#extension GL_OES_standard_derivatives : enable varying highp vec4 xlv_TEXCOORD0; void main () { mediump vec4 tmpvar_1; lowp vec4 res; highp float tmpvar_2; tmpvar_2 = dFdx (xlv_TEXCOORD0.x); res.x = tmpvar_2; highp float tmpvar_3; tmpvar_3 = dFdx (xlv_TEXCOORD0.y); res.y = tmpvar_3; highp float tmpvar_4; tmpvar_4 = fwidth (xlv_TEXCOORD0.z); res.z = tmpvar_4; res.w = 1.0; tmpvar_1 = res; gl_FragData[0] = tmpvar_1; }