_TRACE_OUTPUT_DEPTH_REGISTER + 1 ) , D3D11_TRACE_IMMEDIATE32 = ( D3D11_TRACE_CONSTANT_BUFFER + 1 ) , D3D11_TRACE_SAMPLER = ( D3D11_TRACE_IMMEDIATE32 + 1 ) , D3D11_TRACE_RESOURCE = ( D3D11_TRACE_SAMPLER + 1 ) , D3D11_TRACE_RASTERIZER = ( D3D11_TRACE_RESOURCE + 1 ) , D3D11_TRACE_OUTPUT_COVERAGE_MASK = ( D3D11_TRACE_RASTERIZER + 1 ) , D3D11_TRACE_STREAM = ( D3D11_TRACE_OUTPUT_COVERAGE_MASK + 1 ) , D3D11_TRACE_THIS_POINTER = ( D3D11_TRACE_STREAM + 1 ) , D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER = ( D3D11_TRACE_THIS_POINTER + 1 ) , D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER + 1 ) , D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER + 1 ) , D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER + 1 ) , D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER + 1 ) , D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER + 1 ) , D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER = ( D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER + 1 ) , D3D11_TRACE_UNORDERED_ACCESS_VIEW = ( D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER + 1 ) , D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY = ( D3D11_TRACE_UNORDERED_ACCESS_VIEW + 1 ) , D3D11_TRACE_INPUT_THREAD_ID_REGISTER = ( D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY + 1 ) , D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_REGISTER + 1 ) , D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER = ( D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER + 1 ) , D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER + 1 ) , D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER = ( D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER + 1 ) , D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER + 1 ) , D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER = ( D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER + 1 ) , D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER = ( D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER + 1 ) , D3D11_TRACE_IMMEDIATE64 = ( D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER + 1 ) , D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER = ( D3D11_TRACE_IMMEDIATE64 + 1 ) , D3D11_TRACE_INTERFACE_POINTER = ( D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER + 1 ) } D3D11_TRACE_REGISTER_TYPE; #define D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING 0x1 typedef struct D3D11_TRACE_REGISTER { D3D11_TRACE_REGISTER_TYPE RegType; union { UINT16 Index1D; UINT16 Index2D[ 2 ]; } ; UINT8 OperandIndex; UINT8 Flags; } D3D11_TRACE_REGISTER; #define D3D11_TRACE_MISC_GS_EMIT 0x1 #define D3D11_TRACE_MISC_GS_CUT 0x2 #define D3D11_TRACE_MISC_PS_DISCARD 0x4 #define D3D11_TRACE_MISC_GS_EMIT_STREAM 0x8 #define D3D11_TRACE_MISC_GS_CUT_STREAM 0x10 #define D3D11_TRACE_MISC_HALT 0x20 #define D3D11_TRACE_MISC_MESSAGE 0x40 typedef UINT16 D3D11_TRACE_MISC_OPERATIONS_MASK; typedef struct D3D11_TRACE_STEP { UINT ID; BOOL InstructionActive; UINT8 NumRegistersWritten; UINT8 NumRegistersRead; D3D11_TRACE_MISC_OPERATIONS_MASK MiscOperations; UINT OpcodeType; UINT64 CurrentGlobalCycle; } D3D11_TRACE_STEP; extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_s_ifspec; #ifndef __ID3D11ShaderTrace_INTERFACE_DEFINED__ #define __ID3D11ShaderTrace_INTERFACE_DEFINED__ /* interface ID3D11ShaderTrace */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11ShaderTrace; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("36b013e6-2811-4845-baa7-d623fe0df104") ID3D11ShaderTrace : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE TraceReady( /* [annotation] */ _Out_opt_ UINT64 *pTestCount) = 0; virtual void STDMETHODCALLTYPE ResetTrace( void) = 0; virtual HRESULT STDMETHODCALLTYPE GetTraceStats( /* [annotation] */ _Out_ D3D11_TRACE_STATS *pTraceStats) = 0; virtual HRESULT STDMETHODCALLTYPE PSSelectStamp( /* [annotation] */ _In_ UINT stampIndex) = 0; virtual HRESULT STDMETHODCALLTYPE GetInitialRegisterContents( /* [annotation] */ _In_ D3D11_TRACE_REGISTER *pRegister, /* [annotation] */ _Out_ D3D11_TRACE_VALUE *pValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetStep( /* [annotation] */ _In_ UINT stepIndex, /* [annotation] */ _Out_ D3D11_TRACE_STEP *pTraceStep) = 0; virtual HRESULT STDMETHODCALLTYPE GetWrittenRegister( /* [annotation] */ _In_ UINT stepIndex, /* [annotation] */ _In_ UINT writtenRegisterIndex, /* [annotation] */ _Out_ D3D11_TRACE_REGISTER *pRegister, /* [annotation] */ _Out_ D3D11_TRACE_VALUE *pValue) = 0; virtual HRESULT STDMETHODCALLTYPE GetReadRegister( /* [annotation] */ _In_ UINT stepIndex, /* [annotation] */ _In_ UINT readRegisterIndex, /* [annotation] */ _Out_ D3D11_TRACE_REGISTER *pRegister, /* [annotation] */ _Out_ D3D11_TRACE_VALUE *pValue) = 0; }; #else /* C style interface */ typedef struct ID3D11ShaderTraceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11ShaderTrace * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11ShaderTrace * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11ShaderTrace * This); HRESULT ( STDMETHODCALLTYPE *TraceReady )( ID3D11ShaderTrace * This, /* [annotation] */ _Out_opt_ UINT64 *pTestCount); void ( STDMETHODCALLTYPE *ResetTrace )( ID3D11ShaderTrace * This); HRESULT ( STDMETHODCALLTYPE *GetTraceStats )( ID3D11ShaderTrace * This, /* [annotation] */ _Out_ D3D11_TRACE_STATS *pTraceStats); HRESULT ( STDMETHODCALLTYPE *PSSelectStamp )( ID3D11ShaderTrace * This, /* [annotation] */ _In_ UINT stampIndex); HRESULT ( STDMETHODCALLTYPE *GetInitialRegisterContents )( ID3D11ShaderTrace * This, /* [annotation] */ _In_ D3D11_TRACE_REGISTER *pRegister, /* [annotation] */ _Out_ D3D11_TRACE_VALUE *pValue); HRESULT ( STDMETHODCALLTYPE *GetStep )( ID3D11ShaderTrace * This, /* [annotation] */ _In_ UINT stepIndex, /* [annotation] */ _Out_ D3D11_TRACE_STEP *pTraceStep); HRESULT ( STDMETHODCALLTYPE *GetWrittenRegister )( ID3D11ShaderTrace * This, /* [annotation] */ _In_ UINT stepIndex, /* [annotation] */ _In_ UINT writtenRegisterIndex, /* [annotation] */ _Out_ D3D11_TRACE_REGISTER *pRegister, /* [annotation] */ _Out_ D3D11_TRACE_VALUE *pValue); HRESULT ( STDMETHODCALLTYPE *GetReadRegister )( ID3D11ShaderTrace * This, /* [annotation] */ _In_ UINT stepIndex, /* [annotation] */ _In_ UINT readRegisterIndex, /* [annotation] */ _Out_ D3D11_TRACE_REGISTER *pRegister, /* [annotation] */ _Out_ D3D11_TRACE_VALUE *pValue); END_INTERFACE } ID3D11ShaderTraceVtbl; interface ID3D11ShaderTrace { CONST_VTBL struct ID3D11ShaderTraceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11ShaderTrace_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11ShaderTrace_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11ShaderTrace_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11ShaderTrace_TraceReady(This,pTestCount) \ ( (This)->lpVtbl -> TraceReady(This,pTestCount) ) #define ID3D11ShaderTrace_ResetTrace(This) \ ( (This)->lpVtbl -> ResetTrace(This) ) #define ID3D11ShaderTrace_GetTraceStats(This,pTraceStats) \ ( (This)->lpVtbl -> GetTraceStats(This,pTraceStats) ) #define ID3D11ShaderTrace_PSSelectStamp(This,stampIndex) \ ( (This)->lpVtbl -> PSSelectStamp(This,stampIndex) ) #define ID3D11ShaderTrace_GetInitialRegisterContents(This,pRegister,pValue) \ ( (This)->lpVtbl -> GetInitialRegisterContents(This,pRegister,pValue) ) #define ID3D11ShaderTrace_GetStep(This,stepIndex,pTraceStep) \ ( (This)->lpVtbl -> GetStep(This,stepIndex,pTraceStep) ) #define ID3D11ShaderTrace_GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) \ ( (This)->lpVtbl -> GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) ) #define ID3D11ShaderTrace_GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) \ ( (This)->lpVtbl -> GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11ShaderTrace_INTERFACE_DEFINED__ */ #ifndef __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ #define __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ /* interface ID3D11ShaderTraceFactory */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11ShaderTraceFactory; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("1fbad429-66ab-41cc-9617-667ac10e4459") ID3D11ShaderTraceFactory : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE CreateShaderTrace( /* [annotation] */ _In_ IUnknown *pShader, /* [annotation] */ _In_ D3D11_SHADER_TRACE_DESC *pTraceDesc, /* [annotation] */ _COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace) = 0; }; #else /* C style interface */ typedef struct ID3D11ShaderTraceFactoryVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11ShaderTraceFactory * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11ShaderTraceFactory * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11ShaderTraceFactory * This); HRESULT ( STDMETHODCALLTYPE *CreateShaderTrace )( ID3D11ShaderTraceFactory * This, /* [annotation] */ _In_ IUnknown *pShader, /* [annotation] */ _In_ D3D11_SHADER_TRACE_DESC *pTraceDesc, /* [annotation] */ _COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace); END_INTERFACE } ID3D11ShaderTraceFactoryVtbl; interface ID3D11ShaderTraceFactory { CONST_VTBL struct ID3D11ShaderTraceFactoryVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11ShaderTraceFactory_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11ShaderTraceFactory_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11ShaderTraceFactory_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11ShaderTraceFactory_CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) \ ( (This)->lpVtbl -> CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11ShaderTracing_0000_0002 */ /* [local] */ HRESULT WINAPI D3DDisassemble11Trace(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, _In_ SIZE_T SrcDataSize, _In_ ID3D11ShaderTrace* pTrace, _In_ UINT StartStep, _In_ UINT NumSteps, _In_ UINT Flags, _COM_Outptr_ interface ID3D10Blob** ppDisassembly); extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_s_ifspec; /* Additional Prototypes for ALL interfaces */ /* end of Additional Prototypes */ #ifdef __cplusplus } #endif #endif