$input a_position, a_normal, a_color $output v_normal, v_color0 /* * Copyright 2011-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #include "../common/common.sh" void main() { gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); v_normal = mul(u_model, vec4(a_normal, 0.0) ).xyz; v_color0 = a_color; }